forked from 0ad/0ad
Mythos_Ruler
517e83b331
Tweaked Gambia River for pathing. Tweaked the obstruction of Farm Fields so that they don't overlap so much. Increased build time of Wonders. This was SVN commit r14431.
83 lines
2.0 KiB
XML
83 lines
2.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<Armour>
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<Hack>5</Hack>
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<Pierce>25</Pierce>
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<Crush>5</Crush>
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<Foundation>
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<Hack>2</Hack>
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<Pierce>10</Pierce>
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<Crush>2</Crush>
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</Foundation>
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</Armour>
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<BuildRestrictions>
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<Category>Wonder</Category>
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</BuildRestrictions>
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<Cost>
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<BuildTime>1000</BuildTime>
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<Resources>
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<food>0</food>
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<wood>1000</wood>
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<stone>1000</stone>
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<metal>1000</metal>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="34.0" depth="34.0"/>
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<Height>10.0</Height>
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</Footprint>
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<GarrisonHolder disable=""/>
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<Health>
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<Max>5000</Max>
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<SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<GenericName>Wonder</GenericName>
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<Tooltip>Bring glory to your civilization and add large tracts of land to your empire.</Tooltip>
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<Classes datatype="tokens">
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City
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Wonder
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</Classes>
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<Icon>structures/wonder.png</Icon>
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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<Loot>
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<xp>200</xp>
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<food>0</food>
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<wood>100</wood>
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<stone>100</stone>
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<metal>100</metal>
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</Loot>
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<Obstruction>
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<Static width="30.0" depth="30.0"/>
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</Obstruction>
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<RallyPoint disable=""/>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_wonder.xml</select>
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<constructed>interface/complete/building/complete_wonder.xml</constructed>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<StatusBars>
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<BarWidth>6.0</BarWidth>
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<BarHeight>0.6</BarHeight>
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<HeightOffset>12.0</HeightOffset>
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</StatusBars>
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<TerritoryInfluence>
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<Root>true</Root>
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<Radius>100</Radius>
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<Vision>
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<Range>72</Range>
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<RetainInFog>true</RetainInFog>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
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</VisualActor>
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<Wonder>
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<TimeTillVictory>300</TimeTillVictory>
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</Wonder>
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</Entity>
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