0ad/binaries/data/mods/public/shaders/arb/terrain_blend.xml
Ykkrosh 59447bce2e Move shaders into appropriate subdirectories.
Delete some obsolete shader files.

This was SVN commit r11424.
2012-04-03 19:45:58 +00:00

29 lines
1006 B
XML

<?xml version="1.0" encoding="utf-8"?>
<program type="arb">
<define name="BLEND" value="1"/>
<vertex file="arb/terrain_common.vp">
<uniform name="sunColor" loc="0" type="vec3"/>
<uniform name="textureTransform" loc="1" type="vec4"/>
<uniform name="losTransform" loc="2" type="vec2"/>
<uniform name="shadowTransform" loc="3" type="mat4"/>
<stream name="pos"/>
<stream name="color"/>
<stream name="uv0"/>
<stream name="uv1"/>
</vertex>
<fragment file="arb/terrain_common.fp">
<uniform name="baseTex" loc="0" type="sampler2D"/>
<uniform name="blendTex" loc="1" type="sampler2D"/>
<uniform name="shadowTex" loc="2" type="sampler2DShadow"/>
<uniform name="losTex" loc="3" type="sampler2D"/>
<uniform name="ambient" loc="0" type="vec3"/>
<uniform name="shadowOffsets1" loc="2" type="vec4"/>
<uniform name="shadowOffsets2" loc="3" type="vec4"/>
</fragment>
</program>