forked from 0ad/0ad
Dunedan
bcf97b608b
This enables some ruff rules for docstrings and comments. The idea is to not enforce the presence of docstrings, but to ensure they are properly formatted if they're present. For comments this adds checks that they don't contain code and verify the formatting of comments with "TODO" tags. As part of this, some commented out code which hasn't been touch in the past 10 years gets removed as well. The rules enabled enabled by this are: - check formatting of existing docstrings (D200-) - check comments for code (ERA) - check formatting of TODO tags (TD001, TD004-) |
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.. | ||
scriptlib | ||
checkrefs.py | ||
creationgraph.pl | ||
creationgraph.py | ||
entvalidate.pl | ||
entvalidate.py | ||
readme.md |
Checkrefs.py
Description
This script checks the game files for missing dependencies, unused files, and for file integrity. If mods are specified, all their dependencies are also checked recursively. This script is particularly useful to detect broken actors or templates.
Requirements
- Python 3.6+ interpreter installed
- lxml for the -a option.
Usage
- cd in
source/tools/entity
and run the script.
usage: checkrefs.py [-h] [-u] [-x] [-a] [-t] [-m MOD [MOD ...]]
Checks the game files for missing dependencies, unused files, and for file integrity.
options:
-h, --help show this help message and exit
-u, --check-unused check for all the unused files in the given mods and their dependencies.
Implies --check-map-xml. Currently yields a lot of false positives.
-x, --check-map-xml check maps for missing actor and templates.
-a, --validate-actors
run the validator.py script to check if the actors files have extra or
missing textures.
-t, --validate-templates
run the validator.py script to check if the xml files match their (.rng)
grammar file.
-m MOD [MOD ...], --mods MOD [MOD ...]
specify which mods to check. Default to public.