c6593fd0ce
This was SVN commit r8772.
2010-12-03 00:40:58 +00:00
ef6cba9fe9
This was SVN commit r8771.
2010-12-03 00:40:40 +00:00
85d093eae1
Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.
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This was SVN commit r8758.
2010-12-01 10:40:25 +00:00
f60485be02
New Hellenes Mill. Deleted old mill assets.
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This was SVN commit r8743.
2010-11-29 17:55:22 +00:00
e4694b2d9c
updated meshes
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This was SVN commit r8742.
2010-11-29 15:01:11 +00:00
693425c716
New Greek corral by Amish.
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This was SVN commit r8741.
2010-11-29 14:21:19 +00:00
75d6eec95d
This was SVN commit r8738.
2010-11-29 08:36:35 +00:00
4cd93b6105
This was SVN commit r8727.
2010-11-28 09:17:43 +00:00
7819c4707c
Moving a lot of stuff. Deleting duplicate objects.
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This was SVN commit r8725.
2010-11-28 08:19:41 +00:00
3de4ed7649
Added decals to the Greek buildings.
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Updated Saharan Oases.
New "underbrush" object.
This was SVN commit r8721.
2010-11-28 06:46:45 +00:00
bbe49141ec
Lots of building stuff.
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This was SVN commit r8714.
2010-11-27 17:18:29 +00:00
e30698c0c1
New Greek gymnasion by Amish. :)
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This was SVN commit r8709.
2010-11-27 09:46:51 +00:00
710c32b712
New Persian sails.
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This was SVN commit r8693.
2010-11-26 04:12:15 +00:00
959da16fdf
New texture for the Roman Quinquereme (and remapped mesh). The ekdromos now slings his shield onto his back when he throws his spears.
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This was SVN commit r8692.
2010-11-26 03:09:23 +00:00
8fe513aba5
1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
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This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
180ab8a748
#New Celt ships.
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Some new siege engines. Caution: They need a lot of work.
This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
eeb9fc2145
Resized the Persian trireme a little.
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This was SVN commit r8665.
2010-11-20 19:48:44 +00:00
1ea07fad83
Moved basket to the female's back.
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This was SVN commit r8643.
2010-11-18 02:27:20 +00:00
ee86e13be6
Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
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This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
23cb21ada4
1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
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This was SVN commit r8640.
2010-11-17 21:30:00 +00:00
4328476b67
Actors variations for shuttling.
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This was SVN commit r8619.
2010-11-15 03:48:28 +00:00
ce085e7930
Prop point testing for the wall gate.
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This was SVN commit r8617.
2010-11-15 02:21:27 +00:00
e68900e5c4
New metal and stone shuttling. Test out on 'Resources Demo' map. Use spearman and cavjav.
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This was SVN commit r8611.
2010-11-15 00:18:03 +00:00
6b444ea23b
Testing a wall gate to see if static prop points will work.
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This was SVN commit r8609.
2010-11-14 22:33:02 +00:00
b0e9f7197b
Once more.
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This was SVN commit r8607.
2010-11-14 19:57:48 +00:00
577aebe467
This was SVN commit r8606.
2010-11-14 19:27:14 +00:00
51e10e185e
And again.
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This was SVN commit r8605.
2010-11-14 19:16:37 +00:00
1fde5cd4c7
Again, with feeling.
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This was SVN commit r8604.
2010-11-14 19:11:24 +00:00
15327ac40b
Added projectile dummy object to the hele Scout tower for evan.
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This was SVN commit r8602.
2010-11-14 18:53:36 +00:00
90d7c0a54f
#Another prop for resource shuttling.
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This was SVN commit r8600.
2010-11-14 04:21:39 +00:00
cbbca4d3da
Basket for shuttling grain.
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This was SVN commit r8598.
2010-11-14 00:44:23 +00:00
62da7e1b37
The Celtic basic spearman now carries brontosaurus burgers when shuttling meat.
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This was SVN commit r8597.
2010-11-14 00:10:23 +00:00
acc229f367
new vase food.treasure. New vase meshes. A brontoburger slab.
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This was SVN commit r8596.
2010-11-13 23:49:50 +00:00
6c7f9f7b8d
#Treasure objects.
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This was SVN commit r8585.
2010-11-13 03:44:38 +00:00
75eb6847af
Shield tweaks.
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This was SVN commit r8572.
2010-11-12 04:34:46 +00:00
f3c5a2383b
#Some cool new treasure objects. Lots of map tweaks as well.
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Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.
This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
c2bafa78cb
A bunch of stuff.
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This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
2186ac8e76
Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
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This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
af235da6f4
#Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
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This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
45a99a393d
New Greek merchant ship. Model is not final though.
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This was SVN commit r8475.
2010-10-27 02:16:45 +00:00
09b2a4ade8
#Starting some work on Carthage.
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This was SVN commit r8469.
2010-10-25 17:09:23 +00:00
791c4f52fa
Continued unit balancing. Edited actor projectiles animation times, etc.
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This was SVN commit r8462.
2010-10-25 10:01:01 +00:00
b680e95e25
New epic Greek temple, primarily for eye candy. UV mapped by Amish.
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This was SVN commit r8459.
2010-10-25 04:10:25 +00:00
dcd7211d34
Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
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This was SVN commit r8455.
2010-10-24 10:05:28 +00:00
5e84f57a04
Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
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This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
4256055f58
#Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
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This was SVN commit r8414.
2010-10-19 10:04:33 +00:00
2a9cbe9a19
1. Re-exported the Celt fishing ship (was missing mast).
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2. Re-exported Celt Wall (it was originally exported off-center). Added
some player color fiddly bits.
3. Fixed wall Foundation Actors.
4. Enabled building of fishing boats from docks
(template_structure_military_dock).
5. Nerfed javelinist and archer attack.
This was SVN commit r8408.
2010-10-17 20:05:04 +00:00
7839fe4c2b
Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
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This was SVN commit r8390.
2010-10-17 01:34:15 +00:00
9ccff5d5d6
Fishing boats fixed. Edited fishing demo map.
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This was SVN commit r8389.
2010-10-17 00:29:52 +00:00
ae7af8ed4d
New Greek fishing boat. There seems to be a problem with the entity though.
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This was SVN commit r8388.
2010-10-17 00:07:44 +00:00