2ea40a23a3
VS2005 compatibility fixes and warning adjustments:
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Updated DLLs.
Added DirectX headers/libraries, since they're not in the platform SDK.
Fixed invalid STL iterator usage.
Disabled STL in stack trace, since it breaks.
Added comments for some reported warnings.
Corrected some apparent off-by-one errors.
Defined strlen_s to strnlen.
Probably broke pre-beta2 versions of VC2005.
This was SVN commit r2454.
2005-07-02 21:42:55 +00:00
ec6b78b252
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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This was SVN commit r2447.
2005-06-28 04:06:25 +00:00
7577d224a6
Terrain XML loading, plus mouse/JS portability and some misc stuff to mix it up
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This was SVN commit r2412.
2005-06-20 15:14:36 +00:00
ab980c1a31
Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
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This was SVN commit r2276.
2005-05-11 03:07:08 +00:00
bcc4aea8dc
Maybe fixed nasty memory corruption bug.
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This was SVN commit r2254.
2005-05-09 02:29:33 +00:00
0a5461db73
Recompiled ScEd.
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This was SVN commit r2252.
2005-05-07 00:17:05 +00:00
410c73cb46
made UnpackMap interruptible (since it takes up to 1900 ms).
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root cause is slow automatic mipmap gen; philip is working on DDS mipmap
loader that allows them to be baked in.
This was SVN commit r2243.
2005-05-04 23:12:46 +00:00
e2791463a1
heavily revised.
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ReadXML is now a closure that interrupts itself periodically (so
progress is updated). also split that monster into several sub-functions
and gave better variable names
This was SVN commit r2235.
2005-05-03 21:42:09 +00:00
MarkT
bb7a22f32a
First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
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This was SVN commit r2090.
2005-03-30 16:14:19 +00:00
22dd4dd67b
Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
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Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning
This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
f19d8dafee
improved update frequency and accuracy of progress bar (by splitting up more init functions).
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also add thunk mechanism to ease binding to member functions;
finally, added instrumentation to measure how long functions really take
This was SVN commit r2038.
2005-03-22 21:00:56 +00:00
79da4bf050
On-demand loading of actors (sort of)
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This was SVN commit r2017.
2005-03-19 11:55:27 +00:00
308535d58d
add instrumentation to see what's slow when starting a session
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renderer: also move list of alpha maps here from InitResources
This was SVN commit r2007.
2005-03-18 22:02:20 +00:00
e6c8cef293
types.h => lib/types.h (avoid name collision)
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This was SVN commit r1935.
2005-02-26 15:13:15 +00:00
03a6b6e804
Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter.
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This was SVN commit r1920.
2005-02-11 12:57:19 +00:00
880634b598
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
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This was SVN commit r1899.
2005-02-04 23:16:42 +00:00
NoMonkey
d7b3d6b0c7
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
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This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
NoMonkey
19fd48b1d5
This was SVN commit r1790.
2005-01-23 21:56:47 +00:00
a410c2852c
Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
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This was SVN commit r1740.
2005-01-18 12:45:56 +00:00
MarkT
25fdbfd931
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
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This was SVN commit r1733.
2005-01-18 00:46:18 +00:00
1c044ac229
Primitive entity player-selection in ScEd
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This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
4720a00f98
Made ScEd output entities into an XML file.
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Added CStrW::utf8() (used by XMLWriter).
This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
fc4a34d768
Nicer XML-writing system
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This was SVN commit r1711.
2005-01-11 20:15:39 +00:00
6d7d049d89
Attempted to minimise dependencies between header files (to make compilation minorly faster)
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This was SVN commit r1490.
2004-12-12 19:43:55 +00:00
Calefaction
955ddcf9a1
More programmable pipeline updates
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This was SVN commit r1280.
2004-10-30 21:57:46 +00:00
09f47d6820
Core Classes Reorganization:
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- g_Terrain and g_Camera totally eradicated as globals, is now m_Terrain
of CWorld and m_Camera of CGameView
- terrainMain.cpp is almost completely empty with functionality moved
into the relevant core classes
- Miscellaneous global functions moved into Core Classes (mostly
GameView)
This was SVN commit r865.
2004-07-31 15:57:18 +00:00
15ca5cbf21
newline stomper and fixed warnings
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This was SVN commit r473.
2004-06-11 02:14:18 +00:00
notpete
05ae51351c
Minor change to support on-demand texture loading; fixed backwards orientation issue.
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This was SVN commit r413.
2004-06-07 19:57:19 +00:00
MarkT
d32be2011f
Pathfinding tweaks; coldet fixes.
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This was SVN commit r379.
2004-06-03 02:20:48 +00:00
af3cb23fde
Minor changes for linux
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This was SVN commit r348.
2004-06-02 15:03:17 +00:00
3abf9ac4b5
lots of type fixes; types.h is now a convenience wrapper on top of the standard uintN_t routines
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This was SVN commit r334.
2004-06-01 17:34:12 +00:00
notpete
02ec5888ec
Fixed 180 degree rotation issue caused by missed merge with Mark's code on last check in.
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This was SVN commit r316.
2004-05-29 23:35:31 +00:00
notpete
7fb944a1e1
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
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This was SVN commit r306.
2004-05-29 20:56:24 +00:00