1776aa4750
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
...
This was SVN commit r15315.
2014-06-09 09:32:36 +00:00
1aaca7e6e3
health regeneration
...
This was SVN commit r13647.
2013-08-12 17:45:18 +00:00
5f78bb7318
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
...
Removed the minrange for all ranged units until minimum range bugs are
fixed. To fix it will require a multi-pronged approach that will need
discussed and Trac tickets created.
This was SVN commit r13494.
2013-06-21 00:14:00 +00:00
9ceab639f3
Bloody dead sheep.
...
Unlocking tech for champions.
Champions trainable in barracks (after unlocking tech).
Farm Field yield increased from 2000 food to 5000 food. Max gatherers: 5
per field.
This was SVN commit r13405.
2013-05-14 09:48:37 +00:00
c4d6019599
Add garrison order sound and remove the old garrison sound.
...
Fix some map errors, tabs in templates and update docs.
This was SVN commit r11891.
2012-05-20 15:44:57 +00:00
d7b31da2dc
Loot stuffs. :)
...
This was SVN commit r11524.
2012-04-16 00:17:41 +00:00
8b511dd053
#New ATTACK BONUSES code.
...
This was SVN commit r10804.
2011-12-24 03:49:30 +00:00
2ecbfa81c3
Simulation templates sorting. See #801 .
...
This was SVN commit r9936.
2011-07-30 20:09:46 +00:00
91a972238a
Champion FIXES commit.
...
This was SVN commit r9709.
2011-06-28 04:19:01 +00:00
f3fe7aaa67
Changing nomenclature from "Super Units" to "Champions." Commit Part 1.
...
This was SVN commit r9704.
2011-06-28 03:24:50 +00:00