0ad/binaries/data/mods/public/simulation/ai/qbot
quantumstate 0cace671b7 Fixed bug with economy not finding food.
The problem was with the new caching and unhuntable animals.  The cache
would have an unhuntable food source so would show as not being empty
but then when this was filtered out at a later stage.  After this later
stage there would be no attempt to search a larger area.

This was SVN commit r11321.
2012-03-11 23:09:12 +00:00
..
_init.js This was SVN commit r10654. 2011-12-02 12:44:31 +00:00
attackMoveToCC.js Large qBot update. 2011-12-17 21:59:27 +00:00
attackMoveToLocation.js Fixed attack errors when there are no targets left 2012-01-16 19:42:48 +00:00
config.js Added support for romans to qBot 2012-03-11 22:24:02 +00:00
data.json This was SVN commit r10654. 2011-12-02 12:44:31 +00:00
defence.js This was SVN commit r10853. 2012-01-02 21:46:09 +00:00
economy.js Fixed bug with economy not finding food. 2012-03-11 23:09:12 +00:00
entity-extend.js Large qBot update. 2011-12-17 21:59:27 +00:00
entitycollection-extend.js Added some caching in the reassignIdleWorkers code for a large performance gain. 2012-02-25 23:32:01 +00:00
filters.js Added some caching in the reassignIdleWorkers code for a large performance gain. 2012-02-25 23:32:01 +00:00
gamestate.js Fixes incorrect and inconsistent tests for undefined. 2012-03-04 22:59:14 +00:00
housing.js This was SVN commit r10654. 2011-12-02 12:44:31 +00:00
license_gpl-2.0.txt This was SVN commit r10654. 2011-12-02 12:44:31 +00:00
map-module.js Added check that a resource is not in enemy territory before trying to gather from it and increased field priority. 2011-12-23 10:22:07 +00:00
military.js Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming. 2012-02-04 23:42:55 +00:00
plan-building.js This was SVN commit r10654. 2011-12-02 12:44:31 +00:00
plan-training.js This was SVN commit r10654. 2011-12-02 12:44:31 +00:00
qbot.js Made qBot not serialize the metadata which conatins too complicated a data structure and wasn't being used in any case. Fixes #1185. 2012-02-28 20:40:17 +00:00
queue-manager.js Made terrain analysis pick better starting points and increased the distance check in economy to match the changed distance measure using distance to dropsite. 2011-12-19 19:41:36 +00:00
queue.js This was SVN commit r10654. 2011-12-02 12:44:31 +00:00
readme.txt This was SVN commit r10853. 2012-01-02 21:46:09 +00:00
resources.js This was SVN commit r10654. 2011-12-02 12:44:31 +00:00
terrain-analysis.js Added treasure collection similar to Marilyn and a performance increase for reassignIdleWorkers. 2012-01-03 21:26:37 +00:00
timer.js Fixes incorrect and inconsistent tests for undefined. 2012-03-04 22:59:14 +00:00
walkToCC.js This was SVN commit r10654. 2011-12-02 12:44:31 +00:00

This is an AI for 0 A.D. (http://wildfiregames.com/0ad/) based on the testBot.

Install by placing the files into the data/mods/public/simulation/ai/qbot folder.

If you are developing you might find it helpful to change the debugOn line in qBot.js.  This will make it spew random warnings depending on what I have been working on.  Use the debug() function to make your own warnings.