b071585610
Added tile class and "avoid at distance" support to RMGen.
...
This was SVN commit r2659.
2005-09-03 21:53:07 +00:00
43fda176cc
This was SVN commit r2631.
2005-08-22 03:27:15 +00:00
e46136fe96
This was SVN commit r2630.
2005-08-22 03:26:40 +00:00
1039e9f2a2
Atlas: Removed compile-time linking
...
This was SVN commit r2629.
2005-08-20 18:05:25 +00:00
ccb813119e
Atlas: Slightly better undo system (with merging of 'continuous' commands)
...
This was SVN commit r2628.
2005-08-20 17:37:48 +00:00
5d62c3f3f7
Atlas: Simple undo system
...
This was SVN commit r2627.
2005-08-20 15:44:50 +00:00
b4ad393ee4
moved ps/X* to ps/XML/
...
premake: reflect 2 added and 1 removed source dir
add ps/Util - some helpful functions that were previously in main.cpp
This was SVN commit r2624.
2005-08-14 23:50:37 +00:00
a0e7d02cdd
Fixed and rebuilt ScEd. Updated tex to handle greyscale PNGs.
...
This was SVN commit r2610.
2005-08-13 17:14:57 +00:00
630b375f4d
ScEd updated for new terrain stuff, window styles for pyrogenesis in windowed mode changed to give a bordered movable window.
...
This was SVN commit r2583.
2005-08-08 03:59:50 +00:00
dan
df536edb67
This was SVN commit r2569.
2005-07-30 21:21:36 +00:00
5b1d7b8c4b
This was SVN commit r2568.
2005-07-30 21:07:02 +00:00
5cd416d82f
This was SVN commit r2567.
2005-07-30 20:57:18 +00:00
af3a188200
This was SVN commit r2564.
2005-07-30 19:22:16 +00:00
661114e7a1
This was SVN commit r2540.
2005-07-25 01:31:19 +00:00
61387e95b2
This was SVN commit r2519.
2005-07-23 07:53:21 +00:00
549150fe38
Atlas: simple camera control and terrain editing.
...
Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.
This was SVN commit r2459.
2005-07-03 16:25:48 +00:00
cf37e9cbe6
Atlas: Added a button. Reorganised game<->UI communication system.
...
main.cpp: Allowed correct operation when not calling Init/Shutdown.
Game.cpp: Stopped complaint when starting game with no GUI.
This was SVN commit r2446.
2005-06-27 23:04:34 +00:00
9007d77030
ScEd/lib compatibility - USE_WINMAIN (since it uses WinMain instead of main) and NO_MAIN_REDIRECT (so it can use MFC's WinMain)
...
This was SVN commit r2442.
2005-06-26 17:12:48 +00:00
a50b118c6c
Added SmoothElevationPainter.
...
This was SVN commit r2441.
2005-06-26 10:28:39 +00:00
5c4d41fd0f
Initial parts of Atlas integration
...
This was SVN commit r2435.
2005-06-25 02:21:26 +00:00
dan
816293ff36
Added iniFromScenario code through a new constructor in Map::
...
Initial test, doesn't load the .xml yet,
This was SVN commit r2433.
2005-06-24 04:46:13 +00:00
d4617cbd3e
Minor warning-fixes and miscellaneous tidiness
...
This was SVN commit r2416.
2005-06-20 22:04:08 +00:00
32772dbf71
So, ScEd updated to comply with terrain XML's (and it seems to work fine too!)
...
This was SVN commit r2414.
2005-06-20 17:34:17 +00:00
470d87c489
Added simple elevation painter as well as array syntax for AndConstraint, RandomTerrain and the new MultiPainter.
...
This was SVN commit r2407.
2005-06-20 03:18:51 +00:00
2bfad45723
Added initFromScenario function for Dan to work on.
...
This was SVN commit r2405.
2005-06-20 02:45:11 +00:00
06b3e512d7
Modified the way objects are converted from JS to C++ to make it easier to use.
...
This was SVN commit r2404.
2005-06-19 22:43:07 +00:00
e3d8dd1b82
Colour Tester: added display of DXT version and image size
...
