0ad/binaries/data/mods/public/shaders/arb
Ykkrosh fe3315376c Add BoundingSphere, SOverlaySphere.
BoundingSphere is similar to a bounding box, but more spherical.

SOverlaySphere is useful for visualising BoundingSphere (it's quite
inefficient and should only be used for debug functionality).

Normalise the camera frustum clipping planes, so that IsSphereVisible
gives the correct result.

This was SVN commit r15261.
2014-06-01 18:05:46 +00:00
..
foreground_overlay.fp Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
foreground_overlay.vp Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
foreground_overlay.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
minimap.fp Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
minimap.vp Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
minimap.xml Partial fix of minimap rendering for GLES. 2013-11-12 01:31:52 +00:00
model_common.fp eihrul's shadow filter patch, fixes ticket #1738. 2012-12-03 19:34:43 +00:00
model_common.vp Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00
model_common.xml Attempting to fix a graphical bug affecting ARB mode 2012-08-21 18:04:05 +00:00
model_solid_player.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
model_solid_tex.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
model_solid.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
overlay_solid.fp Add BoundingSphere, SOverlaySphere. 2014-06-01 18:05:46 +00:00
overlay_solid.vp Add BoundingSphere, SOverlaySphere. 2014-06-01 18:05:46 +00:00
overlay_solid.xml Add BoundingSphere, SOverlaySphere. 2014-06-01 18:05:46 +00:00
overlayline.fp Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
overlayline.vp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
overlayline.xml Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
particle_solid.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
particle.fp Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL). 2013-03-15 10:22:24 +00:00
particle.vp Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL). 2013-03-15 10:22:24 +00:00
particle.xml Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL). 2013-03-15 10:22:24 +00:00
sky.fp Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
sky.vp Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
sky.xml Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
solid_color.fp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
solid_tex.fp Do alpha-testing earlier in ARB shaders, for performance. 2012-04-10 21:08:54 +00:00
solid_tex.vp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
solid.fp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
solid.vp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_base.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
terrain_blend.xml Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00
terrain_common.fp Removes shadow casting and receiving on preview entities, patch started by ericb, fixes #1771 2013-08-18 22:17:57 +00:00
terrain_common.vp Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00
terrain_decal.xml Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00