forked from 0ad/0ad
105 lines
2.4 KiB
C++
Executable File
105 lines
2.4 KiB
C++
Executable File
/*
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CButton
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by Gustav Larsson
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gee@pyro.nu
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*/
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#include "precompiled.h"
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#include "GUI.h"
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#include "CButton.h"
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// TODO Gee: font.h is temporary.
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#include "res/font.h"
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#include "res/res.h"
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#include "ogl.h"
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using namespace std;
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//-------------------------------------------------------------------
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// Constructor / Destructor
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//-------------------------------------------------------------------
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CButton::CButton()
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{
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AddSetting(GUIST_CGUIString, "caption");
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AddSetting(GUIST_CStr, "font");
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AddSetting(GUIST_CStr, "sprite");
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AddSetting(GUIST_CStr, "sprite-over");
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AddSetting(GUIST_CStr, "sprite-pressed");
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AddSetting(GUIST_CStr, "sprite-disabled");
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AddSetting(GUIST_CColor, "textcolor");
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AddSetting(GUIST_CColor, "textcolor-over");
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AddSetting(GUIST_CColor, "textcolor-pressed");
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AddSetting(GUIST_CColor, "textcolor-disabled");
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// Add text
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AddText(new SGUIText());
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}
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CButton::~CButton()
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{
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}
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void CButton::SetupText()
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{
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if (!GetGUI())
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return;
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assert(m_GeneratedTexts.size()>=1);
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CStr font;
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CGUIString caption;
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GUI<CGUIString>::GetSetting(this, "caption", caption);
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//*m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, CStr("palatino12"), 0, 0);
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*m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, CStr("palatino12"), m_CachedActualSize.GetWidth(), 0);
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// Set position of text
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//m_TextPos = m_CachedActualSize.CenterPoint() - m_GeneratedTexts[0]->m_Size/2;
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m_TextPos = m_CachedActualSize.TopLeft();
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}
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void CButton::HandleMessage(const SGUIMessage &Message)
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{
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// Important
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IGUIButtonBehavior::HandleMessage(Message);
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IGUITextOwner::HandleMessage(Message);
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switch (Message.type)
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{
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case GUIM_PRESSED:
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// GetGUI()->TEMPmessage = "Button " + string((const TCHAR*)m_Name) + " was pressed!";
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break;
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default:
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break;
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}
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}
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void CButton::Draw()
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{
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////////// Gee: janwas, this is just temp to see it
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glDisable(GL_TEXTURE_2D);
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//////////
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float bz = GetBufferedZ();
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CStr sprite, sprite_over, sprite_pressed, sprite_disabled;
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GUI<CStr>::GetSetting(this, "sprite", sprite);
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GUI<CStr>::GetSetting(this, "sprite-over", sprite_over);
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GUI<CStr>::GetSetting(this, "sprite-pressed", sprite_pressed);
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GUI<CStr>::GetSetting(this, "sprite-disabled", sprite_disabled);
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DrawButton(m_CachedActualSize,
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bz,
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sprite,
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sprite_over,
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sprite_pressed,
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sprite_disabled);
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CColor color = ChooseColor();
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IGUITextOwner::Draw(0, color, m_TextPos, bz+0.1f);
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}
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