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34391d5e67
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This was SVN commit r4533.
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2006-10-09 07:50:32 +00:00 |
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39c7143a1d
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Changed cavalry conformance to only the X axis.
This was SVN commit r4391.
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2006-09-26 00:33:58 +00:00 |
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cd792eeb8e
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XML/JS fixes to movement and terrain conformance.
This was SVN commit r4338.
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2006-09-16 20:11:42 +00:00 |
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235ad34669
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Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation.
This was SVN commit r4205.
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2006-08-08 03:44:15 +00:00 |
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f76d0ffdc6
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XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities.
This was SVN commit r4185.
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2006-08-01 03:29:10 +00:00 |
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1ce5ab6e0c
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Modified entity XML's so regen and decay rates are actual rates rather than "time to full health".
This was SVN commit r4166.
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2006-07-24 01:29:02 +00:00 |
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0a0f0905f3
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This was SVN commit r4046.
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2006-06-28 05:16:24 +00:00 |
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9ecd5e8a25
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# Horses now walk as well as galloping
Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions
This was SVN commit r3890.
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2006-05-23 08:51:26 +00:00 |
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6bf7f2c4eb
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Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates.
This was SVN commit r3866.
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2006-05-16 04:43:11 +00:00 |
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b32a8361e5
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AI stance properties and extended animal templates.
This was SVN commit r3390.
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2006-01-22 05:28:41 +00:00 |
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30b83db67b
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Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision.
This was SVN commit r3368.
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2006-01-18 03:31:21 +00:00 |
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6578c2c05c
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Added the new entities.
This was SVN commit r3251.
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2005-12-15 22:58:31 +00:00 |
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