0ad/libraries/LICENSE.txt

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This directory holds libraries that are used by the game.
Libraries are downloaded by running the correct script for your platform.
build-macos-libs.sh downloads and builds required libraries on macOS.
build-source-libs.sh downloads and builds a checkout of source libraries
that we bundle, when the game requires a specific library version
that may not be available in package managers.
get-windows-libs.bat downloads a checkout of headers and precompiled
libraries that we bundle for Windows builds.
build-macos-libs.sh
MIT
macos-patches
see license of applicable library
source/cxxtest-4.4
LGPL v3 - see COPYING
source/fcollada
MIT (see src/FCollada/Copyright.txt)
source/nvtt
MIT - see src/NVIDIA_Texture_Tools_LICENSE.txt
source/glad
Apache-2.0 / (WTFPL OR CC0-1.0)
source/spidermonkey
MPL / GPL / LGPL
source/valgrind
BSD
win32/boost
Boost Software License
win32/enet
MIT
win32/fmt
MIT
win32/gloox
GPL v3
win32/iconv
LGPL v2.0 (or later)
win32/icu
MIT-X11 - see license.html
win32/libcurl
MIT
win32/libpng
libpng license
win32/libsodium
ISC license
win32/libxml2
MIT
win32/miniupnpc
BSD
win32/openal
LGPL v2.0 (or later)
win32/opengl
MIT
win32/sdl2
zlib license
win32/vorbis
BSD
win32/zlib
zlib license