forked from 0ad/0ad
Ykkrosh
8fee3d8ef8
Add textured line overlay rendering. Change terrain height calculations to be triangulation-dependent for improved accuracy. Add triangulation-dependent terrain normal function. Support separate S/T wrap modes for textures. Rename CVector2D_Maths since it no longer conflicts with simulation CVector2D. Coalesce freed chunks in vertex buffers, to avoid excessive fragmentation. Add some things to help debug vertex buffer allocation a little. This was SVN commit r9929.
5 lines
121 B
XML
5 lines
121 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<Textures>
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<File pattern="territory_border.png" format="rgba"/>
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</Textures>
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