d75ae52f56
Particles now correctly update with the fog. Refs #276 .
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This was SVN commit r12811.
2012-11-02 16:31:27 +00:00
9930500661
Diplomacy is now mutual. Refs #7 .
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This was SVN commit r12810.
2012-11-02 13:44:35 +00:00
a3ddd7b1b3
Fix for some problems when using shadows with the superfancywater.
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This was SVN commit r12809.
2012-11-02 13:08:58 +00:00
114593b9ad
Fix the "Advanced water" box from being ticked when then it shouldn't be on loading.
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This was SVN commit r12808.
2012-11-02 09:59:15 +00:00
f63b795906
Fixed Mauryan shields origin and thickness, fixed mauryan club and spiked mace
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This was SVN commit r12807.
2012-11-01 15:31:01 +00:00
cf23990192
Updates random maps with new settings for the new water shader. Type ambiguity tweaks in WaterManager.
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This was SVN commit r12806.
2012-11-01 10:17:54 +00:00
f3984a6c0e
Forgot the waves shader.
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This was SVN commit r12803.
2012-10-31 18:54:10 +00:00
fb035d08e3
fixes #1572 and fixes #932
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Changes the water rendering in game to support higher quality effects
and to look nicer.
This was SVN commit r12802.
2012-10-31 18:42:17 +00:00
97b46d402c
Removing GL3 dependency from GPU skinning code.
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This was SVN commit r12801.
2012-10-30 21:57:00 +00:00
608e01a5b2
Iberian walls and Roman gate use normal/parallax mapping now.
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This was SVN commit r12800.
2012-10-30 18:31:05 +00:00
c5fae74ac7
Normal mapping for Craterus.
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This was SVN commit r12799.
2012-10-30 17:34:40 +00:00
367c67d6ad
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
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This was SVN commit r12795.
2012-10-29 13:20:21 +00:00
ae4b3cc9b6
Fixed player color for Mauryan shields.
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Made a "Boudicca swordswoman" for fun.
This was SVN commit r12794.
2012-10-29 00:46:33 +00:00
0353177a94
This was SVN commit r12793.
2012-10-28 23:19:19 +00:00
37d3adcf23
Females now have an attack animation.
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"Short hair" female head texture, ready for a turban prop.
This was SVN commit r12792.
2012-10-28 22:08:45 +00:00
8f573c9aae
New Mauryan shields.
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New Mauryan weapons.
Mauryan champion infantry is now a mace man.
Resized Mauryan swordsman textures.
This was SVN commit r12791.
2012-10-28 00:34:03 +00:00
22b2343192
Fix name/color in diplomacy messages.
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This was SVN commit r12790.
2012-10-27 23:31:16 +00:00
cb8123ffc9
Maiden Guard Archer, until we can combine them into one unit.
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This was SVN commit r12789.
2012-10-27 22:52:08 +00:00
5d960a136a
Bactrian archer cav.
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Tweaked HQDOF settings.
This was SVN commit r12788.
2012-10-27 22:18:29 +00:00
gregory
cd79b8e57b
Changed DOF size and position.
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This was SVN commit r12787.
2012-10-27 21:26:33 +00:00
5ef6d1f92b
Adds "English Channel" random map.
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This was SVN commit r12786.
2012-10-27 13:03:34 +00:00
gregory
97554bd726
Made sampling code remove blurring from around fully-focused foreground objects and cleaned up some of the code a bit.
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This was SVN commit r12785.
2012-10-26 05:25:50 +00:00
7bd5872dd7
Fixed info in Rome civ json
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This was SVN commit r12784.
2012-10-25 16:28:13 +00:00
749b685c64
Mauryans selectable in random map.
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Fixed animations for Mauryan sword dudes.
Added placeholder Mauryan heroes.
This was SVN commit r12783.
2012-10-25 07:42:31 +00:00
9dc1724e57
Mauryan Maiden Guard.
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This was SVN commit r12782.
2012-10-24 18:32:50 +00:00
ca4dedbc3e
Improve neutral and ally combat handling. Refs #7 .
