forked from 0ad/0ad
Mythos_Ruler
9ceab639f3
Unlocking tech for champions. Champions trainable in barracks (after unlocking tech). Farm Field yield increased from 2000 food to 5000 food. Max gatherers: 5 per field. This was SVN commit r13405.
33 lines
1.1 KiB
XML
33 lines
1.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Main">
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<animation file="quadraped/sheep_idle_01.dae" name="Idle" speed="40"/>
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<animation file="quadraped/sheep_idle_02.dae" name="Idle" speed="50"/>
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<animation file="quadraped/sheep_walk.dae" name="Walk" speed="45"/>
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<animation file="quadraped/sheep_run.dae" name="Run" speed="6"/>
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<animation file="quadraped/sheep_death.dae" name="Death" speed="90"/>
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</animations>
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<mesh>skeletal/sheep.dae</mesh>
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<textures>
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<texture file="skeletal/animal_sheep_a.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="skeletal/animal_sheep_dead.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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