a0592a3c37
[Gameplay] "Satrapy Tribute" feature for the Persian Throne Hall structure
...
This adds an upgrade option for the Persian "Apadana" (will be renamed
later to "Tachara"), where the player can choose to receive a trickle of
a desired resource, like taxes or tribute from their subject peoples.
Call this the "Satrapy Tribute" feature.
Patch by: @wowgetoffyourcellphone
Accepted by: @real_tabasco_sauce
Comments by: @chrstgtr, @borg-
Differential Revision: https://code.wildfiregames.com/D5192
This was SVN commit r27954.
2023-11-24 02:58:32 +00:00
949be94aab
Introduce CLogger::ScopedReplacement and FileLogger
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Comments By: @sera , @vladislavbelov , @Stan
Differential Revision: https://code.wildfiregames.com/D5167
This was SVN commit r27953.
2023-11-23 20:42:18 +00:00
63a4799f56
Fix mapgeneration of ambush & frontier in atlas
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56f15f0869
broke those maps in atlas where g_MapSettings.TeamPlacement
is never initialized.
Bug found by @elexis
Fix not objected by @elexis (comments: committable if 56f15f0869
should
not be reverted and developer time is limited)
Differential revision: https://code.wildfiregames.com/D5200
This was SVN commit r27952.
2023-11-21 21:44:31 +00:00
62ab340622
[Gameplay] Ptolemaic Polybolos attack rate increased
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Patch by: @borg-
Accepted by: @real_tabasco_sauce , @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D5170
This was SVN commit r27951.
2023-11-21 17:37:04 +00:00
5494110015
[Gameplay] Add forgotten loot in the new cataphract mixin
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Patch by: @borg-
Differential Revision: https://code.wildfiregames.com/D5197
This was SVN commit r27950.
2023-11-21 17:31:58 +00:00
a2e7e4a08c
[Gameplay] Fix apartment and academy loot
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Patch by: @borg-
Differential Revision: https://code.wildfiregames.com/D5191
This was SVN commit r27949.
2023-11-21 17:24:14 +00:00
1e3f11ff6d
Disallow conversion in Future return
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Differential Revision: https://code.wildfiregames.com/D4812
This was SVN commit r27947.
2023-11-19 21:04:40 +00:00
6a43f91630
Fix oversight in 56f15f0869
regarding iber wall placement
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Needed until / if D5082 lands.
Until then we also still need: `g_PlayerbaseTypes`.
Differential revision: https://code.wildfiregames.com/D5196
This was SVN commit r27946.
2023-11-19 20:54:12 +00:00
1bccfef6fb
Don't use std::shared_ptr in ScriptInterface
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Differential Revision: https://code.wildfiregames.com/D5159
This was SVN commit r27945.
2023-11-19 20:13:19 +00:00
e33aafc4e2
Put the CMapGeneratorWorker completely inside the task
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The return-slot provided by the `Future` is used for synchronisation.
Refs: #5874
Comments By: @Stan , @vladislavbelov , @wraitii
Differential Revision: https://code.wildfiregames.com/D5001
This was SVN commit r27944.
2023-11-19 19:19:32 +00:00
56f15f0869
Move createBasesByPattern() functionality from rmgen2 to rmgen-common
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This means deprecate `createBasesByPattern` in rmgen2 and add new
function `playerPlacementByPattern` in common
Differential revision: https://code.wildfiregames.com/D5194
This was SVN commit r27943.
2023-11-19 15:21:26 +00:00
818ed56c0e
Don't rely on default args in placePlayerBase
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rather be explicit
Differential revision: https://code.wildfiregames.com/D5193
This was SVN commit r27942.
2023-11-19 12:00:01 +00:00
3c1436223f
Move placement options from rmgen2 to rmgen-common
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Move the placement functions and the getTeamArray from rmgen2 to
rmgen-common, so that those maps can use the placement options as well,
without having to load the whole rmgen2 library.
Differential revision: https://code.wildfiregames.com/D4948
This was SVN commit r27941.
2023-11-19 11:30:04 +00:00
6002acf833
[Art] Portraits for Persian palace upgrades
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This was SVN commit r27940.
2023-11-19 00:18:14 +00:00
2d0339c77f
[Art] Fix a few Persian building props.
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This was SVN commit r27939.
2023-11-19 00:11:37 +00:00
eeaa4bf159
Fix incorrect random selection for team placement
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accepted by: @Freagarach
Differential revision: https://code.wildfiregames.com/D5077
This was SVN commit r27938.
2023-11-18 16:52:40 +00:00
f544c6776b
Turret walls on Jebel Barkal & outposts on Danubius again
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After they had been broken in 21e866fcf0
Author / patch by: @lairkers
Troubleshooting / comments by @elexis @Freagarach
Fixes #6831
This was SVN commit r27937.