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This was SVN commit r12780.
2012-10-23 23:13:39 +00:00
c98a97924d
Fix some inconsistent newline characters from 902fc4a541
in unit_commands.js via unix2dos. Refs #1432
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This was SVN commit r12779.
2012-10-23 20:42:03 +00:00
a21e01150a
Basic diplomacy. Refs #7 .
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This was SVN commit r12778.
2012-10-23 16:31:07 +00:00
8208b52faf
Testing new hero selection ring.
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This was SVN commit r12777.
2012-10-21 22:30:04 +00:00
932bb87046
New spec and normal maps for some Mediterranean terrains.
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This was SVN commit r12776.
2012-10-21 22:28:04 +00:00
4a8e14004c
Make markets and traders non conquest critical (from alkazar).
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This was SVN commit r12775.
2012-10-21 20:59:54 +00:00
gregory
9698b67400
Made manual DOF scale with focus.
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This was SVN commit r12774.
2012-10-20 23:39:56 +00:00
347b5e18cf
Aviv's adjustment to the tooltips for trading.
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This was SVN commit r12773.
2012-10-20 21:36:36 +00:00
gregory
753d151959
Added comments listing the changes from the original shader by Martinsh.
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This was SVN commit r12772.
2012-10-18 20:06:25 +00:00
gregory
e963b43dcc
Made bokeh DOF blur stronger, made it use the postproc manager's zNear and zFar values, and moved its settings into its effect XML file.
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This was SVN commit r12771.
2012-10-18 18:52:52 +00:00
0981911542
Test strat map city.
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This was SVN commit r12770.
2012-10-18 18:18:10 +00:00
cc88d057ee
This was SVN commit r12769.
2012-10-18 18:17:56 +00:00
ec8b49e822
Fixing a small bug suggested by FeXoR.
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This was SVN commit r12768.
2012-10-18 18:03:01 +00:00
2cb81bc87a
Adding a new cheat
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This was SVN commit r12766.
2012-10-18 13:13:41 +00:00
742a68d055
Adding Syria random map. Updating the preview of Unknown random maps.
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This was SVN commit r12765.
2012-10-18 06:34:14 +00:00
gregory
2c292798bc
Changed sample count on high-quality DOF to increase performance.
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This was SVN commit r12764.
2012-10-18 01:31:13 +00:00
gregory
43ad3569e1
Added higher-quality DOF postproc filter.
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This was SVN commit r12763.
2012-10-18 01:21:24 +00:00
7fafeec767
Fixes splash screen to display only once at startup. Fixes #1701 .
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Adds some spacing between splash screen icons and text.
This was SVN commit r12762.
2012-10-17 20:33:50 +00:00
8e48beeeef
Added Belgian_Bog_night map
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This was SVN commit r12761.
2012-10-17 16:32:34 +00:00
71b27dd281
Post processing updates to these maps.
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This was SVN commit r12760.
2012-10-16 18:10:20 +00:00
gregory
092498f961
(hopefully) fixed errors with the boar skeleton.
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This was SVN commit r12757.
2012-10-15 19:30:29 +00:00
9177683653
Match setup GUI revamp. Adds pop-cap and starting resource options. Refs #802
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This was SVN commit r12756.
2012-10-15 15:19:24 +00:00
1fb7889539
Postproc manager
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This was SVN commit r12755.
2012-10-15 10:34:23 +00:00
gregory
538286054a
Just some floating barrels.
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This was SVN commit r12754.
2012-10-15 03:38:47 +00:00
cb3e94a746
New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows).
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New special technologies for the Carthaginian faction: Colonisation
(research at the Civ Centre) and Exploration (research at the Super
Dock).
New special technology for the Macedonians: Hellenistic Metropolis
(research at the Library).
Athenian special tech Iphicratean Reforms now unlocks Cretan archers for
the Athenian Triremes.
Sandbox scenario for Macedonians.
This was SVN commit r12753.
2012-10-15 03:11:17 +00:00