d62e3729d5
Improves SDL2 support, includes patch by yashi and fabio, refs #2041 :
...
* Adds SDL color cursor implementation
* Adds config option for choosing preferred display in multimonitor
setup
* Uses text input API to better handle CJK input
* Fixes various hotkey and input bugs
SDL 1.2 is still the default and recommended, to test experimental SDL2
support, pass the --sdl2 flag to update-workspaces
This was SVN commit r15767.
2014-09-20 12:12:35 +00:00
801d13aa8b
Address some possible causes of bad handling of visibility updates. Also includes a little code tweaking allowing the global update of all visibility data.
...
Refs #2760
This was SVN commit r15765.
2014-09-20 08:26:45 +00:00
aa5fded9ae
This was SVN commit r15762.
2014-09-17 23:22:20 +00:00
c56407a1f8
Fixes autostart init of player data, patch by mimo, fixes #2798 .
...
Cleans up some of the autostart logic, removes and renames a few options
for clarity.
Updates readme.txt to reflect these changes and include some examples
This was SVN commit r15761.
2014-09-17 01:15:03 +00:00
66a2fe6308
Unload hotkeys on shutdown.
...
Fixes double registration of hotkeys on engine restart.
This was SVN commit r15755.
2014-09-15 01:27:06 +00:00
28c0b00b2e
Sorts games in gamesList by status, then name. Refs #2463 , #2448 .
...
This was SVN commit r15754.
2014-09-14 22:11:03 +00:00
113f72a503
Makes running games visible in the lobby. These will be colored in red. Refs #2463 , #2448 .
...
This was SVN commit r15751.
2014-09-14 20:59:35 +00:00
0f0f4f7b03
Fixes crash on OS X if dir_watch_Poll is called during init before dir_watch_Add, refs #2427 , #2650
...
This was SVN commit r15748.
2014-09-14 00:27:38 +00:00
60d92b643d
Fixes some unused variables in Atlas
...
This was SVN commit r15746.
2014-09-13 19:34:04 +00:00
01395ce96d
Fixes clang warning about hidden overloaded virtual function
...
This was SVN commit r15745.
2014-09-13 19:06:55 +00:00
70d81040cb
Fixes Atlas copy/paste not copying actor seeds, patch by trompetin17, fixes #2791
...
This was SVN commit r15742.
2014-09-13 16:53:43 +00:00
acd86047dc
Only split strings if they are non-empty. Fixes previous commit.
...
This was SVN commit r15737.
2014-09-12 23:11:03 +00:00
134e3c84b0
Clean up some code.
...
Fixes linker error on OSX.
This was SVN commit r15735.
2014-09-12 21:45:30 +00:00
a8189f89e5
Stop music when resetting the simulation test mode in Atlas.
...
Patch by trompetin17, fixes #1712
This was SVN commit r15734.
2014-09-12 21:38:10 +00:00
7ada7dd2a8
Some tweaks to profiler2:
...
* separate the HTTP profiling server from the on-screen profiler
* allow shutting down the HTTP profiler
* print messages when enabling/disabling HTTP and GPU profilers
Patch by kingbasil, fixes #1862
This was SVN commit r15723.
2014-09-09 18:17:08 +00:00
fee304d789
Fixes crash from 41b98a6f12
where a VBChunk* was released but not set to NULL
...
This was SVN commit r15721.
2014-09-09 04:13:50 +00:00
9c683af1e4
Fixes undefined property reference in Atlas after generating random map.
...
Fixes crash after failed random map generation in Atlas
This was SVN commit r15719.
2014-09-08 03:48:24 +00:00
881ad4090b
Fixes weird unconventional use of logical not operator that also triggered a warning in clang
...
This was SVN commit r15717.
2014-09-08 00:19:35 +00:00
3d1cd08a4c
Suppresses noisy clang/libc++ warnings from SpiderMonkey headers on OS X
...
This was SVN commit r15716.
2014-09-07 23:58:22 +00:00
41b98a6f12
Fixes incorrect reuse of a member variable in WaterManager, caused a crash when starting a new map in Atlas after loading a water map. Fixes #2784 .
...
Fixes likely mem leaks from not cleaning up vertex buffer allocations
This was SVN commit r15715.
2014-09-07 23:49:24 +00:00
7ce9097d1c
small cleaning of d0472b021b
...
This was SVN commit r15710.
2014-09-07 10:28:18 +00:00
d0472b021b
Supersede the "Reveal all" flag when displaying mirages, to avoid seeing other players' mirages. This is especially problematic when switching perspective to an AI player.
...
Fixes #2712 , thanks mimo for the report and for having looked into the
related code.
This was SVN commit r15705.
2014-09-06 19:59:49 +00:00
69bd930219
Excludes debug DLLs from Windows installer, fixes #855
...
This was SVN commit r15697.
2014-09-01 01:44:10 +00:00
5bfe2a4b65
Don't call miraging codes while iterating through the range manager's entities map.
...
I already had made that mistake when working on the fogging system so I
documented it in the code.
Fixes #2756
This was SVN commit r15692.
2014-08-29 09:01:08 +00:00
30b5fb6c41
Pass map settings also to Scenario games, including in particular trigger scripts for victory conditions.
...
Fixes #2715
This was SVN commit r15688.
2014-08-27 15:25:16 +00:00
ea78d97989
Explore the map inside a player's territory border at the beginning of a game.
