63c85198c8
This was SVN commit r4940.
2007-03-03 18:20:43 +00:00
5390df1865
# Final changes to map
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This was SVN commit r4916.
2007-02-14 15:18:15 +00:00
8f796ef73d
# Even more cinematic map updates.
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This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
b18f582d3e
Small tweaks to cinematic map.
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This was SVN commit r4900.
2007-02-11 06:17:01 +00:00
ee48a33ec4
# More cinematic map updates.
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Made female citizen walk to gather berries.
Fixed gather trigger effect.
Made entity collision-detection work a little better if you modify the
map while running the simulation.
This was SVN commit r4897.
2007-02-11 01:19:44 +00:00
3a73f8fd91
This was SVN commit r4894.
2007-02-10 20:58:56 +00:00
49f7f31298
Undid map changes.
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Used default camera settings more consistently.
This was SVN commit r4892.
2007-02-10 19:37:33 +00:00
925914f686
# Updates to cinematic map.
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This was SVN commit r4891.
2007-02-10 18:59:52 +00:00
41bec4a181
Small cosmetic tweaks to cinematic map.
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This was SVN commit r4888.
2007-02-10 18:12:05 +00:00
7c06199d0f
This was SVN commit r4875.
2007-02-08 15:57:27 +00:00
ac7320e6f5
This was SVN commit r4870.
2007-02-06 08:48:38 +00:00
328c776e41
Small cinematic-track update
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This was SVN commit r4868.
2007-02-06 08:26:30 +00:00
1e5c701cf3
This was SVN commit r4860.
2007-02-04 23:36:12 +00:00
221e4c8e23
Map updates
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This was SVN commit r4856.
2007-02-04 01:28:04 +00:00
6fa1a5bc89
This was SVN commit r4852.
2007-02-04 00:26:01 +00:00
2c237690ac
#Super secret map for not-so-secret February project.
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This was SVN commit r4851.
2007-02-04 00:17:09 +00:00
c02940c181
This was SVN commit r4839.
2007-02-03 16:26:10 +00:00
376e7079a2
This was SVN commit r4836.
2007-02-03 15:12:20 +00:00
de0ab4e75c
This was SVN commit r4834.
2007-02-02 17:42:55 +00:00
117f3dfe4a
Rough cinematic/triggers in map.
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Fixed some issues with triggers.
JS command execution in Atlas.
This was SVN commit r4829.
2007-02-02 02:17:15 +00:00
ad204e16c9
This was SVN commit r4787.
2007-01-18 07:24:49 +00:00
pyrolink
31d1e14912
#Cinematic improvements; trigger features
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-Cinematic rotation shouldn't suck anymore
-Triggers still suck
This was SVN commit r4777.
2007-01-16 23:22:25 +00:00
5d3f85a7d0
#Committed rough draft of a map for cinematic testing.
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This was SVN commit r4757.
2007-01-09 17:38:23 +00:00
2d1543b93b
Created a sample unit which automatically starts gathering the nearest object, for use in cinematics. Auto-gatherer versions of other units can be created by copying temp_hele_infantry_javelinist_b_gatherer.xml and changing the parent to the appropriate unit.
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This was SVN commit r4727.
2006-12-31 06:23:33 +00:00
christoph
34d62318f5
new cinematics
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This was SVN commit r4679.
2006-12-05 16:09:08 +00:00
371cd06fc4
# Updates to cliffs on Latium.
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(Made the top of the cliffs show more easily by adding
half-cliff-half-grass textures there).
This was SVN commit r4674.
2006-12-04 20:09:31 +00:00
84dc3f1b3c
# Removed DTD from old map XML files
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(because it's not used any more)
This was SVN commit r4672.
2006-12-03 13:47:12 +00:00
828c8581ac
Fixed beaches on Latium to look right on fancy water too (moved the sand-wet higher up).
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This was SVN commit r4664.
2006-11-28 22:46:48 +00:00
086aa6e251
Updated Latium script with more eyecandy (including fixing a bug that was causing straggler trees not to show up).
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This was SVN commit r4663.
2006-11-28 22:19:29 +00:00
18c9e53263
Some tweaks to the Latium map and to the lighting on rmgen.
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This was SVN commit r4662.
2006-11-28 21:54:21 +00:00
14556e6a30
# Finished Latium random map.
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This was SVN commit r4661.
2006-11-28 19:21:42 +00:00
ff736fb72a
- Exposed placeTerrain function in rmgen.
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- Started on Latium map.
This was SVN commit r4660.
2006-11-28 00:35:39 +00:00
60befbd1cf
# Updates to random map generator.
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- Added a direct addToClass/removeFromClass API for use in noise-based
maps.
- Raised the sea level in the game world so water can be deeper, and set
it to 0 in script coordinates.
- Moved some class-related utility functions to rmlibrary.js.
- Modified sample maps in light of these changes.
- Committed noise class which I forgot last time.
This was SVN commit r4659.
2006-11-27 00:20:58 +00:00
4f28e19204
# Began work on sample map using noise.
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Also updated cantabrian_generated with better lighting settings.
This was SVN commit r4656.
2006-11-25 18:52:10 +00:00
pyrolink
0d0a767fa2
#Trigger framework, terrain flattening on building placement
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This was SVN commit r4648.
2006-11-24 19:45:04 +00:00
958238786a
This was SVN commit r4620.
2006-11-07 02:58:57 +00:00
f11bfa2ff2
This was SVN commit r4618.
2006-11-03 18:08:35 +00:00
e733d6106f
This was SVN commit r4607.
2006-11-02 01:48:22 +00:00
bcd1313b32
screenshot for Nov 1
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This was SVN commit r4605.
2006-10-31 15:09:08 +00:00
christoph
58917f7e70
This was SVN commit r4602.
2006-10-29 15:49:37 +00:00
christoph
77eded3b45
a secret thing ;)
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This was SVN commit r4600.
2006-10-29 15:39:15 +00:00
c56f6f1055
This was SVN commit r4593.
2006-10-25 20:34:18 +00:00
1920b39bde
This was SVN commit r4567.
2006-10-17 11:51:06 +00:00
466f6c853b
This was SVN commit r4546.
2006-10-11 18:02:53 +00:00
e1c888eca0
aleppo pine for Jason
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This was SVN commit r4538.
2006-10-10 05:20:32 +00:00
500483ef2c
This was SVN commit r4494.
2006-10-05 10:38:12 +00:00
e90d871581
This was SVN commit r4485.
2006-10-05 00:28:17 +00:00
4718212097
This was SVN commit r4484.
2006-10-05 00:24:21 +00:00
fbad7777e8
Michaels requested greek maps, and Andrew's cinimatic demos
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This was SVN commit r4476.
2006-10-04 00:30:28 +00:00
7ab968fad8
This was SVN commit r4475.
2006-10-03 09:18:28 +00:00