forked from 0ad/0ad
538 lines
14 KiB
XML
538 lines
14 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<objects>
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<script file="gui/common/music.js"/>
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<script file="gui/common/functions_utility_error.js"/>
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<script file="gui/pregame/mainmenu.js"/>
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<!--
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==========================================
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- MAIN MENU
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==========================================
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-->
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<object name="mainMenuPage">
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<action on="Tick">
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onTick();
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</action>
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<object name="backgroundHele1-1"
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type="image"
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sprite="background-hellenes1-1"
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hidden="true"
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ghost="true"
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/>
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<object name="backgroundHele1-2"
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type="image"
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sprite="background-hellenes1-2"
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hidden="true"
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ghost="true"
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/>
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<object name="backgroundHele1-3"
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type="image"
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sprite="background-hellenes1-3"
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hidden="true"
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ghost="true"
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/>
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<object name="backgroundPers1-1"
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type="image"
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sprite="background-persians1-1"
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hidden="true"
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ghost="true"
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/>
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<object name="backgroundPers1-2"
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type="image"
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sprite="background-persians1-2"
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hidden="true"
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ghost="true"
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/>
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<object name="backgroundPers1-3"
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type="image"
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sprite="background-persians1-3"
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hidden="true"
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ghost="true"
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/>
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<object name="backgroundPers1-4"
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type="image"
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sprite="background-persians1-4"
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hidden="true"
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ghost="true"
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/>
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<!--
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==========================================
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- MAIN MENU - STATIC TOOLTIP WINDOW
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==========================================
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-->
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<object name="pgToolTip"
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style="TranslucentPanel"
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type="text"
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hidden="true"
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size="70% 5% 100% 15%"
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ghost="true"
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>tooltipText
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</object>
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<!--
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==========================================
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- MAIN MENU - USER REPORT
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==========================================
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-->
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<object
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name="userReportDisabled"
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size="100%-304 100%-154 100%-4 100%-4"
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type="image"
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style="userReportPanel"
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>
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<object
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type="text"
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style="userReportText"
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>[font="serif-bold-16"]Help improve 0 A.D.![/font]
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You can automatically send us anonymous feedback that will help us fix bugs, and improve performance and compatibility.
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</object>
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<object type="button" style="StoneButton" size="8 100%-36 146 100%-8">
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Enable feedback
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<action on="Press">EnableUserReport(true);</action>
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</object>
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<object type="button" style="StoneButton" size="100%-146 100%-36 100%-8 100%-8">
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Technical details
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<action on="Press">Engine.PushGuiPage("page_manual.xml", { "page": "userreport" });</action>
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</object>
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</object>
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<object
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name="userReportEnabled"
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size="100%-304 100%-154 100%-4 100%-4"
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type="image"
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style="userReportPanel"
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>
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<object
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name="userReportEnabledText"
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type="text"
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style="userReportText"
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>[font="serif-bold-16"]Thank you for helping improve 0 A.D.![/font]
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Anonymous feedback is currently enabled.
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Status: $status.
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</object>
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<object type="button" style="StoneButton" size="8 100%-36 146 100%-8">
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Disable feedback
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<action on="Press">EnableUserReport(false);</action>
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</object>
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<object type="button" style="StoneButton" size="100%-146 100%-36 100%-8 100%-8">
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Technical details
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<action on="Press">Engine.PushGuiPage("page_manual.xml", { "page": "userreport" });</action>
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</object>
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</object>
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<!--
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==========================================
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- SUBMENU
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==========================================
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-->
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<!-- hide submenu when user clicks on the background -->
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<object name="subMenuScreen" type="button">
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<action on="Press">
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closeMenu();
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</action>
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</object>
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<!-- submenu -->
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<object name="submenu"
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type="image"
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style="SubmenuPanel"
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size="60 50%-100 300 50%+100"
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hidden="true"
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>
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<!-- submenuSinglePlayer -->
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<object name="submenuSinglePlayer"
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type="image"
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size="0 4 100%-4 100%-4"
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tooltip_style="pgToolTip"
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tooltip="The 0 A.D. Game Manual."
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hidden="true"
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>
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<object name="subMenuSinglePlayerButton"
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type="button"
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style="StoneButtonFancy"
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size="0 0 100% 28"
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tooltip_style="pgToolTip"
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tooltip="Click here to start a new single player game."
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>
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Matches
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<action on="Press">
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closeMenu();
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Engine.PushGuiPage("page_gamesetup.xml", { type: "offline" });
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</action>
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</object>
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<object name="subMenuCampaignButton"
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type="button"
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style="StoneButtonFancy"
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size="0 32 100% 60"
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tooltip_style="pgToolTip"
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tooltip="Relive history through historical military campaigns. [NOT YET IMPLEMENTED]"
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enabled="false"
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>
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Campaigns
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<action on="Press">
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closeMenu();
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<![CDATA[
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// Open Campaigns window.
