Commit Graph

22 Commits

Author SHA1 Message Date
be0109331c New update. Tightens up some of the military side of things.
This was SVN commit r11583.
2012-04-20 16:53:31 +00:00
5184edde14 New patch for JuBot
- Speeds up a lot of functionality by using persistent entity
collections, speed boost should be significant and noticeable.
- Adds defence towers covering all dropsites, with garrisons

This was SVN commit r11487.
2012-04-12 07:08:12 +00:00
566a4588b6 This update to JuBot transfers to the v2 SVN, and adds tower garrisoning.
This was SVN commit r11455.
2012-04-08 16:58:57 +00:00
e3bacd948f Adds defense tower and Romans support to JuBot, based on patch by gudo. Fixes #1152.
This was SVN commit r11191.
2012-02-28 04:26:08 +00:00
c311e8abba Improves Persian support.
This was SVN commit r10581.
2011-11-23 19:32:02 +00:00
514b22a89e Support for Persians, should all work properly. Also makes territory expansion proportionally lower priority.
This was SVN commit r10561.
2011-11-19 16:00:54 +00:00
f80f1fb86b This patch adds territory support for JuBot, which is the main thing to get it up to date for the next alpha. More advanced features are in development but some will probably have to wait until Christmas/Early 2012.
This was SVN commit r10560.
2011-11-19 13:44:56 +00:00
47c9f6ca2d Changes IsSeaCreature to SeaCreature
This was SVN commit r10351.
2011-09-30 21:05:26 +00:00
6594a527db Another bugfix attempt
This was SVN commit r10347.
2011-09-30 17:54:04 +00:00
3a7fac7c4d Bugfix #2
This was SVN commit r10346.
2011-09-30 17:11:01 +00:00
b3d5075408 Bugfix
This was SVN commit r10345.
2011-09-30 17:03:21 +00:00
64a0a5e58a Now much more strictly restricts the game to 1 foundation at once.
This was SVN commit r10344.
2011-09-30 16:50:33 +00:00
a5a134fa87 CC building now emphasised over house building.
This was SVN commit r10343.
2011-09-30 16:43:12 +00:00
75c7028e24 Stops the builders regrouping to town centre, because this is no longer really needed.
This was SVN commit r10338.
2011-09-28 15:50:06 +00:00
3ead9f0b32 Fix to Jubot economy.js
This was SVN commit r10319.
2011-09-25 21:36:37 +00:00
a6eccb1290 Here we go...
- Gather weights change over time
- Workers are occasionally moved (about once in every 400 turns, at
random, needs to be improved)
- Workers don't go and try hunting fish and snarl up the engine.

This was SVN commit r10318.
2011-09-25 21:15:26 +00:00
b9fc207437 Okay, lots of changes here. Houses are now built on demand, there's a lot of restructuring to workers, instead of a static defence force citizen soliders are drafted to a militia as needed (this needs some work still but is mostly done). Any citizen infantry given at the start of a game are used in the workforce properly now, too.
This was SVN commit r10310.
2011-09-24 15:26:11 +00:00
2ddd237509 This updates JuBot to use the Carthaginian faction and makes a couple of minor changes to give a fractional speed boost.
This was SVN commit r10301.
2011-09-21 18:53:36 +00:00
df9270a892 Hopefullyfixeslag.
This was SVN commit r9765.
2011-07-06 18:04:30 +00:00
4065cb1cd2 Few minor tweaks.
This was SVN commit r9750.
2011-07-03 09:43:31 +00:00
f1eb662cf6 This was SVN commit r9735. 2011-07-02 15:29:08 +00:00
17eae9d92a This was SVN commit r9309. 2011-04-23 18:34:03 +00:00