..
foreground_overlay.fp
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
2012-08-29 23:07:53 +00:00
foreground_overlay.vp
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
2012-08-29 23:07:53 +00:00
foreground_overlay.xml
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
2012-08-29 23:07:53 +00:00
minimap.fp
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
2012-08-29 23:07:53 +00:00
minimap.vp
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
2012-08-29 23:07:53 +00:00
minimap.xml
Partial fix of minimap rendering for GLES.
2013-11-12 01:31:52 +00:00
model_common.fp
eihrul's shadow filter patch, fixes ticket #1738 .
2012-12-03 19:34:43 +00:00
model_common.vp
Improved shadow filtering, from eihrul.
2012-05-21 19:23:14 +00:00
model_common.xml
Attempting to fix a graphical bug affecting ARB mode
2012-08-21 18:04:05 +00:00
model_solid_player.xml
Move shaders into appropriate subdirectories.
2012-04-03 19:45:58 +00:00
model_solid_tex.xml
Move shaders into appropriate subdirectories.
2012-04-03 19:45:58 +00:00
model_solid.xml
Move shaders into appropriate subdirectories.
2012-04-03 19:45:58 +00:00
overlay_solid.fp
Add BoundingSphere, SOverlaySphere.
2014-06-01 18:05:46 +00:00
overlay_solid.vp
Add BoundingSphere, SOverlaySphere.
2014-06-01 18:05:46 +00:00
overlay_solid.xml
Add BoundingSphere, SOverlaySphere.
2014-06-01 18:05:46 +00:00
overlayline.fp
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
overlayline.vp
Move shaders into appropriate subdirectories.
2012-04-03 19:45:58 +00:00
overlayline.xml
Pretty unit selection overlay rings. Fixes #824 .
2012-04-22 04:04:02 +00:00
particle_solid.xml
Move shaders into appropriate subdirectories.
2012-04-03 19:45:58 +00:00
particle.fp
Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
2013-03-15 10:22:24 +00:00
particle.vp
Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
2013-03-15 10:22:24 +00:00
particle.xml
Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
2013-03-15 10:22:24 +00:00
sky.fp
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
2012-10-03 12:40:01 +00:00
sky.vp
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
2012-08-29 23:07:53 +00:00
sky.xml
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
2012-10-03 12:40:01 +00:00
solid_color.fp
Move shaders into appropriate subdirectories.
2012-04-03 19:45:58 +00:00
solid_tex.fp
Do alpha-testing earlier in ARB shaders, for performance.
2012-04-10 21:08:54 +00:00
solid_tex.vp
Move shaders into appropriate subdirectories.
2012-04-03 19:45:58 +00:00
solid.fp
Move shaders into appropriate subdirectories.
2012-04-03 19:45:58 +00:00
solid.vp
Move shaders into appropriate subdirectories.
2012-04-03 19:45:58 +00:00
terrain_base.xml
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
terrain_blend.xml
Improved shadow filtering, from eihrul.
2012-05-21 19:23:14 +00:00
terrain_common.fp
Removes shadow casting and receiving on preview entities, patch started by ericb, fixes #1771
2013-08-18 22:17:57 +00:00
terrain_common.vp
Improved shadow filtering, from eihrul.
2012-05-21 19:23:14 +00:00
terrain_decal.xml
Improved shadow filtering, from eihrul.
2012-05-21 19:23:14 +00:00