0ad/source/ps/scripting/JSInterface_Console.h
2011-07-16 23:24:14 +00:00

48 lines
1.3 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// JSInterface_Console.h
//
// The JavaScript wrapper around the console system
#include "scripting/ScriptingHost.h"
#ifndef INCLUDED_JSI_CONSOLE
#define INCLUDED_JSI_CONSOLE
namespace JSI_Console
{
enum
{
console_visible
};
extern JSClass JSI_class;
extern JSPropertySpec JSI_props[];
extern JSFunctionSpec JSI_methods[];
JSBool getProperty(JSContext* cx, JSObject* obj, jsid id, jsval* vp);
JSBool setProperty(JSContext* cx, JSObject* obj, jsid id, JSBool strict, jsval* vp);
JSBool getConsole(JSContext* context, JSObject* obj, jsid id, jsval* vp);
void init();
JSBool writeConsole(JSContext* cx, uintN argc, jsval* vp);
}
#endif