2023-11-18 16:10:58 +00:00
0dcaefc2f6
Add error to TechMan. when trying to finish a non-existing technology (e.g. wrong allied_view tech defined).
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This was SVN commit r27935.
2023-11-16 09:40:44 +00:00
a90a3a7e48
[Gameplay] Technology | Roman Roads | A special technology for the Romans
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Patch by: @wowgetoffyourcellphone
Accepted by: @real_tabasco_sauce
Comments by: @borg-, @chrstgtr
Differential Revision: https://code.wildfiregames.com/D5183
This was SVN commit r27934.
2023-11-13 15:50:28 +00:00
efbee041e9
[Art] Maps | Improve the terrains on Greek Acropolis 4
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This was SVN commit r27932.
2023-11-13 00:05:41 +00:00
d8b89fae71
[Gameplay] Correct loot for mercenaries cavs
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Patch by: @borg-
Accepted by: @real_tabasco_sauce , @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D5187
This was SVN commit r27930.
2023-11-11 18:01:57 +00:00
415d0bb999
[Gameplay] Fix healer loot
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Patch by: @borg-
Accepted by: @real_tabasco_sauce , @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D5186
This was SVN commit r27929.
2023-11-11 18:00:07 +00:00
0fec859267
Fix serialization test following 7350b9042e
- Fix CalculateTerritories after deserialization
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This fixes an issue revealed by 7350b9042e
that affected deserialized
games.
Adding tests further highlighted a bug in the calculations, which is
fixed.
Reviewed By: phosit
Fixes #6883
Differential Revision: https://code.wildfiregames.com/D5181
This was SVN commit r27928.
2023-11-11 10:34:24 +00:00
ba1a67a824
Adds test for loading actor and model having proper flags.
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Differential Revision: https://code.wildfiregames.com/D5172
This was SVN commit r27925.
2023-11-08 23:23:03 +00:00
debbcba9a6
Reduces code duplication of specular calculation in shaders.
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Differential Revision: https://code.wildfiregames.com/D5178
This was SVN commit r27924.
2023-11-08 23:07:11 +00:00
84d935444f
[Gameplay] Ram Garrison improves Ram performance
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Patch by: @wowgetoffyourcellphone
Accepted by: @chrstgtr, @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D5179
This was SVN commit r27922.
2023-11-08 05:12:51 +00:00
a905932712
Moves single descriptor set binding management for Vulkan to a separate class.
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Differential Revision: https://code.wildfiregames.com/D5163
This was SVN commit r27921.
2023-11-07 21:43:52 +00:00
c78ad51057
Fixes incorrect case of GLX extensions. Fixes #6547
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Patch By: xone47
Differential Revision: https://code.wildfiregames.com/D5160
This was SVN commit r27920.
2023-11-07 21:28:59 +00:00
2e68fccd1d
[Gameplay] Rename the Temple of Vesta aura and make it a more explicit CapturePoints bonus
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Patch by: @wowgetoffyourcellphone
Accepted by: @real_tabasco_sauce
Supporting Comments: @chrstgtr
Differential revision: https://code.wildfiregames.com/D5182
This was SVN commit r27919.
2023-11-07 16:23:38 +00:00
41cf14be2c
[Art] Fixes an oversight in the variant files
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Patch by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D5149
This was SVN commit r27916.
2023-11-06 04:40:23 +00:00
97412464ca
[Gameplay] "Nile Delta" civ bonus for Ptolemies
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Makes all farming techs at the Farmstead available in the Village Phase
(I) for the Ptolemies.
Patch by: @borg-
Accepted by: @real_tabasco_sauce , @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D5180
This was SVN commit r27915.
2023-11-05 23:43:25 +00:00
b38aa7d6dd
Fix compile error introduced in 968e55704a
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Change the ternary to a lambda.
Add braces around the while loop body introduced in 50cbe24cc5
.
Refs: 968e55704a
, 50cbe24cc5
Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5176
This was SVN commit r27914.
2023-11-05 17:59:42 +00:00
2c6e7a590f
[art] Better foundation for Temple of Amun
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This was SVN commit r27913.
2023-11-03 16:22:59 +00:00
4e9e950c8f
[Art][Gameplay] A slightly larger chicken model to improve gameplay
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This creates a slightly larger chicken model, which helps with visual
identification at the start of the match. I have seen multiple let's
plays where finding the initial chickens took too long (in my opinion),
because I believe they are too small for the game world.
Patch by: @wowgetoffyourcellphone
Original model by: @LangBart
Accepted by: @chrstgtr, @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D5177
This was SVN commit r27910.
2023-10-30 03:01:44 +00:00
1352c13369
Make the sea ground height of Elephantine independent from the mapsize.
