0ad/source/simulation2
Itms 11c9471ad6 Change back the long pathfinder to take into account non-pathfinding classes, but only when reloading, to avoid impacting the performance.
Also make the GetPassabilityClasses functions use references instead of
wild allocations. Use a reference when passing pass classes to the AI
worker.

This was SVN commit r16833.
2015-07-05 19:14:52 +00:00
..
components Change back the long pathfinder to take into account non-pathfinding classes, but only when reloading, to avoid impacting the performance. 2015-07-05 19:14:52 +00:00
docs Happy New Year! :D 2015-01-02 14:22:23 +00:00
helpers Change back the long pathfinder to take into account non-pathfinding classes, but only when reloading, to avoid impacting the performance. 2015-07-05 19:14:52 +00:00
scripting New long-range pathfinder. 2015-06-12 18:58:24 +00:00
serialization Handle (de)serialization of the AI pathfinder. 2015-06-24 20:24:58 +00:00
system XML validation. Based on patch by historic_bruno. Refs #245. 2015-06-07 21:56:52 +00:00
tests Do not serialize properties for Sets. Serialization tests for Map and Set. 2015-05-04 01:41:09 +00:00
MessageTypes.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
Simulation2.cpp Actually state the file instead of the directory in some error messages. 2015-06-21 18:46:33 +00:00
Simulation2.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
TypeList.h Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility. 2014-11-04 20:53:25 +00:00