0ad/source/lobby/XmppClient.cpp
Dunedan ef623af2f8 Check for source of XMPP stanzas
Up to now Pyrogenesis didn't check if lobby related XMPP stanzas were
sent by the lobby bots. This meant that every user could send forged
data, like the list of games, to be displayed by another user. This
change fixes that by checking such stanzas come from the expected lobby
bots.

Patch by: @Dunedan
Accepted by: @Stan
Differential Revision: https://code.wildfiregames.com/D5216
This was SVN commit r28197.
2024-08-13 04:59:38 +00:00

1537 lines
46 KiB
C++

/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "XmppClient.h"
#include "StanzaExtensions.h"
#include "i18n/L10n.h"
#include "lib/utf8.h"
#include "network/NetServer.h"
#include "network/NetClient.h"
#include "network/StunClient.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/GUID.h"
#include "ps/Pyrogenesis.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/StructuredClone.h"
#include <iostream>
//debug
#if 1
#define DbgXMPP(x)
#else
#define DbgXMPP(x) std::cout << x << std::endl;
static std::string tag_xml(const glooxwrapper::IQ& iq)
{
std::string ret;
glooxwrapper::Tag* tag = iq.tag();
ret = tag->xml().to_string();
glooxwrapper::Tag::free(tag);
return ret;
}
#endif
static std::string tag_name(const glooxwrapper::IQ& iq)
{
std::string ret;
glooxwrapper::Tag* tag = iq.tag();
ret = tag->name().to_string();
glooxwrapper::Tag::free(tag);
return ret;
}
IXmppClient* IXmppClient::create(const ScriptInterface* scriptInterface, const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize,bool regOpt)
{
return new XmppClient(scriptInterface, sUsername, sPassword, sRoom, sNick, historyRequestSize, regOpt);
}
/**
* Construct the XMPP client.
*
* @param scriptInterface - ScriptInterface to be used for storing GUI messages.
* Can be left blank for non-visual applications.
* @param sUsername Username to login with of register.
* @param sPassword Password to login with or register.
* @param sRoom MUC room to join.
* @param sNick Nick to join with.
* @param historyRequestSize Number of stanzas of room history to request.
* @param regOpt If we are just registering or not.
*/
XmppClient::XmppClient(const ScriptInterface* scriptInterface, const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize, bool regOpt)
: m_ScriptInterface(scriptInterface),
m_client(nullptr),
m_mucRoom(nullptr),
m_registration(nullptr),
m_username(sUsername),
m_password(sPassword),
m_room(sRoom),
m_nick(sNick),
m_initialLoadComplete(false),
m_isConnected(false),
m_sessionManager(nullptr),
m_certStatus(gloox::CertStatus::CertOk),
m_PlayerMapUpdate(false),
m_connectionDataJid(),
m_connectionDataIqId()
{
if (m_ScriptInterface)
JS_AddExtraGCRootsTracer(m_ScriptInterface->GetGeneralJSContext(), XmppClient::Trace, this);
// Read lobby configuration from default.cfg
std::string sXpartamupp;
std::string sEchelon;
CFG_GET_VAL("lobby.server", m_server);
CFG_GET_VAL("lobby.xpartamupp", sXpartamupp);
CFG_GET_VAL("lobby.echelon", sEchelon);
m_xpartamuppId = sXpartamupp + "@" + m_server + "/CC";
m_echelonId = sEchelon + "@" + m_server + "/CC";
// Generate a unique, unpredictable resource to allow multiple 0 A.D. instances to connect to the lobby.
glooxwrapper::JID clientJid(sUsername + "@" + m_server + "/0ad-" + ps_generate_guid());
glooxwrapper::JID roomJid(m_room + "@conference." + m_server + "/" + sNick);
// If we are connecting, use the full jid and a password
// If we are registering, only use the server name
if (!regOpt)
m_client = new glooxwrapper::Client(clientJid, sPassword);
else
m_client = new glooxwrapper::Client(m_server);
// Optionally join without a TLS certificate, so a local server can be tested quickly.
// Security risks from malicious JS mods can be mitigated if this option and also the hostname and login are shielded from JS access.
bool tls = true;
CFG_GET_VAL("lobby.tls", tls);
m_client->setTls(tls ? gloox::TLSRequired : gloox::TLSDisabled);
// Disable use of the SASL PLAIN mechanism, to prevent leaking credentials
// if the server doesn't list any supported SASL mechanism or the response
// has been modified to exclude those.
const int mechs = gloox::SaslMechAll ^ gloox::SaslMechPlain;
m_client->setSASLMechanisms(mechs);
m_client->registerConnectionListener(this);
m_client->setPresence(gloox::Presence::Available, -1);
m_client->disco()->setVersion("Pyrogenesis", engine_version);
m_client->disco()->setIdentity("client", "bot");
m_client->setCompression(false);
m_client->registerStanzaExtension(new GameListQuery());
m_client->registerIqHandler(this, EXTGAMELISTQUERY);
m_client->registerStanzaExtension(new BoardListQuery());
m_client->registerIqHandler(this, EXTBOARDLISTQUERY);
m_client->registerStanzaExtension(new ProfileQuery());
m_client->registerIqHandler(this, EXTPROFILEQUERY);
m_client->registerStanzaExtension(new LobbyAuth());
m_client->registerIqHandler(this, EXTLOBBYAUTH);
m_client->registerStanzaExtension(new ConnectionData());
m_client->registerIqHandler(this, EXTCONNECTIONDATA);
m_client->registerMessageHandler(this);
// Uncomment to see the raw stanzas
//m_client->getWrapped()->logInstance().registerLogHandler( gloox::LogLevelDebug, gloox::LogAreaAll, this );
if (!regOpt)
{
// Create a Multi User Chat Room
m_mucRoom = new glooxwrapper::MUCRoom(m_client, roomJid, this, 0);
// Get room history.
