Commit Graph

34 Commits

Author SHA1 Message Date
be0beacd1a Brit War Dog nerf.
This was SVN commit r12841.
2012-11-10 19:14:16 +00:00
9dc1724e57 Mauryan Maiden Guard.
This was SVN commit r12782.
2012-10-24 18:32:50 +00:00
779a33ee30 Water and waterfall shaders, materials and examples.
This was SVN commit r12643.
2012-09-08 18:56:13 +00:00
c518ad6834 Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
This was SVN commit r12609.
2012-09-02 21:36:28 +00:00
0c2b69cb89 A spec map material for helmets. This makes the specular shinier for helmets that use this material for a more noticeable effect.
This was SVN commit r12607.
2012-09-02 20:46:17 +00:00
545db71a8c Adding missing material.
This was SVN commit r12606.
2012-09-02 20:32:33 +00:00
8a61f207f2 Changed a couple of misnamed materials, which were breaking some decals
This was SVN commit r12599.
2012-09-02 09:00:27 +00:00
166afff098 Fixed zoot's shimmering rock problem
This was SVN commit r12571.
2012-08-31 19:46:40 +00:00
danschub
a18dd1a36d Fixed Spec for the Temperate Rock Formation. Added parallax mapping for terrain's decals. Added missing AO for scandiv rock.
This was SVN commit r12451.
2012-08-16 23:18:21 +00:00
danschub
b54a7486da Added Parallax VHQ for the new rocks
This was SVN commit r12441.
2012-08-16 00:31:42 +00:00
gregory
6031b0785f Organized materials XML a bit.
This was SVN commit r12418.
2012-08-14 02:31:11 +00:00
gregory
5366dd8388 Added VHQ (very high-quality) parallax to materials that were missing it.
This was SVN commit r12416.
2012-08-14 02:04:59 +00:00
gregory
a71d77b03e Fixed material levels of quality more.
Added AO to dock prop.

This was SVN commit r12414.
2012-08-13 21:39:45 +00:00
gregory
93a3f77aaa Fixed basic_trans levels of quality.
This was SVN commit r12412.
2012-08-13 20:17:29 +00:00
gregory
1f17407161 This was SVN commit r12400. 2012-08-13 05:11:12 +00:00
gregory
dac4ae2716 More AO! ...and an updating rome_struct_2_norm.png.
This was SVN commit r12399.
2012-08-13 03:09:20 +00:00
gregory
a6909b677a Deleted unused material file.
This was SVN commit r12390.
2012-08-12 05:29:41 +00:00
gregory
2534b26b16 Added AO to Roman market.
This was SVN commit r12389.
2012-08-12 05:00:59 +00:00
danschub
c4c215d5e1 Added a new StoneMine for Temperate terrains and new terrain decals.
This was SVN commit r12376.
2012-08-12 01:56:53 +00:00
06d22af3dc Making all cliffs triplanar.
Adding spec maps to helmets.

Adjusted the rome_struct_2 spec map a little.

This was SVN commit r12362.
2012-08-11 16:11:23 +00:00
9c56092999 Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
This was SVN commit r12361.
2012-08-11 15:25:00 +00:00
gregory
9d54763401 Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
Created folder for AO textures.

This was SVN commit r12353.
2012-08-11 06:10:29 +00:00
danschub
b926a5ee54 Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
This was SVN commit r12352.
2012-08-11 02:21:04 +00:00
8d59192410 A couple more materials.
Testing spec mapping with Iberian bull statue and Craterus unit.

This was SVN commit r12335.
2012-08-09 18:30:05 +00:00
danschub
388544abdb Committed AO Scandiv_formation textures & material.
This was SVN commit r12330.
2012-08-09 00:55:40 +00:00
danschub
28333ba92e Committed fixed Normal Maps and materials for the Rock ScandivFormation. Now the bump is much more noticeable, yet realistic.
This was SVN commit r12314.
2012-08-08 00:26:08 +00:00
88ab3f0f5b Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
This was SVN commit r12306.
2012-08-07 18:21:16 +00:00
da8c673a0a ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
This was SVN commit r12300.
2012-08-06 19:10:47 +00:00
f2260892bd Add config option to force alpha-tested materials.
This was SVN commit r11475.
2012-04-10 21:03:22 +00:00
f3a393d2e5 Add alpha-tested materials
This was SVN commit r11457.
2012-04-08 21:55:21 +00:00
b7888aea52 Add support for specular materials.
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.

This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
e686c65fe6 Partial support for alpha-tested materials
This was SVN commit r11425.
2012-04-03 20:00:04 +00:00
6bc33fe8bd Update renderer design to be more flexible and data-driven based on material and shader definitions.
Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.

This was SVN commit r11423.
2012-04-03 18:44:46 +00:00
34f1817869 Splitting Internal with Public
This was SVN commit r6391.
2008-09-18 04:38:42 +00:00