0ad/source
janwas 13501cf58b hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack)
to that end, provide support for "wrapping" existing textures so that
tex_* and ogl_tex* calls may be used.

also have renderer use ogl_tex for its created-on-the-fly composite
alpha texture
also named atlas's thread (for fun+profit during debugging)

This was SVN commit r2754.
2005-09-19 22:48:20 +00:00
..
graphics Water source code :|. 2005-09-18 03:47:15 +00:00
gui This was SVN commit r2725. 2005-09-14 19:43:16 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack) 2005-09-19 22:48:20 +00:00
maths Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
ps Water source code :|. 2005-09-18 03:47:15 +00:00
renderer hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack) 2005-09-19 22:48:20 +00:00
scripting This was SVN commit r2749. 2005-09-18 06:28:23 +00:00
simulation This was SVN commit r2749. 2005-09-18 06:28:23 +00:00
sound minor error reporting / wording changes while cruising through. 2005-09-08 01:48:57 +00:00
tools hook up emulate_glCompressedTexImage2D to new tex transform code (which takes care of DDS unpack) 2005-09-19 22:48:20 +00:00
main.cpp Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00