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Fixes : #6848
Comments By: @sera
Differential Revision: https://code.wildfiregames.com/D5132
This was SVN commit r27909.
2023-10-29 14:03:52 +00:00
968e55704a
Make the RLInterface local
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refs: #4211
Comments By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5103
This was SVN commit r27908.
2023-10-28 21:11:25 +00:00
f40942f6b3
Moves CVertexBufferManager from global scope to CRenderer.
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Differential Revision: https://code.wildfiregames.com/D5171
This was SVN commit r27907.
2023-10-28 21:01:22 +00:00
50cbe24cc5
Combine visual and nonvisual path so that there is only one gameloop
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Differential Revision: https://code.wildfiregames.com/D5161
This was SVN commit r27906.
2023-10-28 20:54:12 +00:00
dc61483e82
Use std::unique_ptr in CUnitManager and remove unused member functions.
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Accepted By: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D5173
This was SVN commit r27905.
2023-10-28 12:57:01 +00:00
c90aeee2b3
Remove two globals from MapBrowserPage.js
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Comments By: @sera , @elexis
Differential Revision: https://code.wildfiregames.com/D5165
This was SVN commit r27904.
2023-10-28 11:32:37 +00:00
261d606c25
[Gameplay] Maps | Update the Watering Holes (4 player) skirmish map
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This map is small and should incentivize fast gameplay with its
abundance of hunt and berries.
This was SVN commit r27903.
2023-10-27 19:15:11 +00:00
ba635f2790
[Gameplay] Use 'dock' variants for Athenian Marines and Mercenary Archers
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Patch by: @real_tabasco_sauce
Accepted by: @chrstgtr, @borg-
Comments by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D5168
This was SVN commit r27902.
2023-10-27 17:08:16 +00:00
8a683854b0
[Gameplay] Add Onager for Romans. This completes the 'Marian Reform' update
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Patch by: @real_tabasco_sauce
Accepted by: @borg-, @wowgetoffyourcellphone
Comments by: @Freagarach , @nifa, @Stan
Differential revision: https://code.wildfiregames.com/D5114
This was SVN commit r27901.
2023-10-27 17:00:19 +00:00
6decff312d
[Gameplay] "Marian Reforms" update for the Roman civilization
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This is a very unique technology that trades in melee citizen-soldier
infantry in exchange for unlocking Legionaries. Legionaries are similar
to Skiritai except they are cheaper.The idea is that these units can
form the bulk of the Roman army, so they should be cheap, but powerful.
Additional champions remain to supplement these units. And for improved
engagement with Centurions, they gain a special second aura just for
Legionaries, called 'Century Maneuvers"
Patch by: @real_tabasco_sauce
Accepted by: @borg-, @wowgetoffyourcellphone
Comments by: @chrstgtr, @Freagarach ,
This was SVN commit r27900.
2023-10-27 16:52:03 +00:00
0bc6602a41
[Gameplay] Skirmish Map | Isthmus of Corinth (2 players)
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Patch by: @wowgetpffyourcellphone
Accepted by: @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D5164
This was SVN commit r27899.
2023-10-27 16:39:15 +00:00
be2791a5ce
[Gameplay] "Hero" temple for Ptolemaic Egyptians. Ptolemaic heroes trained from a new "Temple of Isis", along with a new tech pair: "Pharaonic Cult" vs. "Serapis Cult."
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Patch by: @borg-
Accepted by: @real_tabasco_sauce , @wowgetoffyourcellphone
Supporting comments by: @chrstgtr
Differential revision: https://code.wildfiregames.com/D5169
This was SVN commit r27898.
2023-10-27 16:34:44 +00:00
9f27a8ef8e
Revert Changeset e99fab63d1
"[Gameplay] Celtic female warrior upgrade" after additional discussion between historians and balancers
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Refs: e99fab63d1
This was SVN commit r27895.
2023-10-21 15:47:23 +00:00
3fb7319df7
Reverts 080599442f
as it breaks LOS update. Fixes #6844
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Accepted By: wraitii
Differential Revision: https://code.wildfiregames.com/D5162
This was SVN commit r27893.
2023-10-20 21:44:41 +00:00
5025505918
[Gameplay] Dog Kennel for Britons
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Back by popular demand; patch requested by @borg-. This gives the "War
Dog" Kennel building back to the Britons. Previously removed in Alpha
24. Its removal widely lamented since then.
War Dogs removed from the Briton Stable as a consequence.
Patch by: @wowgetoffyourcellphone
Accepted by: @borg-, @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D5153
This was SVN commit r27890.
2023-10-15 03:45:14 +00:00
750d2d646c
[art] Change base textures of these foundation actors from a struct texture to more efficient blank textures. The base mesh consists of only prop points anyway.
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This was SVN commit r27889.
2023-10-14 20:14:34 +00:00