0ad/source/graphics/Entity.h

34 lines
970 B
C++

/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RMS_ENTITY
#define INCLUDED_RMS_ENTITY
#include "maths/FixedVector3D.h"
// Struct for parsing random map data
struct Entity
{
std::wstring templateName;
u16 entityID;
u16 playerID;
CFixedVector3D position;
CFixedVector3D rotation;
};
#endif