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e88d05e0e4
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allow units to guard/escort buildings or units, fixes #2034
This was SVN commit r14263.
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2013-11-30 17:30:08 +00:00 |
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3d75d4e69c
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do not show carrying resources animation in attack-move
This was SVN commit r14216.
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2013-11-22 17:43:26 +00:00 |
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09d5507ecb
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clean some useless code
This was SVN commit r14214.
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2013-11-19 21:27:23 +00:00 |
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e8d8673734
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let non-fighting units flee when attacked even if the attacker is not visible
This was SVN commit r14213.
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2013-11-19 21:20:25 +00:00 |
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321e61617b
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Improve MoveToTarget when the target is moving, fixes #2253
This was SVN commit r14168.
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2013-11-14 07:25:56 +00:00 |
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df1d5d2260
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fix tag 2102648f7c which had unwanted changes
This was SVN commit r14146.
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2013-11-11 16:29:44 +00:00 |
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2102648f7c
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Allows autogarrison of newly trained units, fixes #1044
This was SVN commit r14144.
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2013-11-11 15:37:16 +00:00 |
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fad8f7fce0
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adds some needed protection
This was SVN commit r14143.
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2013-11-11 15:03:22 +00:00 |
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3a278df3f7
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Move ship to shoreline when tasking units to garrison inside, fixes #1391
This was SVN commit r14115.
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2013-11-08 23:22:59 +00:00 |
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9b98585275
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Remember the last market for back-to-order trading, fixes #2248
This was SVN commit r14088.
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2013-11-06 21:07:19 +00:00 |
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0362453035
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test some components before use, adresses #2206
This was SVN commit r14082.
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2013-11-03 17:18:43 +00:00 |
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ce7c97b79f
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Improve back to work behaviour (queues taken into account), fix #2206, patch from Itms
This was SVN commit r14063.
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2013-11-01 22:00:06 +00:00 |
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c5669e2c4e
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Add a back to work button. Patch by Itms. Fixes #799
This was SVN commit r13987.
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2013-10-11 19:11:07 +00:00 |
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9f5635085e
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Fix #1833: animals spin around needlessly while roaming.
Patch from mimo.
This was SVN commit r13924.
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2013-09-30 23:52:22 +00:00 |
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d1a376fd06
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fix ejection of garrisoned units on resign. Fix ejection or killing on ownership and deplomacy changes. Patch by mimo. Fixes #2096
This was SVN commit r13810.
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2013-09-08 16:02:41 +00:00 |
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819a1e7823
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Save initial herd position and update the last known position of the hunted animal when hunting. Patch by mimo. Fixes #2047.
This was SVN commit r13803.
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2013-09-06 19:47:48 +00:00 |
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2dc0c40ff0
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Fix some errors.
This was SVN commit r13770.
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2013-08-26 01:26:35 +00:00 |
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ff6b3e5725
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Properly fix #2079.
This was SVN commit r13768.
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2013-08-25 22:05:41 +00:00 |
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9d933087b3
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Fix #2079.
This was SVN commit r13751.
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2013-08-24 14:24:37 +00:00 |
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598c05e056
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clean UnitAI move to attack range code + fix possible bug
This was SVN commit r13654.
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2013-08-13 15:11:17 +00:00 |
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8c74df2acd
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Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960.
This was SVN commit r13626.
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2013-08-03 19:20:20 +00:00 |
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5bfff54bcb
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Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
This was SVN commit r13594.
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2013-07-25 13:57:54 +00:00 |
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6ed814354e
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Fix the fix of the fix. Refs #1914.
This was SVN commit r13589.
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2013-07-23 18:48:25 +00:00 |
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efc1a678ed
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Change my fix from revision [13586] to use something faster. Still Refs #1914
This was SVN commit r13587.
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2013-07-23 10:37:43 +00:00 |
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dc3c39fd93
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Fix a rare issue where units could get stuck in Individual.Gather.Gathering state forever because of worker limits. Refs #1914 (might even fix it).
This was SVN commit r13586.
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2013-07-23 09:46:49 +00:00 |
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d479f373aa
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Display current/max gatherers or builders when a resource or foundation is selected. Based on a patch by mimo. Fix #1871.
This was SVN commit r13541.
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2013-07-07 22:13:58 +00:00 |
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6cbdc13e08
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Clarify usage of CheckPlacement. Check if the losRangeQuery exists before disabling it.
