..
AlphaMapCalculator.cpp
added precompiled.h everywhere
2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h
Moved from terrain directory.
2004-05-29 20:53:40 +00:00
BlendShapes.h
Moved from terrain directory.
2004-05-29 20:53:40 +00:00
ModelDefRData.cpp
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
ModelDefRData.h
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
ModelRData.cpp
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
ModelRData.h
Single pass player color rendering.
2005-10-10 14:15:28 +00:00
PatchRData.cpp
Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame).
2005-10-10 03:35:32 +00:00
PatchRData.h
Sped up LOS rendering.
2005-10-09 08:14:42 +00:00
PlayerRenderer.cpp
Player colour rendering fallback now looks exactly the same as the fast path
2005-10-12 01:07:01 +00:00
PlayerRenderer.h
Player colour rendering fallback now looks exactly the same as the fast path
2005-10-12 01:07:01 +00:00
Renderer.cpp
gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo.
2005-10-12 17:19:07 +00:00
Renderer.h
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
RenderPathVertexShader.cpp
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
RenderPathVertexShader.h
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
SHCoeffs.cpp
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
SHCoeffs.h
Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
2005-09-06 08:25:41 +00:00
TransparencyRenderer.cpp
Add the notion of render paths and an appropriate configuration option.
2005-10-05 16:42:09 +00:00
TransparencyRenderer.h
Minor changes.
2004-10-06 18:44:47 +00:00
VertexArray.cpp
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
VertexArray.h
Stupid bug in VertexArrayIterator template - forgot a return *this.
2005-10-05 16:54:10 +00:00
VertexBuffer.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
VertexBuffer.h
Added VertexArray & co. classes to simplify a flexible, render path dependent
2005-10-02 21:11:11 +00:00
VertexBufferManager.cpp
Explicitly call VertexBufferManager cleanup code, since we can't rely on
2005-10-04 20:54:47 +00:00
VertexBufferManager.h
Explicitly call VertexBufferManager cleanup code, since we can't rely on
2005-10-04 20:54:47 +00:00