..
scripting
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
AlphaMapCalculator.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
BlendShapes.h
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
2009-05-03 11:47:38 +00:00
DecalRData.cpp
Fixes GLSL terrain decal flicker by initializing normal vectors, fixes #2064
2015-02-17 08:13:24 +00:00
DecalRData.h
Fixes GLSL terrain decal flicker by initializing normal vectors, fixes #2064
2015-02-17 08:13:24 +00:00
HWLightingModelRenderer.cpp
Optimise VBO updates.
2015-01-28 00:48:00 +00:00
HWLightingModelRenderer.h
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
InstancingModelRenderer.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
2012-10-29 13:20:21 +00:00
MikktspaceWrap.h
Disable "assignment operator could not be generated" warning globally on Windows, since it's never useful.
2015-01-22 21:09:33 +00:00
ModelRenderer.cpp
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
ModelRenderer.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
ModelVertexRenderer.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp
Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
2015-06-04 12:16:52 +00:00
OverlayRenderer.h
Add BoundingSphere, SOverlaySphere.
2014-06-01 18:05:46 +00:00
ParticleRenderer.cpp
Optimise VBO updates.
2015-01-28 00:48:00 +00:00
ParticleRenderer.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
PatchRData.cpp
Math is hard
2015-11-12 17:32:33 +00:00
PatchRData.h
Pad vertex data to power-of-two sizes.
2015-01-25 15:38:51 +00:00
PostprocManager.cpp
Range-based for for VfsPath loops.
2015-07-29 23:44:12 +00:00
PostprocManager.h
Some const refs and one const function.
2015-07-27 01:08:25 +00:00
Renderer.cpp
Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful. Fixes #2506 . Patch by fabio.
2015-11-29 15:44:22 +00:00
Renderer.h
Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful. Fixes #2506 . Patch by fabio.
2015-11-29 15:44:22 +00:00
RenderModifiers.cpp
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
RenderModifiers.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
Scene.cpp
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
Scene.h
Add BoundingSphere, SOverlaySphere.
2014-06-01 18:05:46 +00:00
ShadowMap.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
ShadowMap.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
SilhouetteRenderer.cpp
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
2015-03-15 23:59:48 +00:00
SilhouetteRenderer.h
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
2015-03-15 18:06:32 +00:00
SkyManager.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
SkyManager.h
Fixes build warning and cleans up a few things
2012-11-26 02:28:35 +00:00
TerrainOverlay.cpp
Replace some functor structs with lambdas, closures or range-based fors.
2015-08-19 03:33:04 +00:00
TerrainOverlay.h
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
TerrainRenderer.cpp
New long-range pathfinder.
2015-06-12 18:58:24 +00:00
TerrainRenderer.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
TexturedLineRData.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
TexturedLineRData.h
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
TimeManager.cpp
added licensing headers to some of the new files
2012-08-06 21:34:41 +00:00
TimeManager.h
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
2015-03-15 18:06:32 +00:00
VertexArray.cpp
Convert debug_printf to take UTF-8 strings instead of wchar_t.
2015-02-14 01:45:13 +00:00
VertexArray.h
Optimise VBO updates.
2015-01-28 00:48:00 +00:00
VertexBuffer.cpp
Use explicit types instead of auto.
2016-01-13 00:42:55 +00:00
VertexBuffer.h
Optimise VBO updates.
2015-01-28 00:48:00 +00:00
VertexBufferManager.cpp
Convert debug_printf to take UTF-8 strings instead of wchar_t.
2015-02-14 01:45:13 +00:00
VertexBufferManager.h
Optimise VBO updates.
2015-01-28 00:48:00 +00:00
WaterManager.cpp
Optimization of isBoxVisible + cleanup, fixes #3712
2015-12-28 16:27:31 +00:00
WaterManager.h
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
2015-03-15 18:06:32 +00:00