m_mucRoom->setRequestHistory(historyRequestSize, gloox::MUCRoom::HistoryMaxStanzas);
}
else
{
// Registration
m_registration = new glooxwrapper::Registration(m_client);
m_registration->registerRegistrationHandler(this);
}
m_sessionManager = new glooxwrapper::SessionManager(m_client, this);
// Register plugins to allow gloox parse them in incoming sessions
m_sessionManager->registerPlugins();
}
/**
* Destroy the xmpp client
*/
XmppClient::~XmppClient()
{
DbgXMPP("XmppClient destroyed");
delete m_registration;
delete m_mucRoom;
delete m_sessionManager;
// Workaround for memory leak in gloox 1.0/1.0.1
m_client->removePresenceExtension(gloox::ExtCaps);
delete m_client;
for (const glooxwrapper::Tag* const& t : m_GameList)
glooxwrapper::Tag::free(t);
for (const glooxwrapper::Tag* const& t : m_BoardList)
glooxwrapper::Tag::free(t);
for (const glooxwrapper::Tag* const& t : m_Profile)
glooxwrapper::Tag::free(t);
if (m_ScriptInterface)
JS_RemoveExtraGCRootsTracer(m_ScriptInterface->GetGeneralJSContext(), XmppClient::Trace, this);
}
void XmppClient::TraceMember(JSTracer* trc)
{
for (JS::Heap<JS::Value>& guiMessage : m_GuiMessageQueue)
JS::TraceEdge(trc, &guiMessage, "m_GuiMessageQueue");
for (JS::Heap<JS::Value>& guiMessage : m_HistoricGuiMessages)
JS::TraceEdge(trc, &guiMessage, "m_HistoricGuiMessages");
}
/// Network
void XmppClient::connect()
{
m_initialLoadComplete = false;
m_client->connect(false);
}
void XmppClient::disconnect()
{
m_client->disconnect();
}
bool XmppClient::isConnected()
{
return m_isConnected;
}
void XmppClient::recv()
{
m_client->recv(1);
}
/**
* Log (debug) Handler
*/
void XmppClient::handleLog(gloox::LogLevel level, gloox::LogArea area, const std::string& message)
{
std::cout << "log: level: " << level << ", area: " << area << ", message: " << message << std::endl;
}
/*****************************************************
* Connection handlers *
*****************************************************/
/**
* Handle connection
*/
void XmppClient::onConnect()
{
if (m_mucRoom)
{
m_isConnected = true;
CreateGUIMessage("system", "connected", std::time(nullptr));
m_mucRoom->join();
}
if (m_registration)
m_registration->fetchRegistrationFields();
}
/**
* Handle disconnection
*/
void XmppClient::onDisconnect(gloox::ConnectionError error)
{
// Make sure we properly leave the room so that
// everything works if we decide to come back later
if (m_mucRoom)
m_mucRoom->leave();
// Clear game, board and player lists.
for (const glooxwrapper::Tag* const& t : m_GameList)
glooxwrapper::Tag::free(t);
for (const glooxwrapper::Tag* const& t : m_BoardList)
glooxwrapper::Tag::free(t);
for (const glooxwrapper::Tag* const& t : m_Profile)
glooxwrapper::Tag::free(t);
m_BoardList.clear();
m_GameList.clear();
m_PlayerMap.clear();
m_PlayerMapUpdate = true;
m_Profile.clear();
m_HistoricGuiMessages.clear();
m_isConnected = false;
m_initialLoadComplete = false;
CreateGUIMessage(
"system",
"disconnected",
std::time(nullptr),
"reason", error,
"certificate_status", m_certStatus);
}
/**
* Handle TLS connection.
*/
bool XmppClient::onTLSConnect(const glooxwrapper::CertInfo& info)
{
DbgXMPP("onTLSConnect");
DbgXMPP(
"status: " << info.status <<
"\nissuer: " << info.issuer <<
"\npeer: " << info.server <<
"\nprotocol: " << info.protocol <<
"\nmac: " << info.mac <<
"\ncipher: " << info.cipher <<
"\ncompression: " << info.compression );
m_certStatus = static_cast<gloox::CertStatus>(info.status);
// Optionally accept invalid certificates, see require_tls option.
bool verify_certificate = true;
CFG_GET_VAL("lobby.verify_certificate", verify_certificate);
return info.status == gloox::CertOk || !verify_certificate;
}
/**
* Handle MUC room errors
*/
void XmppClient::handleMUCError(glooxwrapper::MUCRoom& UNUSED(room), gloox::StanzaError err)
{
DbgXMPP("MUC Error " << ": " << StanzaErrorToString(err));
CreateGUIMessage("system", "error", std::time(nullptr), "text", err);
}
/*****************************************************
* Requests to server *
*****************************************************/
/**
* Request the leaderboard data from the server.
*/
void XmppClient::SendIqGetBoardList()
{
glooxwrapper::JID echelonJid(m_echelonId);
// Send IQ
BoardListQuery* b = new BoardListQuery();
b->m_Command = "getleaderboard";
glooxwrapper::IQ iq(gloox::IQ::Get, echelonJid, m_client->getID());
iq.addExtension(b);
DbgXMPP("SendIqGetBoardList [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Request the profile data from the server.
*/
void XmppClient::SendIqGetProfile(const std::string& player)
{
glooxwrapper::JID echelonJid(m_echelonId);
// Send IQ
ProfileQuery* b = new ProfileQuery();
b->m_Command = player;
glooxwrapper::IQ iq(gloox::IQ::Get, echelonJid, m_client->getID());
iq.addExtension(b);
DbgXMPP("SendIqGetProfile [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Request the Connection data (ip, port...) from the server.
*/
void XmppClient::SendIqGetConnectionData(const std::string& jid, const std::string& password, const std::string& clientSalt, bool localIP)
{
glooxwrapper::JID targetJID(jid);
ConnectionData* connectionData = new ConnectionData();
connectionData->m_Password = password;
connectionData->m_ClientSalt = clientSalt;
connectionData->m_IsLocalIP = localIP ? "1" : "0";
glooxwrapper::IQ iq(gloox::IQ::Get, targetJID, m_client->getID());
iq.addExtension(connectionData);
m_connectionDataJid = iq.from().full();
m_connectionDataIqId = iq.id().to_string();
DbgXMPP("SendIqGetConnectionData [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Send game report containing numerous game properties to the server.
