0ad/source/ps
2013-11-10 16:24:03 +00:00
..
GameSetup Add GLX_MESA_query_renderer support to hwdetect 2013-11-10 16:24:03 +00:00
scripting Remove the old and no longer used archive builder that rebuilt the archive while the game is running. 2013-11-07 21:06:18 +00:00
tests Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
XML Fixes non-PCH build 2013-10-06 05:15:54 +00:00
ArchiveBuilder.cpp Refactor text renderer 2013-10-18 15:53:07 +00:00
ArchiveBuilder.h add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development 2013-09-10 14:17:04 +00:00
CacheLoader.cpp add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development 2013-09-10 14:17:04 +00:00
CacheLoader.h Improves CColladaManager caching behavior: skeletons.xml changes now invalidate cached .pmd/psa files, CCacheLoader is used for consistency, adds support for archived files. Fixes #1167. 2012-02-19 03:30:59 +00:00
CConsole.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
CConsole.h Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
CLogger.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
CLogger.h Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
Compress.cpp More build fixes for FreeBSD. 2012-01-31 00:06:56 +00:00
Compress.h More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
ConfigDB.cpp Changes the ConfigDB to expose global functions to scripts instead of properties and custom objects. 2013-09-29 18:56:50 +00:00
ConfigDB.h Changes the ConfigDB to expose global functions to scripts instead of properties and custom objects. 2013-09-29 18:56:50 +00:00
CStr.cpp Fix tests, and warnings, and non-PCH build 2011-12-23 13:01:29 +00:00
CStr.h Fix tests, and warnings, and non-PCH build 2011-12-23 13:01:29 +00:00
CStrIntern.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
CStrIntern.h Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
CStrInternStatic.h Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
DllLoader.cpp New Year's clean-up. 2013-01-01 18:33:53 +00:00
DllLoader.h add support for .dylib on OS X based on patch by Yves (thanks!) 2011-06-20 20:06:51 +00:00
Errors.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Errors.h Catch exceptions by reference (by convention), based on patch from Markus, refs #1852 2013-05-22 22:27:53 +00:00
FileIo.cpp Display error messages instead of breaking into the debugger when we don't have rights to save a map in Atlas. Fixes #1941. 2013-09-09 23:31:22 +00:00
FileIo.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Filesystem.cpp Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527. Refs #1360 2012-07-29 23:04:22 +00:00
Filesystem.h Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527. Refs #1360 2012-07-29 23:04:22 +00:00
Game.cpp Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo. 2013-10-16 17:58:12 +00:00
Game.h Adds game speed option to match setup, adds in-game control for single player games, fixes #785. 2013-04-03 23:24:22 +00:00
Globals.cpp fixes to SoundManager external interface, clean up ifdef situation, and SoundGroup playin 2013-06-13 12:12:44 +00:00
Globals.h Fixes no PCH build. Fixes #1113. 2012-01-15 21:48:41 +00:00
GUID.cpp Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby. 2013-11-07 20:07:24 +00:00
GUID.h Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby. 2013-11-07 20:07:24 +00:00
Hotkey.cpp Improve correctness of hotkeys at low framerates. 2013-10-30 01:38:32 +00:00
Hotkey.h Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. 2012-01-12 23:32:27 +00:00
Joystick.cpp Improves SDL 2.0 support 2013-04-05 02:39:30 +00:00
Joystick.h Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. 2012-01-12 23:32:27 +00:00
KeyName.cpp Improves hotkey support for non-QWERTY keyboards, patch by lsdh, fixes #2043 2013-08-03 20:09:29 +00:00
KeyName.h Partial SDL2 compatibility 2012-02-06 22:47:35 +00:00
Loader.cpp # Partial support for saved games with AI. 2011-12-22 14:04:32 +00:00
Loader.h cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
LoaderThunks.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
Overlay.cpp Fixes some unconventional assignment operators, patch by Markus, refs #1852. 2013-05-22 22:04:58 +00:00
Overlay.h Fixes some unconventional assignment operators, patch by Markus, refs #1852. 2013-05-22 22:04:58 +00:00
Parser.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
Parser.h Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00
Preprocessor.cpp Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif". 2012-04-02 16:12:46 +00:00
Preprocessor.h Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif". 2012-04-02 16:12:46 +00:00
PreprocessorWrapper.cpp Add support for OpenBSD. Fixes #1463. 2012-06-13 20:43:56 +00:00
PreprocessorWrapper.h Add support for OpenBSD. Fixes #1463. 2012-06-13 20:43:56 +00:00
Profile.cpp Fix profiler malloc count in debug mode on Windows 2013-09-29 14:43:14 +00:00
Profile.h Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852 2013-05-22 21:40:56 +00:00
Profiler2.cpp Fix tests, and warnings, and non-PCH build 2011-12-23 13:01:29 +00:00
Profiler2.h Corrects some Doxygen comments and adds a few others of interest. 2012-03-01 03:55:05 +00:00
Profiler2GPU.cpp Fix some static analysis warnings 2013-01-21 20:33:25 +00:00
Profiler2GPU.h Fix line endings 2011-11-29 21:04:38 +00:00
ProfileViewer.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
ProfileViewer.h Add some rough performance reporting. 2011-02-19 03:14:37 +00:00
Pyrogenesis.cpp refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary 2011-03-23 14:43:35 +00:00
Pyrogenesis.h refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary 2011-03-23 14:43:35 +00:00
Replay.cpp Fix build warnings. Patch by Markus. Refs #1851. 2013-06-11 00:05:57 +00:00
Replay.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
SavedGame.cpp Remove inconsistencies in the manual. Refs #2185. 2013-10-23 22:18:40 +00:00
SavedGame.h Adds saved game descriptions and in-game save dialog, based on patch by Crynux, fixes #2030 2013-07-21 00:23:57 +00:00
Singleton.h split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
ThreadUtil.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
ThreadUtil.h Add initial code annotations for the new profiling tool 2011-11-04 01:35:50 +00:00
TouchInput.cpp Update Android support 2013-11-02 23:05:38 +00:00
TouchInput.h Improve Android compatibility. 2012-02-25 17:29:27 +00:00
UniDoubler.h per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
UserReport.cpp New Year's clean-up. 2013-01-01 18:33:53 +00:00
UserReport.h # Add opt-in automatic feedback system. 2011-02-16 20:40:15 +00:00
utf16string.h Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
Util.cpp Partial Android compatibility. 2012-02-15 13:58:58 +00:00
Util.h cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
VideoMode.cpp Fixes undefined behavior in Atlas error display, fixes #2115 2013-09-08 03:35:05 +00:00
VideoMode.h Partial SDL2 compatibility 2012-02-06 22:47:35 +00:00
World.cpp Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type. 2013-10-04 02:29:16 +00:00
World.h Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type. 2013-10-04 02:29:16 +00:00