forked from 0ad/0ad
69 lines
1.9 KiB
XML
69 lines
1.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_special">
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<Armour>
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<Hack>10.0</Hack>
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<Pierce>40.0</Pierce>
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<Crush>5.0</Crush>
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<Foundation>
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<Hack>3.0</Hack>
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<Pierce>8.0</Pierce>
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<Crush>2.0</Crush>
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</Foundation>
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</Armour>
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<Cost>
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<PopulationBonus>0</PopulationBonus>
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<BuildTime>50</BuildTime>
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<Resources>
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<wood>50</wood>
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<stone>50</stone>
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</Resources>
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</Cost>
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<EntityLimitsChanger>
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<WarDog>10</WarDog>
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</EntityLimitsChanger>
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<Footprint>
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<Square width="8.0" depth="7.0"/>
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<Height>5.0</Height>
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</Footprint>
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<GarrisonHolder disable=""/>
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<Health>
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<Max>500</Max>
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<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>brit</Civ>
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<GenericName>Special Building</GenericName>
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<SpecificName>Kennel</SpecificName>
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<Tooltip>Train Celtic war dogs. One kennel can only house 10 dogs.</Tooltip>
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<Icon>structures/kennel.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Obstruction>
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<Static width="7.5" depth="6.75"/>
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</Obstruction>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_kennel.xml</select>
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<constructed>interface/complete/building/complete_kennel.xml</constructed>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<StatusBars>
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<HeightOffset>8.0</HeightOffset>
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</StatusBars>
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<TerritoryInfluence>
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<Radius>20</Radius>
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<ProductionQueue>
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<BatchTimeModifier>0.7</BatchTimeModifier>
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<Entities datatype="tokens">
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units/brit_war_dog_b
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/celts/kennel.xml</Actor>
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<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
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</VisualActor>
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</Entity>
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