forked from 0ad/0ad
70 lines
1.8 KiB
XML
70 lines
1.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<Armour>
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<Hack>5</Hack>
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<Pierce>25</Pierce>
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<Crush>5</Crush>
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<Foundation>
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<Hack>3</Hack>
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<Pierce>10</Pierce>
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<Crush>3</Crush>
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</Foundation>
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</Armour>
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<BuildRestrictions>
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<Category>Special</Category>
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</BuildRestrictions>
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<Cost>
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<BuildTime>200</BuildTime>
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<Resources>
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<food>0</food>
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<wood>0</wood>
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<stone>200</stone>
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<metal>200</metal>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="24.0" depth="24.0"/>
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<Height>8.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>5</Max>
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<EjectHealth>0.1</EjectHealth>
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<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
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<List datatype="tokens">Support Infantry Cavalry</List>
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<BuffHeal>1</BuffHeal>
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<LoadingRange>2</LoadingRange>
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</GarrisonHolder>
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<Health>
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<Max>2000</Max>
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<SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<GenericName>Special Building</GenericName>
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<Tooltip>This is a special building unique to a particular civilization.</Tooltip>
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<Classes datatype="tokens">
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City
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SpecialBuilding
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</Classes>
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<Icon>.png</Icon>
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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<Obstruction>
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<Static width="24.0" depth="24.0"/>
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</Obstruction>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_broch.xml</select>
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<constructed>interface/complete/building/complete_broch.xml</constructed>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<TerritoryInfluence>
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<Root>false</Root>
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<Radius>38</Radius>
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<VisualActor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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