0ad/binaries/data/mods/official/entities/template_entity_full.xml
Matei 0a3e9ec537 - Added pause game functionality.
- Removed CDamageType from the engine - damage is now handled only
within the entity script (easier to mod/modify).

This was SVN commit r3325.
2006-01-02 03:07:29 +00:00

23 lines
557 B
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_entity"
>
<Traits>
<!-- Temporary creation properties until cost/time for each unit is locked down. -->
<Creation>
<Time>20</Time>
<Resource>
<Food>2</Food>
<Wood>1</Wood>
<Stone>3</Stone>
</Resource>
</Creation>
</Traits>
<Script File="entities/template_entity_script.js" />
<Event On="Generic" Function="entityEventGeneric" />
<Event On="TargetChanged" Function="entityEventTargetChanged" />
</Entity>