0ad/source/lobby/IXmppClient.h
Yves c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00

64 lines
2.7 KiB
C++

/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef IXMPPCLIENT_H
#define IXMPPCLIENT_H
#include "scriptinterface/ScriptTypes.h"
class ScriptInterface;
class IXmppClient
{
public:
static IXmppClient* create(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize = 0, bool regOpt = false);
virtual ~IXmppClient() {}
virtual void connect() = 0;
virtual void disconnect() = 0;
virtual void recv() = 0;
virtual void SendIqGetGameList() = 0;
virtual void SendIqGetBoardList() = 0;
virtual void SendIqGetRatingList() = 0;
virtual void SendIqGetProfile(const std::string& player) = 0;
virtual void SendIqGameReport(ScriptInterface& scriptInterface, JS::HandleValue data) = 0;
virtual void SendIqRegisterGame(ScriptInterface& scriptInterface, JS::HandleValue data) = 0;
virtual void SendIqUnregisterGame() = 0;
virtual void SendIqChangeStateGame(const std::string& nbp, const std::string& players) = 0;
virtual void SetNick(const std::string& nick) = 0;
virtual void GetNick(std::string& nick) = 0;
virtual void kick(const std::string& nick, const std::string& reason) = 0;
virtual void ban(const std::string& nick, const std::string& reason) = 0;
virtual void SetPresence(const std::string& presence) = 0;
virtual void GetPresence(const std::string& nickname, std::string& presence) = 0;
virtual void GetRole(const std::string& nickname, std::string& role) = 0;
virtual void GetSubject(std::string& subject) = 0;
virtual void GUIGetPlayerList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret) = 0;
virtual void GUIGetGameList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret) = 0;
virtual void GUIGetBoardList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret) = 0;
virtual void GUIGetProfile(ScriptInterface& scriptInterface, JS::MutableHandleValue ret) = 0;
virtual void GuiPollMessage(ScriptInterface& scriptInterface, JS::MutableHandleValue ret) = 0;
virtual void SendMUCMessage(const std::string& message) = 0;
};
extern IXmppClient *g_XmppClient;
extern bool g_rankedGame;
#endif // XMPPCLIENT_H