*
* @param data A JS array of game statistics
*/
void XmppClient::SendIqGameReport(const ScriptRequest& rq, JS::HandleValue data)
{
glooxwrapper::JID echelonJid(m_echelonId);
// Setup some base stanza attributes
GameReport* game = new GameReport();
glooxwrapper::Tag* report = glooxwrapper::Tag::allocate("game");
// Iterate through all the properties reported and add them to the stanza.
std::vector<std::string> properties;
Script::EnumeratePropertyNames(rq, data, true, properties);
for (const std::string& p : properties)
{
std::wstring value;
Script::GetProperty(rq, data, p.c_str(), value);
report->addAttribute(p, utf8_from_wstring(value));
}
// Add stanza to IQ
game->m_GameReport.emplace_back(report);
// Send IQ
glooxwrapper::IQ iq(gloox::IQ::Set, echelonJid, m_client->getID());
iq.addExtension(game);
DbgXMPP("SendGameReport [" << tag_xml(iq) << "]");
m_client->send(iq);
};
/**
* Send a request to register a game to the server.
*
* @param data A JS array of game attributes
*/
void XmppClient::SendIqRegisterGame(const ScriptRequest& rq, JS::HandleValue data)
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Setup some base stanza attributes
std::unique_ptr<GameListQuery> g = std::make_unique<GameListQuery>();
g->m_Command = "register";
glooxwrapper::Tag* game = glooxwrapper::Tag::allocate("game");
// Iterate through all the properties reported and add them to the stanza.
std::vector<std::string> properties;
Script::EnumeratePropertyNames(rq, data, true, properties);
for (const std::string& p : properties)
{
std::string value;
if (!Script::GetProperty(rq, data, p.c_str(), value))
{
LOGERROR("Could not parse attribute '%s' as string.", p);
return;
}
game->addAttribute(p, value);
}
// Overwrite some attributes to make it slightly less trivial to do bad things,
// and explicit some invariants.
// The JID must point to ourself.
game->addAttribute("hostJID", GetJID());
// Push the stanza onto the IQ
g->m_GameList.emplace_back(game);
// Send IQ
glooxwrapper::IQ iq(gloox::IQ::Set, xpartamuppJid, m_client->getID());
iq.addExtension(g.release());
DbgXMPP("SendIqRegisterGame [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Send a request to unregister a game to the server.
*/
void XmppClient::SendIqUnregisterGame()
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Send IQ
GameListQuery* g = new GameListQuery();
g->m_Command = "unregister";
g->m_GameList.emplace_back(glooxwrapper::Tag::allocate("game"));
glooxwrapper::IQ iq(gloox::IQ::Set, xpartamuppJid, m_client->getID());
iq.addExtension(g);
DbgXMPP("SendIqUnregisterGame [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Send a request to change the state of a registered game on the server.
*
* A game can either be in the 'running' or 'waiting' state - the server
* decides which - but we need to update the current players that are
* in-game so the server can make the calculation.
*/
void XmppClient::SendIqChangeStateGame(const std::string& nbp, const std::string& players)
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Send IQ
GameListQuery* g = new GameListQuery();
g->m_Command = "changestate";
glooxwrapper::Tag* game = glooxwrapper::Tag::allocate("game");
game->addAttribute("nbp", nbp);
game->addAttribute("players", players);
g->m_GameList.emplace_back(game);
glooxwrapper::IQ iq(gloox::IQ::Set, xpartamuppJid, m_client->getID());
iq.addExtension(g);
DbgXMPP("SendIqChangeStateGame [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/*****************************************************
* iq to clients *
*****************************************************/
/**
* Send lobby authentication token.
*/
void XmppClient::SendIqLobbyAuth(const std::string& to, const std::string& token)
{
LobbyAuth* auth = new LobbyAuth();
auth->m_Token = token;
glooxwrapper::JID clientJid(to);
glooxwrapper::IQ iq(gloox::IQ::Set, clientJid, m_client->getID());
iq.addExtension(auth);
DbgXMPP("SendIqLobbyAuth [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/*****************************************************
* Account registration *
*****************************************************/
void XmppClient::handleRegistrationFields(const glooxwrapper::JID&, int fields, glooxwrapper::string)
{
glooxwrapper::RegistrationFields vals;
vals.username = m_username;
vals.password = m_password;
m_registration->createAccount(fields, vals);
}
void XmppClient::handleRegistrationResult(const glooxwrapper::JID&, gloox::RegistrationResult result)
{
if (result == gloox::RegistrationSuccess)
CreateGUIMessage("system", "registered", std::time(nullptr));
else
CreateGUIMessage("system", "error", std::time(nullptr), "text", result);
disconnect();
}
void XmppClient::handleAlreadyRegistered(const glooxwrapper::JID&)
{
DbgXMPP("the account already exists");
}
void XmppClient::handleDataForm(const glooxwrapper::JID&, const glooxwrapper::DataForm&)
{
DbgXMPP("dataForm received");
}
void XmppClient::handleOOB(const glooxwrapper::JID&, const glooxwrapper::OOB&)
{
DbgXMPP("OOB registration requested");
}
/*****************************************************
* Requests from GUI *
*****************************************************/
/**
* Handle requests from the GUI for the list of players.
*
* @return A JS array containing all known players and their presences
*/
JS::Value XmppClient::GUIGetPlayerList(const ScriptRequest& rq)
{
JS::RootedValue ret(rq.cx);
Script::CreateArray(rq, &ret);
int j = 0;
for (const std::pair<const glooxwrapper::string, SPlayer>& p : m_PlayerMap)
{
JS::RootedValue player(rq.cx);
Script::CreateObject(
rq,
&player,
"name", p.first,
"presence", p.second.m_Presence,
"rating", p.second.m_Rating,
"role", p.second.m_Role);
Script::SetPropertyInt(rq, ret, j++, player);
}
return ret;
}
/**
* Handle requests from the GUI for the list of all active games.
*
* @return A JS array containing all known games
*/
JS::Value XmppClient::GUIGetGameList(const ScriptRequest& rq)
{
JS::RootedValue ret(rq.cx);
Script::CreateArray(rq, &ret);
int j = 0;
const char* stats[] = { "name", "hostUsername", "hostJID", "state", "hasPassword",
"nbp", "maxnbp", "players", "mapName", "niceMapName", "mapSize", "mapType",
"victoryConditions", "startTime", "mods" };
for(const glooxwrapper::Tag* const& t : m_GameList)
{
JS::RootedValue game(rq.cx);
Script::CreateObject(rq, &game);
for (size_t i = 0; i < ARRAY_SIZE(stats); ++i)
Script::SetProperty(rq, game, stats[i], t->findAttribute(stats[i]));
Script::SetPropertyInt(rq, ret, j++, game);
}
return ret;
}
/**
* Handle requests from the GUI for leaderboard data.
