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CmpPtr.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
CmpPtr.h
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
Component.h
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
ComponentManager.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
ComponentManager.h
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
ComponentManagerSerialization.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
Components.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ComponentTest.h
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
Entity.h
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
EntityMap.h
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Ticket #2127 - Performance and style improvements in scriptinterface.
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2013-09-16 19:10:06 +00:00 |
IComponent.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
IComponent.h
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
Interface.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
InterfaceScripted.h
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Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960.
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2013-08-03 19:20:20 +00:00 |
Message.h
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
ParamNode.cpp
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
ParamNode.h
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
SimContext.cpp
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As per ticket #1707. Some minor improvements to spatial subdivision. Makes way for future changes in RangeManager.
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2013-09-15 14:03:53 +00:00 |
SimContext.h
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |