0ad/binaries/data/mods/public
2013-12-27 15:21:15 +00:00
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art Change shark model, skeleton, and change its animations. Add a shark entity that will roam the map and can be attacked, but will not attack and yields no food. Change Polynesia demo map to have a shark. 2013-12-27 10:32:53 +00:00
audio Implement town bell 2013-12-26 10:43:51 +00:00
civs Added new Ptolemies track to the Ptolemies civ json. 2013-12-15 15:33:35 +00:00
fonts Refactor text renderer 2013-10-18 15:53:07 +00:00
globalscripts Fix 'Carrier Pidgons' technology by checking that rawClasses is not NULL before operating on it. 2013-12-27 04:01:03 +00:00
gui define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187 2013-12-27 10:58:48 +00:00
hwdetect Disable fancy water rendering on all Intel devices, since it appears to be very slow. 2013-03-17 14:27:47 +00:00
maps add outpost skirmish entity, and apply it to the Gambia River skirmish map 2013-12-27 14:48:24 +00:00
shaders Partial fix of minimap rendering for GLES. 2013-11-12 01:31:52 +00:00
simulation Fixed elephant stables class element. 2013-12-27 15:21:15 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00