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4bf59b9a7d
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More GLES compatibility, mainly around terrain rendering.
This was SVN commit r11059.
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2012-02-13 14:02:14 +00:00 |
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1185ebdea5
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Fix build
This was SVN commit r11051.
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2012-02-12 13:26:57 +00:00 |
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db85833655
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More GLES compatibility.
Move more rendering code to shader API.
This was SVN commit r11050.
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2012-02-12 13:20:49 +00:00 |
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a3f168b887
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Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
Specify GLSL version in shader files, for better error detection.
This was SVN commit r11040.
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2012-02-09 17:55:25 +00:00 |
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1f5b8f1c9a
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Move GUI renderer towards using shader infrastructure.
Remove support for unused GUI sprite effects.
Use vertex arrays for bounding box rendering.
This was SVN commit r11039.
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2012-02-08 20:43:38 +00:00 |
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cc5a0fba4e
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Use shader API for GUI text.
Flip GUI quads so we don't have to disable back-face culling.
This was SVN commit r10989.
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2012-01-30 00:27:23 +00:00 |
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adbd7633dd
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# Initial GLSL rendering support
This was SVN commit r10978.
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2012-01-29 01:22:22 +00:00 |
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db864f10c3
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Rendering marker lines between buildings and rally points
Added command button to focus on rally point
(implements #524)
This was SVN commit r10704.
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2011-12-10 07:07:04 +00:00 |
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8729d1115d
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Render territory borders in non-shader render path.
Add basic support for fixed-function implementations of shader API.
This was SVN commit r10106.
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2011-08-27 14:31:24 +00:00 |
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