*
* @return A JS array containing all known leaderboard data
*/
JS::Value XmppClient::GUIGetBoardList(const ScriptRequest& rq)
{
JS::RootedValue ret(rq.cx);
Script::CreateArray(rq, &ret);
int j = 0;
const char* attributes[] = { "name", "rank", "rating" };
for(const glooxwrapper::Tag* const& t : m_BoardList)
{
JS::RootedValue board(rq.cx);
Script::CreateObject(rq, &board);
for (size_t i = 0; i < ARRAY_SIZE(attributes); ++i)
Script::SetProperty(rq, board, attributes[i], t->findAttribute(attributes[i]));
Script::SetPropertyInt(rq, ret, j++, board);
}
return ret;
}
/**
* Handle requests from the GUI for profile data.
*
* @return A JS array containing the specific user's profile data
*/
JS::Value XmppClient::GUIGetProfile(const ScriptRequest& rq)
{
JS::RootedValue ret(rq.cx);
Script::CreateArray(rq, &ret);
int j = 0;
const char* stats[] = { "player", "rating", "totalGamesPlayed", "highestRating", "wins", "losses", "rank" };
for (const glooxwrapper::Tag* const& t : m_Profile)
{
JS::RootedValue profile(rq.cx);
Script::CreateObject(rq, &profile);
for (size_t i = 0; i < ARRAY_SIZE(stats); ++i)
Script::SetProperty(rq, profile, stats[i], t->findAttribute(stats[i]));
Script::SetPropertyInt(rq, ret, j++, profile);
}
return ret;
}
/*****************************************************
* Message interfaces *
*****************************************************/
void SetGUIMessageProperty(const ScriptRequest& UNUSED(rq), JS::HandleObject UNUSED(messageObj))
{
}
template<typename T, typename... Args>
void SetGUIMessageProperty(const ScriptRequest& rq, JS::HandleObject messageObj, const std::string& propertyName, const T& propertyValue, Args const&... args)
{
JS::RootedValue scriptPropertyValue(rq.cx);
Script::ToJSVal(rq, &scriptPropertyValue, propertyValue);
JS_DefineProperty(rq.cx, messageObj, propertyName.c_str(), scriptPropertyValue, JSPROP_ENUMERATE);
SetGUIMessageProperty(rq, messageObj, args...);
}
template<typename... Args>
void XmppClient::CreateGUIMessage(
const std::string& type,
const std::string& level,
const std::time_t time,
Args const&... args)
{
if (!m_ScriptInterface)
return;
ScriptRequest rq(m_ScriptInterface);
JS::RootedValue message(rq.cx);
Script::CreateObject(
rq,
&message,
"type", type,
"level", level,
"historic", false,
"time", static_cast<double>(time));
JS::RootedObject messageObj(rq.cx, message.toObjectOrNull());
SetGUIMessageProperty(rq, messageObj, args...);
Script::FreezeObject(rq, message, true);
m_GuiMessageQueue.push_back(JS::Heap<JS::Value>(message));
}
bool XmppClient::GuiPollHasPlayerListUpdate()
{
// The initial playerlist will be received in multiple messages
// Only inform the GUI after all of these playerlist fragments were received.
if (!m_initialLoadComplete)
return false;
bool hasUpdate = m_PlayerMapUpdate;
m_PlayerMapUpdate = false;
return hasUpdate;
}
JS::Value XmppClient::GuiPollNewMessages(const ScriptInterface& guiInterface)
{
if ((m_isConnected && !m_initialLoadComplete) || m_GuiMessageQueue.empty())
return JS::UndefinedValue();
ScriptRequest rq(m_ScriptInterface);
// Optimize for batch message processing that is more
// performance demanding than processing a lone message.
JS::RootedValue messages(rq.cx);
Script::CreateArray(rq, &messages);
int j = 0;
for (const JS::Heap<JS::Value>& message : m_GuiMessageQueue)
{
Script::SetPropertyInt(rq, messages, j++, message);
// Store historic chat messages.
// Only store relevant messages to minimize memory footprint.
JS::RootedValue rootedMessage(rq.cx, message);
std::string type;
Script::GetProperty(rq, rootedMessage, "type", type);
if (type != "chat")
continue;
std::string level;
Script::GetProperty(rq, rootedMessage, "level", level);
if (level != "room-message" && level != "private-message")
continue;
JS::RootedValue historicMessage(rq.cx, Script::DeepCopy(rq, rootedMessage));
if (true)
{
Script::SetProperty(rq, historicMessage, "historic", true);
Script::FreezeObject(rq, historicMessage, true);
m_HistoricGuiMessages.push_back(JS::Heap<JS::Value>(historicMessage));
}
else
LOGERROR("Could not clone historic lobby GUI message!");
}
m_GuiMessageQueue.clear();
// Copy the messages over to the caller script interface.
return Script::CloneValueFromOtherCompartment(guiInterface, *m_ScriptInterface, messages);
}
JS::Value XmppClient::GuiPollHistoricMessages(const ScriptInterface& guiInterface)
{
if (m_HistoricGuiMessages.empty())
return JS::UndefinedValue();
ScriptRequest rq(m_ScriptInterface);
JS::RootedValue messages(rq.cx);
Script::CreateArray(rq, &messages);
int j = 0;
for (const JS::Heap<JS::Value>& message : m_HistoricGuiMessages)
Script::SetPropertyInt(rq, messages, j++, message);
// Copy the messages over to the caller script interface.
return Script::CloneValueFromOtherCompartment(guiInterface, *m_ScriptInterface, messages);
}
/**
* Send a standard MUC textual message.
*/
void XmppClient::SendMUCMessage(const std::string& message)
{
m_mucRoom->send(message);
}
/**
* Handle a room message.
*/
void XmppClient::handleMUCMessage(glooxwrapper::MUCRoom& UNUSED(room), const glooxwrapper::Message& msg, bool priv)
{
DbgXMPP(msg.from().resource() << " said " << msg.body());
CreateGUIMessage(
"chat",
priv ? "private-message" : "room-message",
ComputeTimestamp(msg),
"from", msg.from().resource(),
"text", msg.body());
}
/**
* Handle a private message.