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// NOT IMPLEMENTED YET
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]]>
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</action>
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</object>
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<object name="subMenuLoadButton"
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type="button"
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style="StoneButtonFancy"
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size="0 64 100% 92"
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tooltip_style="pgToolTip"
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tooltip="Click here to load a saved game."
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>
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Load Game
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<action on="Press">
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closeMenu();
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Engine.PushGuiPage("page_loadgame.xml", { type: "offline" });
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</action>
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</object>
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</object>
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<!-- submenuMultiplayer -->
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<object name="submenuMultiplayer"
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type="image"
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size="0 4 100%-4 100%-4"
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tooltip_style="pgToolTip"
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tooltip="The 0 A.D. Game Manual"
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hidden="true"
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>
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<object name="subMenuMultiplayerJoinButton"
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type="button"
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style="StoneButtonFancy"
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size="0 0 100% 28"
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tooltip_style="pgToolTip"
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tooltip="Joining an existing multiplayer game."
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>
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Join Game
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<action on="Press">
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closeMenu();
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// Open Multiplayer connection window with join option.
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Engine.PushGuiPage("page_gamesetup_mp.xml", "join");
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</action>
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</object>
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<object name="subMenuMultiplayerHostButton"
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type="button"
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style="StoneButtonFancy"
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size="0 32 100% 60"
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tooltip_style="pgToolTip"
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tooltip="Host a multiplayer game.\n\nRequires UDP port 20595 to be open."
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>
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Host Game
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<action on="Press">
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closeMenu();
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// Open Multiplayer connection window with host option.
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Engine.PushGuiPage("page_gamesetup_mp.xml", "host");
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</action>
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</object>
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</object>
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<!-- submenuToolsAndOptions -->
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<object name="submenuToolsAndOptions"
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type="image"
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size="0 4 100%-4 100%-4"
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tooltip_style="pgToolTip"
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tooltip="The 0 A.D. Game Manual"
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hidden="true"
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>
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<object name="submenuOptionsButton"
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style="StoneButtonFancy"
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type="button"
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size="0 0 100% 28"
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tooltip_style="pgToolTip"
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tooltip="Adjust game settings. [NOT YET IMPLEMENTED]"
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enabled="false"
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>
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Options
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<action on="Press">
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closeMenu();
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<![CDATA[
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// Open Options window.
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Engine.PushGuiPage("page_options.xml");
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]]>
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</action>
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</object>
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<object name="submenuEditorButton"
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style="StoneButtonFancy"
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type="button"
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size="0 32 100% 60"
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tooltip_style="pgToolTip"
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tooltip="Open the Atlas Scenario Editor in a new window. You can run this more reliably by starting the game with the command-line argument "-editor"."
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>
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Scenario Editor
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<action on="Press">
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closeMenu();
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<![CDATA[
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// Start Atlas
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if (Engine.AtlasIsAvailable())
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Engine.RestartInAtlas();
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else
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messageBox(400, 200, "The scenario editor is not available or failed to load.", "Error", 2);
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]]>
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</action>
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</object>
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</object>
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</object><!-- end of submenu -->
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<!--
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==========================================
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- MAIN MENU PANEL
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==========================================
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-->
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<object name="mainMenu"
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type="image"
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style="MainMenuPanel"
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size="60 -2 300 100%+2"
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z="50"
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>
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<!-- These are used to make the right side blend in with the submenu -->
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<object name="MainMenuPanelRightBorderTop"
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type="image"
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sprite="MainMenuPanelRightBorder"
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ghost="true"
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size="100%-2 0 100% 100%"
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/>
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<object name="MainMenuPanelRightBorderBottom"
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type="image"
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sprite="MainMenuPanelRightBorder"
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ghost="true"
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size="100%-2 0 100% 100%"
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/>
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<object name="productLogo"
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type="image"
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sprite="productLogo"
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ghost="true"
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size="50%-110 30 50%+110 130"
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/>
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<object name="mainMenuButtons"
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type="image"
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size="8 156 100%-8 356"
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ghost="false"
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>
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<!-- LEARN TO PLAY BUTTON -->
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<object name="menuLearnToPlayButton"
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type="button"
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style="StoneButtonFancy"
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size="4 4 100%-4 32"
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tooltip_style="pgToolTip"
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tooltip="The 0 A.D. Game Manual"
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>
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Learn To Play
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<action on="Press">
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closeMenu();
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<![CDATA[
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Engine.PushGuiPage("page_manual.xml", { "page": "intro" });
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]]>
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</action>
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</object>
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<!-- SINGLEPLAYER BUTTON -->
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<object name="menuSinglePlayerButton"
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style="StoneButtonFancy"
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type="button"
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size="4 36 100%-4 64"
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tooltip_style="pgToolTip"
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tooltip="Challenge the computer player to a single player match."
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>
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Single Player
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<action on="Press">
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closeMenu();
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openMenu("submenuSinglePlayer", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 3);
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</action>
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</object>
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<!-- MULTIPLAYER BUTTON -->
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<object name="menuMultiplayerButton"
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style="StoneButtonFancy"
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type="button"
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size="4 68 100%-4 96"
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tooltip_style="pgToolTip"
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tooltip="Fight against one or more human players in a multiplayer game."
