d020e02644
This was SVN commit r11938.
2012-06-05 02:05:41 +00:00
c4d6019599
Add garrison order sound and remove the old garrison sound.
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Fix some map errors, tabs in templates and update docs.
This was SVN commit r11891.
2012-05-20 15:44:57 +00:00
62ec2bac69
Selection texture tweaks.
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This was SVN commit r11628.
2012-04-22 13:17:54 +00:00
34fc883317
Pretty unit selection overlay rings. Fixes #824 .
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This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
c56f96040e
Implement healing. Fixes #999 .
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This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
0d385f4112
Make selected stances and formations more obvious. Patch from leper, fixes #1190 .
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This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
2ecbfa81c3
Simulation templates sorting. See #801 .
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This was SVN commit r9936.
2011-07-30 20:09:46 +00:00
b8819cfe75
Increased walking speed 0.5 for almost all units.
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This was SVN commit r9855.
2011-07-17 00:54:39 +00:00
b6d04004b6
Avoid errors when using planes in formations, by not allowing them to join formations
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This was SVN commit r9776.
2011-07-07 17:05:22 +00:00
7499b23991
Units promotion. Closes #697 .
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This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
d805e764c5
# Render unit silhouettes when behind buildings.
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Fixes #144 .
Start using stencil buffer.
Simplify materials a little.
This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
bec4c6437b
Make non-combat units flee when under melee attack, and not attack enemies automatically.
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Fixes #703 .
This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
f4f36af852
Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740 .
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This was SVN commit r8980.
2011-02-24 21:49:24 +00:00
b8925fbbc9
# Support AI construction of buildings.
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Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499 ).
Stop farms and fishes blocking movement (fixes #534 ).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
7e41f6d664
Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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This was SVN commit r8670.
2010-11-20 21:37:31 +00:00
acc229f367
new vase food.treasure. New vase meshes. A brontoburger slab.
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This was SVN commit r8596.
2010-11-13 23:49:50 +00:00
4100a13e0a
# Add resource shuttling.
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Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.
This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
6c7f9f7b8d
#Treasure objects.
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This was SVN commit r8585.
2010-11-13 03:44:38 +00:00
36d7ef65a6
Treasure/Ruins tweaks and additions.
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This was SVN commit r8577.
2010-11-12 22:31:19 +00:00
937769035a
Only show formation icons for units
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This was SVN commit r8407.
2010-10-17 20:01:18 +00:00
2188fd6507
Hunting added for females (they needed an attack value). Their hunting and unit behavior will need some work. Maybe for Alpha IV or something. Added treasure gathering to all units, specifically so that Heroes could gather treasures.
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This was SVN commit r8380.
2010-10-16 20:59:37 +00:00
fa9d51cbb1
This was SVN commit r8349.
2010-10-13 21:27:55 +00:00
888afbccb5
Made the war dog 1 pop. Fixed an attack range thing where the dog was unable to attack or hunt.
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This was SVN commit r8345.
2010-10-13 19:28:52 +00:00
ab77ec40e4
Fix highlighting of obstructed building placement previews.
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Prevent building in non-visible areas.
Fixes #594 .
This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
91a644df3c
This was SVN commit r8251.
2010-10-03 02:51:36 +00:00
bf177d6a7d
Messed with the sizes of the Health bars. See what everyone thinks.
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This was SVN commit r8250.
2010-10-03 01:28:38 +00:00
9a0db9713e
Add resource supply status bars.
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Change bar size for buildings.
Only highlight one entity on mouse hover, and only if it's not a unit.
Display status bars on foundations.
This was SVN commit r8249.
2010-10-03 00:30:43 +00:00
7ea522a484
# Add on-screen health bars
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This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
fcedcae052
# Add victory/defeat conditions, based on patch from fcxSanya.
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Fixes #565 .
This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
2b57f4f998
# Initial support for formation movement.
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Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.
This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
a41dd1d736
# Add repair command.
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Fix #537 (Repair functionality for damaged buildings) based on patch
from evans.
Make some unnecessarily optional template elements required.
This was SVN commit r8015.
2010-08-21 21:53:51 +00:00
b38e032c7e
# Population limits.
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Fix #531 (Enforce Population Limit), based on patch from evans.
Empty training queue and refund resources when buildings are destroyed
or captured.
Specify Cost defaults in XML instead of JS, to simplify some code.
This was SVN commit r8014.
2010-08-21 20:43:55 +00:00
05204d481e
This was SVN commit r7911.
2010-08-12 02:45:20 +00:00
0dc50ea1cd
Fix GUI errors on broken entities with no icons. Delete some bogus icon sheet references.
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This was SVN commit r7905.
2010-08-11 10:54:08 +00:00
dbc178e4dd
Expand some selection circles
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This was SVN commit r7879.
2010-08-08 17:17:11 +00:00
82b6449f8b
This was SVN commit r7847.
2010-08-05 06:47:14 +00:00
b0141436a5
This was SVN commit r7846.
2010-08-05 05:40:47 +00:00
41ad5bd965
# Add corpse decay and building collapse.
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Make 'delete' command kill the unit instead of destroying it.
Make projectiles vanish after a timeout.
Fix projectile landing positions with low framerates.
This was SVN commit r7837.
2010-08-01 17:38:01 +00:00
913404e4b2
Multiply vision ranges by 4 (convert from tiles to metres)
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This was SVN commit r7816.
2010-07-29 20:26:26 +00:00
bd2fd6c713
Extend animal AI to all animals.
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This was SVN commit r7771.
2010-07-20 08:45:09 +00:00
11a20e1bcf
# Handle terrain passability and movement costs in pathfinder.
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Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.
This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
cdcee291cf
Convert all remaining entity template data to new file format.
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Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.
This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
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Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
08720c9a58
Convert minimap data in entity templates
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This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
336817a849
Update entity template conversion to be more correct and consistent
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This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
9213ee8c27
# Construct buildings from foundations.
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Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.
This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
ea4c22fc0e
Convert walking speed data in entity templates
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This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
c50fe9b8c0
Convert health, armour, attack data in entity templates
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This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
a0ae9062d3
Convert footprint data in entity templates
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This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
0d9c9d646b
Updated entity template conversion script, to convert population costs and names and civs
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This was SVN commit r7284.
2010-01-24 17:20:23 +00:00