*/
void XmppClient::handleMessage(const glooxwrapper::Message& msg, glooxwrapper::MessageSession*)
{
DbgXMPP("type " << msg.subtype() << ", subject " << msg.subject()
<< ", message " << msg.body() << ", thread id " << msg.thread());
CreateGUIMessage(
"chat",
msg.subtype() == gloox::Message::MessageType::Headline ? "headline" : "private-message",
ComputeTimestamp(msg),
"from", msg.from().resource(),
"subject", msg.subject(),
"text", msg.body());
}
/**
* Handle portions of messages containing custom stanza extensions.
*/
bool XmppClient::handleIq(const glooxwrapper::IQ& iq)
{
DbgXMPP("handleIq [" << tag_xml(iq) << "]");
if (iq.subtype() == gloox::IQ::Result)
{
const GameListQuery* gq = iq.findExtension<GameListQuery>(EXTGAMELISTQUERY);
const BoardListQuery* bq = iq.findExtension<BoardListQuery>(EXTBOARDLISTQUERY);
const ProfileQuery* pq = iq.findExtension<ProfileQuery>(EXTPROFILEQUERY);
const ConnectionData* cd = iq.findExtension<ConnectionData>(EXTCONNECTIONDATA);
if (cd)
{
if (g_NetServer || !g_NetClient)
return true;
if (!m_connectionDataJid.empty() && m_connectionDataJid.compare(iq.from().full()) != 0) {
LOGMESSAGE("XmppClient: Received connection data from invalid host: %s", iq.from().username());
return true;
}
if (!m_connectionDataIqId.empty() && m_connectionDataIqId.compare(iq.id().to_string()) != 0) {
LOGMESSAGE("XmppClient: Received connection data with invalid id");
return true;
}
if (!cd->m_Error.empty())
{
g_NetClient->HandleGetServerDataFailed(cd->m_Error.c_str());
return true;
}
g_NetClient->SetupServerData(cd->m_Ip.to_string(), stoi(cd->m_Port.to_string()), !cd->m_UseSTUN.empty());
g_NetClient->TryToConnect(iq.from().full(), !cd->m_IsLocalIP.empty());
}
if (gq)
{
if (iq.from().full() != m_xpartamuppId)
{
LOGWARNING("XmppClient: Received game list response from unexpected sender: %s", iq.from().full());
return true;
}
if (gq->m_Command == "register" && g_NetServer && !g_NetServer->GetUseSTUN())
{
if (gq->m_GameList.empty())
{
LOGWARNING("XmppClient: Received empty game list in response to Game Register");
return true;
}
std::string publicIP = gq->m_GameList.front()->findAttribute("ip").to_string();
if (publicIP.empty())
{
LOGWARNING("XmppClient: Received game with no IP in response to Game Register");
return true;
}
g_NetServer->SetConnectionData(publicIP, g_NetServer->GetPublicPort());
return true;
}
for (const glooxwrapper::Tag* const& t : m_GameList)
glooxwrapper::Tag::free(t);
m_GameList.clear();
for (const glooxwrapper::Tag* const& t : gq->m_GameList)
m_GameList.emplace_back(t->clone());
CreateGUIMessage("game", "gamelist", std::time(nullptr));
}
if (bq)
{
if (iq.from().full() != m_echelonId)
{
LOGWARNING("XmppClient: Received board list response from unexpected sender: %s", iq.from().full());
return true;
}
if (bq->m_Command == "boardlist")
{
for (const glooxwrapper::Tag* const& t : m_BoardList)
glooxwrapper::Tag::free(t);
m_BoardList.clear();
for (const glooxwrapper::Tag* const& t : bq->m_StanzaBoardList)
m_BoardList.emplace_back(t->clone());
CreateGUIMessage("game", "leaderboard", std::time(nullptr));
}
else if (bq->m_Command == "ratinglist")
{
for (const glooxwrapper::Tag* const& t : bq->m_StanzaBoardList)
{
const PlayerMap::iterator it = m_PlayerMap.find(t->findAttribute("name"));
if (it != m_PlayerMap.end())
{
it->second.m_Rating = t->findAttribute("rating");
m_PlayerMapUpdate = true;
}
}
CreateGUIMessage("game", "ratinglist", std::time(nullptr));
}
}
if (pq)
{
if (iq.from().full() != m_echelonId)
{
LOGWARNING("XmppClient: Received profile response from unexpected sender: %s", iq.from().full());
return true;
}
for (const glooxwrapper::Tag* const& t : m_Profile)
glooxwrapper::Tag::free(t);
m_Profile.clear();
for (const glooxwrapper::Tag* const& t : pq->m_StanzaProfile)
m_Profile.emplace_back(t->clone());
CreateGUIMessage("game", "profile", std::time(nullptr));
}
}
else if (iq.subtype() == gloox::IQ::Set)
{
const LobbyAuth* lobbyAuth = iq.findExtension<LobbyAuth>(EXTLOBBYAUTH);
if (lobbyAuth)
{
LOGMESSAGE("XmppClient: Received lobby auth: %s from %s", lobbyAuth->m_Token.to_string(), iq.from().username());
glooxwrapper::IQ response(gloox::IQ::Result, iq.from(), iq.id());
m_client->send(response);
if (g_NetServer)
g_NetServer->OnLobbyAuth(iq.from().username(), lobbyAuth->m_Token.to_string());
else
LOGMESSAGE("Received lobby authentication request, but not hosting currently!");
}
}
else if (iq.subtype() == gloox::IQ::Get)
{
const ConnectionData* cd = iq.findExtension<ConnectionData>(EXTCONNECTIONDATA);
if (cd)
{
LOGMESSAGE("XmppClient: Received request for connection data from %s", iq.from().username());
if (!g_NetServer)
{
glooxwrapper::IQ response(gloox::IQ::Result, iq.from(), iq.id());
ConnectionData* connectionData = new ConnectionData();
connectionData->m_Error = "not_server";
response.addExtension(connectionData);
m_client->send(response);
return true;
}
if (g_NetServer->IsBanned(iq.from().username()))
{
glooxwrapper::IQ response(gloox::IQ::Result, iq.from(), iq.id());
ConnectionData* connectionData = new ConnectionData();
connectionData->m_Error = "banned";
response.addExtension(connectionData);
m_client->send(response);
return true;
}
if (!g_NetServer->CheckPasswordAndIncrement(iq.from().username(), cd->m_Password.to_string(), cd->m_ClientSalt.to_string()))
{
glooxwrapper::IQ response(gloox::IQ::Result, iq.from(), iq.id());
ConnectionData* connectionData = new ConnectionData();
connectionData->m_Error = "invalid_password";
response.addExtension(connectionData);
m_client->send(response);
return true;
}
glooxwrapper::IQ response(gloox::IQ::Result, iq.from(), iq.id());
ConnectionData* connectionData = new ConnectionData();
if (cd->m_IsLocalIP.to_string() == "0")
{
connectionData->m_Ip = g_NetServer->GetPublicIp();
connectionData->m_Port = std::to_string(g_NetServer->GetPublicPort());
connectionData->m_UseSTUN = g_NetServer->GetUseSTUN() ? "true" : "";
connectionData->m_IsLocalIP = "";
}
else
{
CStr ip;
if (StunClient::FindLocalIP(ip))
{
connectionData->m_Ip = ip;
connectionData->m_Port = std::to_string(g_NetServer->GetLocalPort());
connectionData->m_UseSTUN = "";
connectionData->m_IsLocalIP = "true";
}
else
connectionData->m_Error = "local_ip_failed";
}
response.addExtension(connectionData);
m_client->send(response);
}
}
else if (iq.subtype() == gloox::IQ::Error)
CreateGUIMessage("system", "error", std::time(nullptr), "text", iq.error_error());
else
{
CreateGUIMessage("system", "error", std::time(nullptr), "text", wstring_from_utf8(g_L10n.Translate("unknown subtype (see logs)")));
LOGMESSAGE("unknown subtype '%s'", tag_name(iq).c_str());
}
return true;
}
/**
* Update local data when a user changes presence.