...
Also handle properly the "Explore Map" option with the new fogging
system.
Fixes #2709
This was SVN commit r15681.
2014-08-26 10:01:04 +00:00
be2f0e69fc
Make the modmod standalone.
...
Mount public in case we are starting Atlas and no mods are specified in
the config.
If users remove all mods and save this to the config and try to start
Atlas it will
crash, as it cannot find some needed files.
This was SVN commit r15678.
2014-08-25 16:38:54 +00:00
64bfa089af
Add mod selection mod.
...
Includes some contributions by rada and sanderd17.
This was SVN commit r15677.
2014-08-25 16:02:54 +00:00
523d220ac5
Add engine support to load mods from config and restart into mods.
...
Restructure mod mounting code a bit to make it reusable, and use it for
replays. Fixes #2703 .
This was SVN commit r15676.
2014-08-25 16:02:40 +00:00
c5c394fd17
Fix some disabled tests.
...
This was SVN commit r15673.
2014-08-24 15:29:53 +00:00
2b7e9728b6
Fix failure in TestNetComms::test_basic_DISABLED. Patch by Echelon9. Fixes #2426 .
...
This was SVN commit r15672.
2014-08-24 12:02:52 +00:00
12771edb0e
Delete dynamic message subscriptions on simulation reset.
...
This was SVN commit r15646.
2014-08-16 01:23:50 +00:00
a4df483f60
Forgot to make a variable unused.
...
This was SVN commit r15631.
2014-08-13 14:52:38 +00:00
0b385384aa
Fix terrain overlay rendering after water.
...
This was SVN commit r15628.
2014-08-12 15:58:03 +00:00
8593825eee
Modifies 23c708f72a
to use the NONCOPYABLE macro as suggested by leper.
...
This was SVN commit r15626.
2014-08-09 21:16:25 +00:00
23c708f72a
Prevent copying of ScriptInterface objects.
...
Copying a ScriptInterface is not allowed. The destructor destroys the
JSContext and if there's a copy around that still uses it, that causes
crashes which can be quite hard to debug. This change prevents copying
by of ScriptInterface objects by making the copy constructor private,
which will reveal such errors at compile time.
This was SVN commit r15625.
2014-08-09 20:20:32 +00:00
83aa817f71
Exact stack rooting for simulation message type conversions.
...
Also replaces some deprecated API (jsval typedef and OBJECT_TO_JSVAL) in
that part of the code.
Refs #2415
This was SVN commit r15624.
2014-08-09 20:02:49 +00:00
8ce8e6ba9a
Exact stack rooting for IGUIObject.
...
Refs #2415
Refs #2462
This was SVN commit r15623.
2014-08-08 13:41:47 +00:00
9872f5741f
Exact stack rooting for ScriptInterface::FreezeObject.
...
Refs #2415
This was SVN commit r15622.
2014-08-08 11:59:49 +00:00
403b3b68af
Fix some errors in WaterManager.
...
This was SVN commit r15620.
2014-08-06 15:24:38 +00:00
e578d215ea
Fix free() of not allocated struct in the UPnP code. Patch by Echelon9. Fixes #2338 , #2418 .
...
This was SVN commit r15619.
2014-08-06 14:11:04 +00:00
5ae040ea54
Fix non-PCH build.
...
This was SVN commit r15618.
2014-08-06 13:23:02 +00:00
e865dc797d
Revert RedFox's changes to Spatial subdivisions in the simplest possible way (hopefully won't cause OOS, but at least we'll get reports). Fixes #2573 , Refs #2430 . There probably are opportunities to remove more things.
...
This was SVN commit r15617.
2014-08-06 09:21:00 +00:00
c662a4e9e9
Fixes #2713
...
This was SVN commit r15615.
2014-08-05 19:03:10 +00:00
f7e591c9f2
Hide changes to buildings in the fog-of-war.
...
To achieve this, mirage entities are created per player, to replace the
real entities when these ones fall into the fog-of-war. These mirage
entities are created on-the-fly, and destroyed when they get back in
sight.
This depends heavily on the VisibilityChanged message added in
2174eaaeee
.
As a temporary adjustment, territories do not explore the map anymore
when their borders change. See #2709 .
Fixes #599
This was SVN commit r15612.
2014-08-04 22:49:19 +00:00
e41f010f91
Fixes crash when loading maps in Atlas.
...
The ScriptInterface pointer can be NULL there, so using it without
checking is not safe.
This fixes the problem by continuing with the exact stack rooting
changes, which makes the temporary solution unnecessary.
Fixes #2707
Refs #2415
This was SVN commit r15611.
2014-08-04 20:14:17 +00:00
30fa275f9d
Fixed some keys not being recognized after a719696658
. Refs #195 .
...
This was SVN commit r15610.
2014-08-04 16:48:54 +00:00
a719696658
Support more mouse buttons. Fixes #195 . Patch by 01d55 with some minor cleanup.
...
This was SVN commit r15609.
2014-08-04 01:06:36 +00:00
efb889b79a
Exact stack rooting for WriteStructuredClone and functions that use it.
...
Refs #2415
This was SVN commit r15607.
2014-08-03 19:32:39 +00:00
f4d62152e7
Exact stack rooting for GetClass and GetPrivate.
...
Refs #2415
This was SVN commit r15606.
2014-08-03 17:53:21 +00:00