0ad/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml
Enrique dd69fac774 Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
Modified several templates to spawn its correct rubble on death.

This was SVN commit r12985.
2012-12-12 19:06:58 +00:00

30 lines
905 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
<Cost>
<PopulationBonus>7</PopulationBonus>
<Resources>
<stone>0</stone>
<wood>300</wood>
</Resources>
</Cost>
<Footprint>
<Square width="24.5" depth="24.5"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>celt</Civ>
<SpecificName>Addoldy</SpecificName>
<History>Celts built large sanctuaries for feasting and worship. One such structure was the Sanctuary of Corent in modern-day France.</History>
</Identity>
<Obstruction>
<Static width="22.5" depth="22.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/celts/temple.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>