*/
void XmppClient::handleMUCParticipantPresence(glooxwrapper::MUCRoom& UNUSED(room), const glooxwrapper::MUCRoomParticipant participant, const glooxwrapper::Presence& presence)
{
const glooxwrapper::string& nick = participant.nick->resource();
if (presence.presence() == gloox::Presence::Unavailable)
{
if (!participant.newNick.empty() && (participant.flags & (gloox::UserNickChanged | gloox::UserSelf)))
{
// we have a nick change
if (m_PlayerMap.find(participant.newNick) == m_PlayerMap.end())
m_PlayerMap.emplace(
std::piecewise_construct,
std::forward_as_tuple(participant.newNick),
std::forward_as_tuple(presence.presence(), participant.role, std::move(m_PlayerMap.at(nick).m_Rating)));
else
LOGERROR("Nickname changed to an existing nick!");
DbgXMPP(nick << " is now known as " << participant.newNick);
CreateGUIMessage(
"chat",
"nick",
std::time(nullptr),
"oldnick", nick,
"newnick", participant.newNick);
}
else if (participant.flags & gloox::UserKicked)
{
DbgXMPP(nick << " was kicked. Reason: " << participant.reason);
CreateGUIMessage(
"chat",
"kicked",
std::time(nullptr),
"nick", nick,
"reason", participant.reason);
}
else if (participant.flags & gloox::UserBanned)
{
DbgXMPP(nick << " was banned. Reason: " << participant.reason);
CreateGUIMessage(
"chat",
"banned",
std::time(nullptr),
"nick", nick,
"reason", participant.reason);
}
else
{
DbgXMPP(nick << " left the room (flags " << participant.flags << ")");
CreateGUIMessage(
"chat",
"leave",
std::time(nullptr),
"nick", nick);
}
m_PlayerMap.erase(nick);
}
else
{
const PlayerMap::iterator it = m_PlayerMap.find(nick);
/* During the initialization process, we receive join messages for everyone
* currently in the room. We don't want to display these, so we filter them
* out. We will always be the last to join during initialization.
*/
if (!m_initialLoadComplete)
{
if (m_mucRoom->nick() == nick)
m_initialLoadComplete = true;
}
else if (it == m_PlayerMap.end())
{
CreateGUIMessage(
"chat",
"join",
std::time(nullptr),
"nick", nick);
}
else if (it->second.m_Role != participant.role)
{
CreateGUIMessage(
"chat",
"role",
std::time(nullptr),
"nick", nick,
"oldrole", it->second.m_Role,
"newrole", participant.role);
}
else
{
// Don't create a GUI message for regular presence changes, because
// several hundreds of them accumulate during a match, impacting performance terribly and
// the only way they are used is to determine whether to update the playerlist.
}
DbgXMPP(
nick << " is in the room, "
"presence: " << GetPresenceString(presence.presence()) << ", "
"role: "<< GetRoleString(participant.role));
if (it == m_PlayerMap.end())
{
m_PlayerMap.emplace(
std::piecewise_construct,
std::forward_as_tuple(nick),
std::forward_as_tuple(presence.presence(), participant.role, std::string()));
}
else
{
it->second.m_Presence = presence.presence();
it->second.m_Role = participant.role;
}
}
m_PlayerMapUpdate = true;
}
/**
* Update local cache when subject changes.
*/
void XmppClient::handleMUCSubject(glooxwrapper::MUCRoom& UNUSED(room), const glooxwrapper::string& nick, const glooxwrapper::string& subject)
{
m_Subject = wstring_from_utf8(subject.to_string());
CreateGUIMessage(
"chat",
"subject",
std::time(nullptr),
"nick", nick,
"subject", m_Subject);
}
/**
* Get current subject.
*/
const std::wstring& XmppClient::GetSubject()
{
return m_Subject;
}
/**
* Request nick change, real change via mucRoomHandler.
*
* @param nick Desired nickname
*/
void XmppClient::SetNick(const std::string& nick)
{
m_mucRoom->setNick(nick);
}
/**
* Get current nickname.
*/
std::string XmppClient::GetNick() const
{
return m_mucRoom->nick().to_string();
}
std::string XmppClient::GetJID() const
{
return m_client->getJID().to_string();
}
/**
* Kick a player from the current room.
*
* @param nick Nickname to be kicked
* @param reason Reason the player was kicked
*/
void XmppClient::kick(const std::string& nick, const std::string& reason)
{
m_mucRoom->kick(nick, reason);
}
/**
* Ban a player from the current room.
*
* @param nick Nickname to be banned
* @param reason Reason the player was banned
*/
void XmppClient::ban(const std::string& nick, const std::string& reason)
{
m_mucRoom->ban(nick, reason);
}
/**
* Change the xmpp presence of the client.
