forked from 0ad/0ad
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
//
|
|
// GUI integration
|
|
//
|
|
|
|
extern void GUI_Init();
|
|
|
|
extern void GUI_Shutdown();
|
|
|
|
extern void GUI_ShowMainMenu();
|
|
|
|
// display progress / description in loading screen
|
|
extern void GUI_DisplayLoadProgress(int percent, const wchar_t* pending_task);
|
|
|
|
extern void Render();
|
|
extern void RenderActor();
|
|
|
|
/**
|
|
* initialize global modules that are be needed before Init.
|
|
* must be called from the very beginning of main.
|
|
**/
|
|
extern void EarlyInit();
|
|
|
|
enum InitFlags
|
|
{
|
|
// avoid setting a video mode / initializing OpenGL; assume that has
|
|
// already been done and everything is ready for rendering.
|
|
// needed by map editor because it creates its own window.
|
|
INIT_HAVE_VMODE = 1,
|
|
|
|
// skip initializing the in-game GUI.
|
|
// needed by map editor because it uses its own GUI.
|
|
INIT_NO_GUI = 2,
|
|
|
|
// skip initializing the simulation.
|
|
// used by actor viewer because it doesn't need the simulation code.
|
|
INIT_NO_SIM = 4
|
|
};
|
|
|
|
void RenderGui(bool RenderingState);
|
|
|
|
class CmdLineArgs;
|
|
extern void Init(const CmdLineArgs& args, int flags);
|
|
extern void Shutdown(int flags);
|