ca9944b09c
brit + cart hero auras + small code fixes
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This was SVN commit r14246.
2013-11-29 10:57:44 +00:00
68fa9f4631
Fix building contstruction, but still don't allow positive regenrate for unhealable entities
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This was SVN commit r14086.
2013-11-05 17:45:39 +00:00
8540740b35
disallow healing of unhealable entities via all ways
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This was SVN commit r14084.
2013-11-05 07:07:10 +00:00
5f5eedc513
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
b6fe589ae3
fix health regeneration for negative values (reported by Mythos_Ruler)
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This was SVN commit r13657.
2013-08-14 08:33:29 +00:00
1aaca7e6e3
health regeneration
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This was SVN commit r13647.
2013-08-12 17:45:18 +00:00
123d08eb82
This was SVN commit r13510.
2013-06-29 04:12:17 +00:00
2b02f983a6
Replace decimal with nonNegativeDecimal. Refs #1633
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This was SVN commit r13508.
2013-06-29 01:59:46 +00:00
37c8e77d8e
Use floats for health. Fix #1633
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This was SVN commit r13507.
2013-06-29 00:43:08 +00:00
14990ea390
Fixes another possible NaN when invulnerable units are attacked, refs #1881
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This was SVN commit r13493.
2013-06-18 20:20:37 +00:00
95b51188fa
Fixes possible undefined value returned by CmpHealth, leading to a NaN and serialization test failure. Refs #1881
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This was SVN commit r13488.
2013-06-18 03:26:08 +00:00
2af37c3590
Adds player color to rubble entities, thanks to ericb for the patch, fixes #1887
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This was SVN commit r13344.
2013-04-05 02:52:01 +00:00
cac2d08353
Fixes corpse variation not matching living entity, fixes #1007
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This was SVN commit r13152.
2013-02-09 07:10:50 +00:00
3715985f1a
Add battle detection support to the simulation. Refs #1425 (Patch by Zoot)
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The audio code does not yet support actually playing battle music.
This was SVN commit r13091.
2013-01-20 22:47:59 +00:00
5caddcdd20
Make technology code cleaner with helper functions. Refs #1692 .
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This was SVN commit r13056.
2013-01-08 00:00:21 +00:00
bf55acadaa
Implements SpawnEntityOnDeath property for entities (i.e. rubble). Fixes #1166 .
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Adds some placeholder rubble entities. They currently reuse foundation
actors until proper rubble models are created.
This was SVN commit r12717.
2012-09-28 22:02:13 +00:00
b8baa54722
Implements Health/Max tech modification
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This was SVN commit r12699.
2012-09-23 19:24:43 +00:00
66012e2e2c
Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600 .
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This was SVN commit r12486.
2012-08-20 01:38:39 +00:00
0dfdf868b2
Set ownership to Gaia when units that remain on death are killed. Refs #1600 .
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This was SVN commit r12465.
2012-08-18 20:33:44 +00:00
c56f96040e
Implement healing. Fixes #999 .
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This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
1420a229ff
Fix various position-related errors with garrisoned units.
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Fix some formatting consistency.
This was SVN commit r9494.
2011-05-09 02:02:00 +00:00
245f29b798
Summary screen. Closes #638 .
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This was SVN commit r8576.
2010-11-12 22:24:49 +00:00
368b07b04e
# Add hunting (animals get killed before gathering meat from them)
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This was SVN commit r8296.
2010-10-06 21:37:55 +00:00
7ea522a484
# Add on-screen health bars
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This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
a41dd1d736
# Add repair command.
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Fix #537 (Repair functionality for damaged buildings) based on patch
from evans.
Make some unnecessarily optional template elements required.
This was SVN commit r8015.
2010-08-21 21:53:51 +00:00
41ad5bd965
# Add corpse decay and building collapse.
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Make 'delete' command kill the unit instead of destroying it.
Make projectiles vanish after a timeout.
Fix projectile landing positions with low framerates.
This was SVN commit r7837.
2010-08-01 17:38:01 +00:00
cdcee291cf
Convert all remaining entity template data to new file format.
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Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.
This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
037770a2a3
Fix use of 'undefined' sound group on death.
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Warn about implicit script/native type conversions.
This was SVN commit r7527.
2010-05-09 13:56:06 +00:00
dd809f83e8
# Add documentation of the entity template XML file format.
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Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
40688ec5df
# Initial support for automatic validation of entity template XML.
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Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413 .
This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
cfca28cab0
# Initial audio integration with new simulation system.
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Support sound group playback from simulation scripts. See #486 .
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.
This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
9213ee8c27
# Construct buildings from foundations.
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Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.
This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
1712b2cdb1
# Support death in new simulation system
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This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
c8c10a4871
# Extensions and cleanups to session GUI files.
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Add various GUI pieces (exit button, resource counts, unit details).
Clean up implementation of button panels.
Split some content out of 'common' and into page-specific files.
Delete some obsolete content.
This was SVN commit r7337.
2010-02-28 21:45:09 +00:00
b21e798243
# Primitive melee combat support in new simulation system
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This was SVN commit r7309.
2010-02-05 22:00:39 +00:00