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dialogs
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Add yes-no dialog and general dialog code to present choices to players. Can be used by triggers.
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2014-07-02 14:48:22 +00:00 |
hotkeys
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Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
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2014-06-17 13:03:55 +00:00 |
selection_panels_left
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
selection_panels_middle
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
selection_panels_right
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
session_objects
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
top_panel
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Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
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2014-06-17 13:03:55 +00:00 |
diplomacy_window.xml
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Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
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2014-06-17 13:03:55 +00:00 |
input.js
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complete 2f1d143dc2 for moveAttack in rallyPoint + some cleaning
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2014-08-26 19:35:43 +00:00 |
menu.js
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improve 6764b15ae2 by allowing a selected button to be selected again
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2014-05-24 16:23:11 +00:00 |
menu.xml
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
messages.js
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Added the ability to disable training/building of entities by triggers. Changes survival of the fittest random map to work with this. Refs #52
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2014-08-05 12:49:12 +00:00 |
minimap_panel.xml
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Split the selection panels in session.xml into multiple xml files
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2014-06-18 13:03:59 +00:00 |
placement.js
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Improve gui moddability by allowing to load an entire directory of scripts at once, and being able to split up big gui XML files. Fixes #2622
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2014-06-11 17:14:35 +00:00 |
selection_details.js
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
selection_panels_helpers.js
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Organise the session helper functions a bit per topic
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2014-06-18 15:27:28 +00:00 |
selection_panels.js
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Add some information about gathered resources to the multiple selection panel's tooltips. Refs #2695
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2014-07-31 12:46:33 +00:00 |
selection.js
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Revert an unoptimized GUI update from f7e591c9f2 . Instead, notify directly the GUI in case of miraged entities, and treat them the same way we treat renamed entities.
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2014-09-06 13:34:54 +00:00 |
session.js
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Stop updating some data after the end of a game.
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2014-08-27 18:37:20 +00:00 |
session.xml
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Fix FPS, real time, and game time overlay hotkeys. Fixes 704d0f9511 .
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2014-08-15 22:03:12 +00:00 |
setup.xml
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Add build/research/train time to tooltips.
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2012-11-11 23:08:44 +00:00 |
sprites.xml
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Update AI descriptions, closes #2500. Also correct some capitalization and developer overlay transparency for #2507.
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2014-04-30 05:04:12 +00:00 |
styles.xml
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* Add support for fallback fonts in the font builder.
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2014-03-17 10:13:49 +00:00 |
top_panel.xml
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Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
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2014-06-17 13:03:55 +00:00 |
trade_window.xml
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Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
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2014-06-17 13:03:55 +00:00 |
unit_actions.js
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complete 2f1d143dc2 for moveAttack in rallyPoint + some cleaning
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2014-08-26 19:35:43 +00:00 |
unit_commands.js
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Organise the session helper functions a bit per topic
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2014-06-18 15:27:28 +00:00 |
utility_functions.js
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Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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2014-09-07 21:47:26 +00:00 |