This was SVN commit r13504.
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2013-06-26 18:41:06 +00:00 |
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5e289f51c2
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Make attack type a property of the order.
This was SVN commit r13503.
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2013-06-26 14:15:03 +00:00 |
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d5e081d55f
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Fix inconsitency between AttackEntityInZone and ShouldAbandonChase for units in defensive stance. Patch by mimo. Fixes #1866.
This was SVN commit r13502.
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2013-06-26 13:24:03 +00:00 |
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2fcd52b657
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Let states execute their leave handlers on OnDestroy. Fixes #1999. Patch by mimo.
This was SVN commit r13501.
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2013-06-25 21:49:54 +00:00 |
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e5523754b3
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Check if a building is already at full health when trying to repair it. Fixes #1930.
This was SVN commit r13415.
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2013-05-21 23:45:20 +00:00 |
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de5d4491ab
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var-fare
This was SVN commit r13404.
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2013-05-12 22:28:02 +00:00 |
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d0a695f7fb
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Allow mutual allies to garrison in each others buildings. Patch by mimo. Fixes #1807.
This was SVN commit r13357.
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2013-04-14 00:34:14 +00:00 |
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7562c79e89
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Change target for all orders on EntityRenamed. Patch by mimo. Fixes #1903.
This was SVN commit r13355.
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2013-04-10 22:48:02 +00:00 |
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78d1548753
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Fixes (un)packing siege units responding to attacks in violent stance, by ignoring attacks while (un)packing. Fixes #1751, refs #1752
This was SVN commit r13318.
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2013-03-19 00:53:47 +00:00 |
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4769481796
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Makes sure to remove the entity from the Gatherer array of the resource it was gathering from when dying. Fixes #1867 (if all goes well).
This was SVN commit r13290.
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2013-03-15 18:12:17 +00:00 |
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066cfa5893
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Improve workers' reactions when they find out that the resource they gathered from is full. Refs #1387
This was SVN commit r13288.
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2013-03-15 10:26:46 +00:00 |
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8ac9f1d8ea
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
This was SVN commit r13277.
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2013-03-13 20:10:46 +00:00 |
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18ee932a01
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Adds attack move bound to the Ctrl hotkey. Patch from mimo. Refs #1001.
This was SVN commit r13200.
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2013-02-25 21:56:24 +00:00 |
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7e60f07df5
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Ensure that animals that aren't visible when the order is executed are killed before being gathered from. Fixes #1826.
This was SVN commit r13132.
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2013-01-28 22:19:06 +00:00 |
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fc835bdedb
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Only call FinishOrder on MoveCompleted if we didn't get an error. Fix #1823.
This was SVN commit r13112.
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2013-01-23 16:02:37 +00:00 |
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31fe58db82
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Stop formation members from sliding. Fixes #1823. Thanks to zoot for the test case!
This was SVN commit r13079.
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2013-01-15 18:53:19 +00:00 |
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25de88a68b
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Take distance between attacker and target into account when fleeing. Patch by mimo. Fixes #1723.
This was SVN commit r13077.
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2013-01-15 00:21:25 +00:00 |
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56db7fa945
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Don't use the carrying animation when a unit is ungarrisoned and it dropped of the resources while garrisoning. Patch by zoot. Fixes #1759.
This was SVN commit r13073.
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2013-01-13 20:55:55 +00:00 |
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bec33070ea
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Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
This was SVN commit r13060.
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2013-01-09 14:39:25 +00:00 |
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a3ca29138e
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Check for all cases. Really fix #1753.
This was SVN commit r12976.
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2012-12-10 23:55:16 +00:00 |
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6fd6295644
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Check whether the attack/gather target is visible and if not abort. Fixes #1662 and #1753.
This was SVN commit r12975.
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2012-12-10 23:35:09 +00:00 |
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2a3f221d11
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Check if cmpFormation is set (which should be as we're a formation member)
This was SVN commit r12966.
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2012-12-09 17:52:44 +00:00 |
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8c931bfa52
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Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260, #1741.
This was SVN commit r12949.
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2012-12-06 19:46:13 +00:00 |
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c02fca79c6
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Adds garrison auto-packing for siege units, refs #1718
This was SVN commit r12935.
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2012-12-03 22:00:19 +00:00 |
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