Commit Graph

11 Commits

Author SHA1 Message Date
d64e2ed19f dyn_array: use memcpy2
add tex error codes
move memcpy code to ia32
tex: simplify codec call with separate tex_codec_for* calls
codecs: use error code instead of string; remove redundant params
ia32: heavy WIP - testing memcpy implementations
util: prepare for zero-copy improvement to screenshot code

This was SVN commit r2695.
2005-09-10 14:28:55 +00:00
494d27bdd4 moved SAFE_DELETE to lib.h
dyn_array supports "wrapping" other types of memory (stopgap measure)
texture codecs now load via DynArray (intermediate step to all mem stuff
going through res/mem.cpp)
simplified tex codecs by doing as many checks as possible in
tex_load_mem ("template method"-esque)

This was SVN commit r2690.
2005-09-08 01:47:45 +00:00
1a7d67a97f dyn_array: efficient expandable array that doesn't waste mem or relocate itself. TODO: self test and dox
file: expose block size constant; always round user transfers up
tex: transform() now receives what to change, not what to achieve.
tex*: encoding works with DynArray+VFS backend
GameSetup: free g_BuildingPlacer to avoid mem leak.
fixed some warnings+bugs.

This was SVN commit r2679.
2005-09-06 22:44:48 +00:00
7b144a11ca ogl_tex: has to be aware of multitexturing because if hotloading a texture on TMU1, we have to re-bind it to that. done
waio: fix bug with SetErrorMode usage triggered by reading "The old new
thing" (Raymond Chen's blog)

This was SVN commit r2664.
2005-09-04 20:49:58 +00:00
819aca0f1c work around flaw in some DDS headers (not setting alpha flag). this is critical because renderer/GUI code now uses TEX_ALPHA flag instead of just checking against all known GL formats containing alpha
This was SVN commit r2663.
2005-09-04 20:05:21 +00:00
f4c535a326 lib.cpp: forgot to use TEST (for self-test)
self_test: add dox (also to wiki)
tex_codecs: further work; renamed+reorg for clarity. separating codecs
from IO implementation

This was SVN commit r2654.
2005-09-02 18:38:25 +00:00
21709a5a7a (as before, belonged in the previous batches)
This was SVN commit r2649.
2005-09-02 02:58:40 +00:00
71f7fccd12 split texture loader into codecs (greatly eases navigation)
tex.cpp now has loader API and codec support routines.
provide for codecs "transforming" the image; this allows e.g.
decompressing DDS, which is currently done in ogl code (but belongs
here)

This was SVN commit r2648.
2005-09-02 02:56:54 +00:00
9ec828f6fd - both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
- ogl_tex_bind now supports multitexturing (avoids need to get id and
then bind manually)
- provide nicer API for querying texture properties (no longer one big
getter). improved GUI determination of texture alpha.
- renderer: another see-if-texture-has-alpha and fixed alpha map code
(wasn't checking if all are same size. only worked because the first map
was larger than the rest

This was SVN commit r2647.
2005-09-02 02:54:02 +00:00
a0e7d02cdd Fixed and rebuilt ScEd. Updated tex to handle greyscale PNGs.
This was SVN commit r2610.
2005-08-13 17:14:57 +00:00
4aa740bff5 - split up lib/res into file, graphics and sound.
- wposix.cpp: initial support for MEM_RESERVE and MEM_COMMIT semantics
in mmap
- cstr: removed no longer necessary serialization header
- xmlutils: wrap new() calls in nommgr/mmgr; allows tracking other
allocs in this file.
- add u64_from_u32
- various minor comments/improvements.

This was SVN commit r2604.
2005-08-12 17:06:53 +00:00