forked from 0ad/0ad
olsner
09f47d6820
- g_Terrain and g_Camera totally eradicated as globals, is now m_Terrain of CWorld and m_Camera of CGameView - terrainMain.cpp is almost completely empty with functionality moved into the relevant core classes - Miscellaneous global functions moved into Core Classes (mostly GameView) This was SVN commit r865.
43 lines
1.4 KiB
C++
Executable File
43 lines
1.4 KiB
C++
Executable File
#ifndef _MAPWRITER_H
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#define _MAPWRITER_H
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#include <vector>
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#include "MapIO.h"
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#include "CStr.h"
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#include "FilePacker.h"
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class CLightEnv;
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class CTerrain;
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class CUnitManager;
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class CMapWriter : public CMapIO
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{
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public:
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// constructor
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CMapWriter();
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// SaveMap: try to save the current map to the given file
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void SaveMap(const char* filename, CTerrain *pTerr, CLightEnv *pLightEnv, CUnitManager *pUnitMan);
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private:
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// PackMap: pack the current world into a raw data stream
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void PackMap(CFilePacker& packer, CTerrain *pTerr, CLightEnv *pLightEnv, CUnitManager *pUnitMan);
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// PackTerrain: pack the terrain onto the end of the data stream
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void PackTerrain(CFilePacker& packer, CTerrain *pTerrain);
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// PackObjects: pack world objects onto the end of the output data stream
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void PackObjects(CFilePacker& packer, CUnitManager *pUnitMan);
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// PackLightEnv: pack lighting parameters onto the end of the output data stream
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void PackLightEnv(CFilePacker& packer, CLightEnv *pLightEnv);
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// EnumTerrainTextures: build lists of textures used by map, and indices into this list
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// for each tile on the terrain
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void EnumTerrainTextures(CTerrain *pTerrain, std::vector<CStr>& textures,
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std::vector<STileDesc>& tileIndices);
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// EnumObjects: build lists of object types used by map, and object descriptions for
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// each object in the world
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void EnumObjects(CUnitManager *pUnitMan, std::vector<CStr>& objectTypes,
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std::vector<SObjectDesc>& objects);
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};
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#endif
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