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>
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Multiplayer
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<action on="Press">
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closeMenu();
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openMenu("submenuMultiplayer", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 2);
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</action>
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</object>
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<!-- TOOLS AND OPTIONS BUTTON -->
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<object name="menuToolsAndOptionsButton"
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style="StoneButtonFancy"
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type="button"
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size="4 100 100%-4 128"
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tooltip_style="pgToolTip"
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tooltip="Game options and scenario design tools."
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>
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Tools <![CDATA[&]]> Options
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<action on="Press">
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closeMenu();
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openMenu("submenuToolsAndOptions", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 2);
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</action>
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</object>
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<!-- HISTORY BUTTON -->
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<object name="menuHistoryButton"
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style="StoneButtonFancy"
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type="button"
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size="4 132 100%-4 160"
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tooltip_style="pgToolTip"
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tooltip="Learn about the many civilizations featured in 0 A.D."
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>
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History
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<action on="Press">
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closeMenu();
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<![CDATA[
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Engine.PushGuiPage("page_civinfo.xml");
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]]>
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</action>
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</object>
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<!-- EXIT BUTTON -->
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<object name="menuExitButton"
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type="button"
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style="StoneButtonFancy"
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size="4 164 100%-4 192"
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tooltip_style="pgToolTip"
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tooltip="Exit Game"
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>
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Exit
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<action on="Press">
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closeMenu();
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<![CDATA[
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var btCaptions = ["Yes", "No"];
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var btCode = [exit, null];
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messageBox(400, 200, "Are you sure you want to quit 0 A.D.?", "Confirmation", 0, btCaptions, btCode);
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]]>
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</action>
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</object>
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</object>
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<!-- PRE-RELEASE INFO -->
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<object size="8 100%-340 100%-8 100%-100"
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type="image"
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style="TranslucentPanelThinBorder"
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>
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<!-- PRE-RELEASE WARNING -->
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<object
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font="serif-14"
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type="text"
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textcolor="white"
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size="8 8 100%-8 100%-36"
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ghost="true"
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>
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[font="serif-bold-16"]Alpha XII: Loucetios<!-- IMPORTANT: remember to update session/session.xml in sync with this -->[/font]
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WARNING: This is an early development version of the game. Many features have not been added yet.
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Get involved at: play0ad.com
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</object>
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<!-- CONTACT METHODS -->
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<object type="button"
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style="StoneButton"
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tooltip_style="pgToolTip"
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tooltip="Click to open play0ad.com in your web browser."
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size="8 100%-72 50%-4 100%-44"
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>
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Website
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<action on="Press"><![CDATA[
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var url = "http://play0ad.com/";
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Engine.OpenURL(url);
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messageBox(450, 200, "Opening "+url+"\n in default web browser. Please wait...", "Opening page", 2);
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]]></action>
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</object>
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<object type="button"
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style="StoneButton"
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tooltip_style="pgToolTip"
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tooltip="Click to open the 0 A.D. IRC chat in your browser. (#0ad on webchat.quakenet.org)"
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size="50%+4 100%-72 100%-8 100%-44"
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>
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Chat
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<action on="Press"><![CDATA[
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var url = "http://webchat.quakenet.org/?channels=0ad";
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Engine.OpenURL(url);
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messageBox(450, 200, "Opening "+url+"\n in default web browser. Please wait...", "Opening page", 2);
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]]></action>
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</object>
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<object type="button"
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style="StoneButton"
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tooltip_style="pgToolTip"
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tooltip="Click to visit 0 A.D. Trac to report a bug, crash, or error"
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size="8 100%-36 100%-8 100%-8"
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>
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Report a Bug
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<action on="Press"><![CDATA[
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var url = "http://trac.wildfiregames.com/wiki/ReportingErrors/";
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Engine.OpenURL(url);
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messageBox(450, 200, "Opening "+url+"\n in default web browser. Please wait...", "Opening page", 2);
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]]></action>
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</object>
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</object>
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<!-- LOGO AND BUILD VERSION -->
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<object
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size="4 100%-84 100%-4 100%-56"
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ghost="true"
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>
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<!-- COMPANY LOGO -->
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<object name="companyLogo"
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type="image"
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sprite="companyLogo"
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ghost="true"
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size="50%-16 0 50%+16 32"
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/>
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<!-- COMPANY NAME -->
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<object type="text"
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style="MediumTitleText"
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ghost="true"
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size="50%-128 32 50%+128 48"
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>WILDFIRE GAMES</object>
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</object>
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<!-- VERSION -->
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<object name="versionNumber"
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type="text"
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style="MediumTitleText"
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ghost="true"
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size="50%-128 100%-36 50%+128 100%"
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>
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<action on="Load"><![CDATA[
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this.caption = "Build: " + buildTime(0) + " - " + buildTime(2);
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]]></action>
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</object>
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</object>
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</object>
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</objects>
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