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BinarySerializer.cpp
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replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
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2011-10-16 10:37:21 +00:00 |
BinarySerializer.h
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replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
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2011-10-16 10:37:21 +00:00 |
DebugSerializer.cpp
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Fix -Wconversion warnings in simulation code.
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2011-08-16 11:18:32 +00:00 |
DebugSerializer.h
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
HashSerializer.cpp
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Convert serialization code to use less virtuals and allow more inlining.
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2010-05-25 19:01:30 +00:00 |
HashSerializer.h
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Convert serialization code to use less virtuals and allow more inlining.
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2010-05-25 19:01:30 +00:00 |
IDeserializer.cpp
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
IDeserializer.h
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
ISerializer.cpp
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
ISerializer.h
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
SerializedScriptTypes.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
SerializeTemplates.h
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Add per-player LOS-reveal flag.
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2011-06-28 23:24:42 +00:00 |
StdDeserializer.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
StdDeserializer.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
StdSerializer.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
StdSerializer.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |