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tests
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Fix VS2013 build errors, warnings
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2013-11-03 12:46:07 +00:00 |
BoundingBoxAligned.cpp
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
BoundingBoxAligned.h
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Optimise silhouette rendering.
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2014-07-03 01:00:25 +00:00 |
BoundingBoxOriented.cpp
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Fixed AABB to OBB transformation resulting in NaN basis vectors when the AABB size in one or more dimensions is zero. Fixes #1121.
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2012-05-31 23:17:15 +00:00 |
BoundingBoxOriented.h
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Avoid non-ASCII characters in source code, since tools don't decode them consistently.
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2013-10-20 09:27:44 +00:00 |
BoundingSphere.h
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Improve PickEntitiesAtPoint
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2015-01-01 23:05:26 +00:00 |
Brush.cpp
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
Brush.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
Ease.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
Fixed.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
Fixed.h
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
FixedVector2D.h
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Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
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2015-11-11 20:50:02 +00:00 |
FixedVector3D.h
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Optimise fixed multiplies on MSVC x86
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2013-09-20 20:17:54 +00:00 |
MathUtil.h
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Graphics optimisations and features from eihrul.
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2011-07-12 23:48:05 +00:00 |
Matrix3D.cpp
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More GLES compatibility.
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2012-02-12 13:20:49 +00:00 |
Matrix3D.h
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |
MD5.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
MD5.h
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Force some byte-order functions to be inline.
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2010-05-25 18:47:11 +00:00 |
Noise.cpp
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
Noise.h
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Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
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2013-05-22 21:40:56 +00:00 |
NUSpline.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
NUSpline.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
Plane.cpp
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
Plane.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
Quaternion.cpp
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Inline common vector/matrix operations, for performance.
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2010-09-24 16:54:20 +00:00 |
Quaternion.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
Random.h
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Fix build with old GCC
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2011-08-04 21:36:57 +00:00 |
Sqrt.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Sqrt.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Vector2D.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
Vector3D.cpp
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Optimise silhouette rendering.
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2014-07-03 01:00:25 +00:00 |
Vector3D.h
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Optimise silhouette rendering.
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2014-07-03 01:00:25 +00:00 |
Vector4D.h
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Add support for specular materials.
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2012-04-08 15:55:06 +00:00 |