0ad/source/lobby/IXmppClient.h

70 lines
3.1 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef IXMPPCLIENT_H
#define IXMPPCLIENT_H
#include "scriptinterface/ScriptTypes.h"
class ScriptRequest;
class IXmppClient
{
public:
static IXmppClient* create(const ScriptInterface* scriptInterface, const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize = 0, bool regOpt = false);
virtual ~IXmppClient() {}
virtual void connect() = 0;
virtual void disconnect() = 0;
virtual bool isConnected() = 0;
virtual void recv() = 0;
virtual void SendIqGetBoardList() = 0;
virtual void SendIqGetProfile(const std::string& player) = 0;
virtual void SendIqGameReport(const ScriptRequest& rq, JS::HandleValue data) = 0;
virtual void SendIqRegisterGame(const ScriptRequest& rq, JS::HandleValue data) = 0;
virtual void SendIqGetConnectionData(const std::string& jid, const std::string& password, const std::string& clientSalt, bool localIP) = 0;
virtual void SendIqUnregisterGame() = 0;
virtual void SendIqChangeStateGame(const std::string& nbp, const std::string& players) = 0;
virtual void SendIqLobbyAuth(const std::string& to, const std::string& token) = 0;
virtual void SetNick(const std::string& nick) = 0;
virtual std::string GetNick() const = 0;
virtual std::string GetJID() const = 0;
virtual void kick(const std::string& nick, const std::string& reason) = 0;
virtual void ban(const std::string& nick, const std::string& reason) = 0;
virtual void SetPresence(const std::string& presence) = 0;
virtual const char* GetPresence(const std::string& nickname) = 0;
virtual const char* GetRole(const std::string& nickname) = 0;
virtual std::wstring GetRating(const std::string& nickname) = 0;
virtual const std::wstring& GetSubject() = 0;
virtual JS::Value GUIGetPlayerList(const ScriptRequest& rq) = 0;
virtual JS::Value GUIGetGameList(const ScriptRequest& rq) = 0;
virtual JS::Value GUIGetBoardList(const ScriptRequest& rq) = 0;
virtual JS::Value GUIGetProfile(const ScriptRequest& rq) = 0;
virtual JS::Value GuiPollNewMessages(const ScriptInterface& guiInterface) = 0;
virtual JS::Value GuiPollHistoricMessages(const ScriptInterface& guiInterface) = 0;
virtual bool GuiPollHasPlayerListUpdate() = 0;
virtual void SendMUCMessage(const std::string& message) = 0;
virtual void SendStunEndpointToHost(const std::string& ip, u16 port, const std::string& hostJID) = 0;
};
extern IXmppClient *g_XmppClient;
extern bool g_rankedGame;
#endif // XMPPCLIENT_H