forked from 0ad/0ad
Matei
467b14e928
- Made objects snap to terrain (the game does this automatically for entities but it was a problem with actors) - Small enhancements to the RMS API - New version of cantabrian_highlands This was SVN commit r2688.
16 lines
302 B
C++
16 lines
302 B
C++
#ifndef __OBJECTGROUPPLACER_H__
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#define __OBJECTGROUPPLACER_H__
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#include "constraint.h"
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#include "object.h"
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class ObjectGroupPlacer
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{
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public:
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virtual bool place(class Map* m, int player, Constraint* constr) = 0;
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ObjectGroupPlacer(void);
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virtual ~ObjectGroupPlacer(void);
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};
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#endif |