*
* @param presence A string containing the desired presence
*/
void XmppClient::SetPresence(const std::string& presence)
{
#define IF(x,y) if (presence == x) m_mucRoom->setPresence(gloox::Presence::y)
IF("available", Available);
else IF("chat", Chat);
else IF("away", Away);
else IF("playing", DND);
else IF("offline", Unavailable);
// The others are not to be set
#undef IF
else LOGERROR("Unknown presence '%s'", presence.c_str());
}
/**
* Get the current xmpp presence of the given nick.
*/
const char* XmppClient::GetPresence(const std::string& nick)
{
const PlayerMap::iterator it = m_PlayerMap.find(nick);
if (it == m_PlayerMap.end())
return "offline";
return GetPresenceString(it->second.m_Presence);
}
/**
* Get the current xmpp role of the given nick.
*/
const char* XmppClient::GetRole(const std::string& nick)
{
const PlayerMap::iterator it = m_PlayerMap.find(nick);
if (it == m_PlayerMap.end())
return "";
return GetRoleString(it->second.m_Role);
}
/**
* Get the most recent received rating of the given nick.
* Notice that this doesn't request a rating profile if it hasn't been received yet.
*/
std::wstring XmppClient::GetRating(const std::string& nick)
{
const PlayerMap::iterator it = m_PlayerMap.find(nick);
if (it == m_PlayerMap.end())
return std::wstring();
return wstring_from_utf8(it->second.m_Rating.to_string());
}
/*****************************************************
* Utilities *
*****************************************************/
/**
* Parse and return the timestamp of a historic chat message and return the current time for new chat messages.
* Historic chat messages are implement as DelayedDelivers as specified in XEP-0203.
* Hence, their timestamp MUST be in UTC and conform to the DateTime format XEP-0082.
*
* @returns Seconds since the epoch.
*/
std::time_t XmppClient::ComputeTimestamp(const glooxwrapper::Message& msg)
{
// Only historic messages contain a timestamp!
if (!msg.when())
return std::time(nullptr);
// The locale is irrelevant, because the XMPP date format doesn't contain written month names
for (const std::string& format : std::vector<std::string>{ "Y-M-d'T'H:m:sZ", "Y-M-d'T'H:m:s.SZ" })
{
UDate dateTime = g_L10n.ParseDateTime(msg.when()->stamp().to_string(), format, icu::Locale::getUS());
if (dateTime)
return dateTime / 1000.0;
}
return std::time(nullptr);
}
/**
* Convert a gloox presence type to an untranslated string literal to be used as an identifier by the scripts.
*/
const char* XmppClient::GetPresenceString(const gloox::Presence::PresenceType presenceType)
{
switch (presenceType)
{
#define CASE(X,Y) case gloox::Presence::X: return Y
CASE(Available, "available");
CASE(Chat, "chat");
CASE(Away, "away");
CASE(DND, "playing");
CASE(XA, "away");
CASE(Unavailable, "offline");
CASE(Probe, "probe");
CASE(Error, "error");
CASE(Invalid, "invalid");
default:
LOGERROR("Unknown presence type '%d'", static_cast<int>(presenceType));
return "";
#undef CASE
}
}
/**
* Convert a gloox role type to an untranslated string literal to be used as an identifier by the scripts.
*/
const char* XmppClient::GetRoleString(const gloox::MUCRoomRole role)
{
switch (role)
{
#define CASE(X, Y) case gloox::X: return Y
CASE(RoleNone, "none");
CASE(RoleVisitor, "visitor");
CASE(RoleParticipant, "participant");
CASE(RoleModerator, "moderator");
CASE(RoleInvalid, "invalid");
default:
LOGERROR("Unknown role type '%d'", static_cast<int>(role));
return "";
#undef CASE
}
}
/**
* Translates a gloox certificate error codes, i.e. gloox certificate statuses except CertOk.
* Keep in sync with specifications.
*/
std::string XmppClient::CertificateErrorToString(gloox::CertStatus status)
{
std::map<gloox::CertStatus, std::string> certificateErrorStrings = {
{ gloox::CertInvalid, g_L10n.Translate("The certificate is not trusted.") },
{ gloox::CertSignerUnknown, g_L10n.Translate("The certificate hasn't got a known issuer.") },
{ gloox::CertRevoked, g_L10n.Translate("The certificate has been revoked.") },
{ gloox::CertExpired, g_L10n.Translate("The certificate has expired.") },
{ gloox::CertNotActive, g_L10n.Translate("The certificate is not yet active.") },
{ gloox::CertWrongPeer, g_L10n.Translate("The certificate has not been issued for the peer connected to.") },
{ gloox::CertSignerNotCa, g_L10n.Translate("The certificate signer is not a certificate authority.") }
};
std::string result;
for (std::map<gloox::CertStatus, std::string>::iterator it = certificateErrorStrings.begin(); it != certificateErrorStrings.end(); ++it)
if (status & it->first)
result += "\n" + it->second;
return result;
}
/**
* Convert a gloox stanza error type to string.
* Keep in sync with Gloox documentation
*
* @param err Error to be converted
* @return Converted error string
*/
std::string XmppClient::StanzaErrorToString(gloox::StanzaError err)
{
#define CASE(X, Y) case gloox::X: return Y
#define DEBUG_CASE(X, Y) case gloox::X: return g_L10n.Translate("Error") + " (" + Y + ")"
switch (err)
{
CASE(StanzaErrorUndefined, g_L10n.Translate("No error"));
DEBUG_CASE(StanzaErrorBadRequest, "Server received malformed XML");
CASE(StanzaErrorConflict, g_L10n.Translate("Player already logged in"));
DEBUG_CASE(StanzaErrorFeatureNotImplemented, "Server does not implement requested feature");
CASE(StanzaErrorForbidden, g_L10n.Translate("Forbidden"));
DEBUG_CASE(StanzaErrorGone, "Unable to find message receipiant");
CASE(StanzaErrorInternalServerError, g_L10n.Translate("Internal server error"));
DEBUG_CASE(StanzaErrorItemNotFound, "Message receipiant does not exist");
DEBUG_CASE(StanzaErrorJidMalformed, "JID (XMPP address) malformed");
DEBUG_CASE(StanzaErrorNotAcceptable, "Receipiant refused message. Possible policy issue");
CASE(StanzaErrorNotAllowed, g_L10n.Translate("Not allowed"));
CASE(StanzaErrorNotAuthorized, g_L10n.Translate("Not authorized"));
DEBUG_CASE(StanzaErrorNotModified, "Requested item has not changed since last request");
DEBUG_CASE(StanzaErrorPaymentRequired, "This server requires payment");
CASE(StanzaErrorRecipientUnavailable, g_L10n.Translate("Recipient temporarily unavailable"));
DEBUG_CASE(StanzaErrorRedirect, "Request redirected");
CASE(StanzaErrorRegistrationRequired, g_L10n.Translate("Registration required"));
DEBUG_CASE(StanzaErrorRemoteServerNotFound, "Remote server not found");
DEBUG_CASE(StanzaErrorRemoteServerTimeout, "Remote server timed out");
DEBUG_CASE(StanzaErrorResourceConstraint, "The recipient is unable to process the message due to resource constraints");
CASE(StanzaErrorServiceUnavailable, g_L10n.Translate("Service unavailable"));
DEBUG_CASE(StanzaErrorSubscribtionRequired, "Service requires subscription");
DEBUG_CASE(StanzaErrorUnexpectedRequest, "Attempt to send from invalid stanza address");
DEBUG_CASE(StanzaErrorUnknownSender, "Invalid 'from' address");
default:
return g_L10n.Translate("Unknown error");
}
#undef DEBUG_CASE
#undef CASE
}
/**
* Convert a gloox connection error enum to string
* Keep in sync with Gloox documentation
*
* @param err Error to be converted
* @return Converted error string
*/
std::string XmppClient::ConnectionErrorToString(gloox::ConnectionError err)
{
#define CASE(X, Y) case gloox::X: return Y
#define DEBUG_CASE(X, Y) case gloox::X: return g_L10n.Translate("Error") + " (" + Y + ")"
switch (err)
{
CASE(ConnNoError, g_L10n.Translate("No error"));
CASE(ConnStreamError, g_L10n.Translate("Stream error"));
CASE(ConnStreamVersionError, g_L10n.Translate("The incoming stream version is unsupported"));
CASE(ConnStreamClosed, g_L10n.Translate("The stream has been closed by the server"));
DEBUG_CASE(ConnProxyAuthRequired, "The HTTP/SOCKS5 proxy requires authentication");
DEBUG_CASE(ConnProxyAuthFailed, "HTTP/SOCKS5 proxy authentication failed");
DEBUG_CASE(ConnProxyNoSupportedAuth, "The HTTP/SOCKS5 proxy requires an unsupported authentication mechanism");
CASE(ConnIoError, g_L10n.Translate("An I/O error occurred"));
DEBUG_CASE(ConnParseError, "An XML parse error occurred");
CASE(ConnConnectionRefused, g_L10n.Translate("The connection was refused by the server"));
CASE(ConnDnsError, g_L10n.Translate("Resolving the server's hostname failed"));
CASE(ConnOutOfMemory, g_L10n.Translate("This system is out of memory"));
DEBUG_CASE(ConnNoSupportedAuth, "The authentication mechanisms the server offered are not supported or no authentication mechanisms were available");
CASE(ConnTlsFailed, g_L10n.Translate("The server's certificate could not be verified or the TLS handshake did not complete successfully"));
CASE(ConnTlsNotAvailable, g_L10n.Translate("The server did not offer required TLS encryption"));
DEBUG_CASE(ConnCompressionFailed, "Negotiation/initializing compression failed");
CASE(ConnAuthenticationFailed, g_L10n.Translate("Authentication failed. Incorrect password or account does not exist"));
CASE(ConnUserDisconnected, g_L10n.Translate("The user or system requested a disconnect"));
CASE(ConnNotConnected, g_L10n.Translate("There is no active connection"));
default:
return g_L10n.Translate("Unknown error");
}
#undef DEBUG_CASE
#undef CASE
}
/**
* Convert a gloox registration result enum to string
* Keep in sync with Gloox documentation
*
* @param err Enum to be converted
* @return Converted string
*/
std::string XmppClient::RegistrationResultToString(gloox::RegistrationResult res)
{
#define CASE(X, Y) case gloox::X: return Y
#define DEBUG_CASE(X, Y) case gloox::X: return g_L10n.Translate("Error") + " (" + Y + ")"
switch (res)
{
CASE(RegistrationSuccess, g_L10n.Translate("Your account has been successfully registered"));
CASE(RegistrationNotAcceptable, g_L10n.Translate("Not all necessary information provided"));
CASE(RegistrationConflict, g_L10n.Translate("Username already exists"));
DEBUG_CASE(RegistrationNotAuthorized, "Account removal timeout or insufficiently secure channel for password change");
DEBUG_CASE(RegistrationBadRequest, "Server received an incomplete request");
DEBUG_CASE(RegistrationForbidden, "Registration forbidden");
DEBUG_CASE(RegistrationRequired, "Account cannot be removed as it does not exist");
DEBUG_CASE(RegistrationUnexpectedRequest, "This client is unregistered with the server");
DEBUG_CASE(RegistrationNotAllowed, "Server does not permit password changes");
default:
return "";
}
#undef DEBUG_CASE
#undef CASE
}
void XmppClient::SendStunEndpointToHost(const std::string& ip, u16 port, const std::string& hostJIDStr)
{
DbgXMPP("SendStunEndpointToHost " << hostJIDStr);
glooxwrapper::JID hostJID(hostJIDStr);
glooxwrapper::Jingle::Session session = m_sessionManager->createSession(hostJID);
session.sessionInitiate(ip.c_str(), port);
}
void XmppClient::handleSessionAction(gloox::Jingle::Action action, glooxwrapper::Jingle::Session& session, const glooxwrapper::Jingle::Session::Jingle& jingle)
{
if (action == gloox::Jingle::SessionInitiate)
handleSessionInitiation(session, jingle);
}
void XmppClient::handleSessionInitiation(glooxwrapper::Jingle::Session& UNUSED(session), const glooxwrapper::Jingle::Session::Jingle& jingle)
{
glooxwrapper::Jingle::ICEUDP::Candidate candidate = jingle.getCandidate();
if (candidate.ip.empty())
{
LOGERROR("Failed to retrieve Jingle candidate");
return;
}
if (!g_NetServer)
{
LOGERROR("Received STUN connection request, but not hosting currently!");
return;
}
g_NetServer->SendHolePunchingMessage(candidate.ip.to_string(), candidate.port);
}