0ad/source/simulation2/serialization
2011-10-16 10:37:21 +00:00
..
BinarySerializer.cpp replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc) 2011-10-16 10:37:21 +00:00
BinarySerializer.h replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc) 2011-10-16 10:37:21 +00:00
DebugSerializer.cpp Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
DebugSerializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
IDeserializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
ISerializer.cpp cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
ISerializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
SerializeTemplates.h Add per-player LOS-reveal flag. 2011-06-28 23:24:42 +00:00
StdDeserializer.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
StdDeserializer.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00