2ea40a23a3
VS2005 compatibility fixes and warning adjustments:
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Updated DLLs.
Added DirectX headers/libraries, since they're not in the platform SDK.
Fixed invalid STL iterator usage.
Disabled STL in stack trace, since it breaks.
Added comments for some reported warnings.
Corrected some apparent off-by-one errors.
Defined strlen_s to strnlen.
Probably broke pre-beta2 versions of VC2005.
This was SVN commit r2454.
2005-07-02 21:42:55 +00:00
ec6b78b252
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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This was SVN commit r2447.
2005-06-28 04:06:25 +00:00
0331883a86
Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
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This was SVN commit r2328.
2005-05-20 17:09:47 +00:00
3b1395d80b
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
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This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
NoMonkey
d7b3d6b0c7
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
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This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
NoMonkey
b2e50cfea9
This was SVN commit r1805.
2005-01-24 08:28:03 +00:00
NoMonkey
bdafae6453
This was SVN commit r1804.
2005-01-24 06:33:20 +00:00
NoMonkey
761dfde0c5
This was SVN commit r1803.
2005-01-24 06:14:13 +00:00
NoMonkey
85ed304a25
This was SVN commit r1798.
2005-01-23 23:04:00 +00:00
113d89e148
Possible texture environment code for single-pass player-colour rendering
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This was SVN commit r1754.
2005-01-22 21:25:27 +00:00
6d7d049d89
Attempted to minimise dependencies between header files (to make compilation minorly faster)
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This was SVN commit r1490.
2004-12-12 19:43:55 +00:00
aa1442e8f8
Fix for mesh manager crashes (plus some parts of Boost, which may be a little excessive)
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This was SVN commit r1488.
2004-12-12 18:40:00 +00:00
notpete
81c829ec4c
Minor changes.
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This was SVN commit r1217.
2004-10-06 18:44:47 +00:00
Calefaction
f888544789
*** empty log message ***
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This was SVN commit r1198.
2004-09-24 03:52:32 +00:00
167a077bc2
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
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this came up due to header change - some unnecessary stuff isn't
included by default anymore.
This was SVN commit r1152.
2004-09-19 11:38:54 +00:00
15ca5cbf21
newline stomper and fixed warnings
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This was SVN commit r473.
2004-06-11 02:14:18 +00:00
MarkT
e4fe4ed602
JS Interface to entities. It even partially works now.
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This was SVN commit r469.
2004-06-10 22:24:03 +00:00
notpete
a7d0c194ad
Reworked model and terrain rendering to use new VertexBuffer classes; many other smaller changes.
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This was SVN commit r411.
2004-06-07 19:53:58 +00:00
c7a84e84be
added precompiled.h everywhere
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This was SVN commit r392.
2004-06-03 18:38:14 +00:00
1eaadd38aa
ran everything though mark's newline stomper.
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This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
6f20408595
Moved from terrain; contains a whole load of changes related to shadows, props and animation.
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This was SVN commit r302.
2004-05-29 20:51:42 +00:00