forked from 0ad/0ad
WhiteTreePaladin
ae823038bd
Added icon_sheet attribute to GUI interface Made session GUI reference template.icon_sheet This was SVN commit r7761.
25 lines
1.0 KiB
XML
25 lines
1.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_barracks">
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<Identity>
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<Civ>celt</Civ>
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<SpecificName>Gwersyllty</SpecificName>
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<IconSheet>snPortraitSheetCelt</IconSheet>
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<History>I could not find any evidence of a central military structure, but I?m giving them one for gameplay reasons. Their training would have been performed in an open area, and on the battle field. They would have been housed in their home. The blacksmith would probably have been a part of the blacksmith?s home. The men were responsible for making or scavengering their own weapons.</History>
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</Identity>
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<Cost>
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<PopulationBonus>7</PopulationBonus>
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</Cost>
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<VisualActor>
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<Actor>structures/celts/barracks.xml</Actor>
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</VisualActor>
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<TrainingQueue>
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<Entities datatype="tokens">
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units/celt_cavalry_javelinist_b
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units/celt_cavalry_spearman_b
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units/celt_cavalry_swordsman_b
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units/celt_infantry_javelinist_b
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units/celt_infantry_spearman_b
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</Entities>
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</TrainingQueue>
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</Entity>
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