This was SVN commit r2401.
2005-06-18 00:56:50 +00:00
92d221f183
Interact.cpp: Use double instead of float for storing absolute times (since the precision is required).
...
Atlas: Nicer handling of menus.
This was SVN commit r2400.
2005-06-17 23:14:06 +00:00
e43892634b
Trying once more to rename this stuff correctly...
...
This was SVN commit r2389.
2005-06-14 20:46:45 +00:00
79b92f8a16
Renaming new PMDExp
...
This was SVN commit r2388.
2005-06-14 20:42:41 +00:00
982bcf268d
Deleting old PMDExp...
...
This was SVN commit r2387.
2005-06-14 20:39:51 +00:00
5d72244c0c
Minor changes to the new PMDExp code, to make it compile successfully. Removed redundant files.
...
This was SVN commit r2386.
2005-06-14 20:33:50 +00:00
64e2234e81
Latest version of pmdexp provided by Rich (though he's not sure if it's in a compileable state or not).
...
This was SVN commit r2381.
2005-06-09 22:43:04 +00:00
08ef5c2b68
Redesigned part of RMS (removed "CenteredPlacer" concept, made createMulti a JavaScript library function).
...
This was SVN commit r2379.
2005-06-07 07:21:55 +00:00
bd53b14f58
More work on RMS:
...
- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.
This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
4c16658a09
Updated autobuilder to maybe work.
...
This was SVN commit r2369.
2005-06-02 18:13:38 +00:00
e583af307f
Updated autobuilder to update ps.pdb.
...
Animation files with filename="" are now ignored.
This was SVN commit r2368.
2005-06-02 18:04:20 +00:00
b657a1cbca
Added CStr and some other things to precompiled.h, to reduce build times.
...
Altered CStr/UniDoubler's macros, to avoid polluting/conflicting/etc.
Fixed headers in non-PCH builds.
Used the _d version of vorbisfile*.lib in Debug builds.
This was SVN commit r2366.
2005-06-01 20:12:45 +00:00
34f599f3d4
Completed the area placement classes (AreaPlacer, AreaPainter and Constraint) and JS equivalents. Now it remains to implement some of the more interesting ones :P.
...
This was SVN commit r2340.
2005-05-23 03:51:37 +00:00
6c7dfedcbf
Repaint ScEd at 2 fps when non-minimised but behind other windows
...
This was SVN commit r2339.
2005-05-23 03:11:04 +00:00
56343ae9c8
Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan.
...
This was SVN commit r2338.
2005-05-23 02:52:37 +00:00
aa027d20ec
Fixed ScEd again - renamed the network system's CCommand to CNetCommand, since ScEd used that name first :-P
...
This was SVN commit r2337.
2005-05-23 02:39:07 +00:00
4d8c1014fb
Fixed ScEd
...
This was SVN commit r2336.
2005-05-23 01:55:30 +00:00
409675eb44
Added icons
...
This was SVN commit r2326.
2005-05-20 03:28:37 +00:00
16853b79a9
Actor Editor: drop-down list of materials; event/load in animations; no grey/white stripes in main actor list.
...
Colour Tester: supports drag-and-drop of image files onto program
window.
This was SVN commit r2324.
2005-05-19 05:06:28 +00:00
7f3a74f077
Updated the Atlas-based tools build system, to create several .exes and one .dll. And some other minor changes that I'll try to remember later.
...
This was SVN commit r2323.
2005-05-19 02:46:42 +00:00
600a55b7d7
Boost Random
...
This was SVN commit r2315.
2005-05-16 15:19:46 +00:00
e41ddc4e77
Added random number functions using Boost as well as a "library.js" file in which the high-level API can be implemented in JS.
...
This was SVN commit r2313.
2005-05-16 07:30:39 +00:00
08ada296f8
Replaced tabs with 4 spaces each to be consisent.
...
This was SVN commit r2301.
2005-05-13 00:54:10 +00:00
b772559fbe
Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init().
...
This was SVN commit r2300.
2005-05-13 00:39:13 +00:00