0ad/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml
WhiteTreePaladin ae823038bd Added <IconSheet></IconSheet> attribute to entities
Added icon_sheet attribute to GUI interface
Made session GUI reference template.icon_sheet

This was SVN commit r7761.
2010-07-16 02:45:22 +00:00

25 lines
1.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Identity>
<Civ>celt</Civ>
<SpecificName>Gwersyllty</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<History>I could not find any evidence of a central military structure, but I?m giving them one for gameplay reasons. Their training would have been performed in an open area, and on the battle field. They would have been housed in their home. The blacksmith would probably have been a part of the blacksmith?s home. The men were responsible for making or scavengering their own weapons.</History>
</Identity>
<Cost>
<PopulationBonus>7</PopulationBonus>
</Cost>
<VisualActor>
<Actor>structures/celts/barracks.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/celt_cavalry_javelinist_b
units/celt_cavalry_spearman_b
units/celt_cavalry_swordsman_b
units/celt_infantry_javelinist_b
units/celt_infantry_spearman_b
</Entities>
</TrainingQueue>
</Entity>